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namespace Vob { |
namespace Vob { |
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// For glerr.hxx |
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int vobglErrorVariable; |
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namespace Vobs { |
namespace Vobs { |
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DBGVAR(dbg_irregularquad, "IrregularQuad"); |
DBGVAR(dbg_irregularquad, "IrregularQuad"); |
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DBGVAR(dbg_vfillets, "VFillets"); |
DBGVAR(dbg_vfillets, "VFillets"); |
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int w = (int)wh.x; |
int w = (int)wh.x; |
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int h = (int)wh.y; |
int h = (int)wh.y; |
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glViewport(0, 0, w, h); |
glViewport(0, 0, w, h); |
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GLERR |
GLERR; |
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glMatrixMode(GL_PROJECTION); |
glMatrixMode(GL_PROJECTION); |
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GLERR |
GLERR; |
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glLoadIdentity(); |
glLoadIdentity(); |
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GLERR |
GLERR; |
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glOrtho(0, w, h, 0, 10000, -10000); |
glOrtho(0, w, h, 0, 10000, -10000); |
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GLERR |
GLERR; |
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glMatrixMode(GL_MODELVIEW); |
glMatrixMode(GL_MODELVIEW); |
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GLERR |
GLERR; |
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glLoadIdentity(); |
glLoadIdentity(); |
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GLERR |
GLERR; |
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DBG(dbg_renderer) << "stdcoords done\n"; |
DBG(dbg_renderer) << "stdcoords done\n"; |
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} |
} |