80 |
} |
} |
81 |
|
|
82 |
public void renderStill(VobScene scene, float lod) { |
public void renderStill(VobScene scene, float lod) { |
83 |
|
// XXX Not sure if this is right place for stats -- need to think about |
84 |
|
// it some more -- Tjl |
85 |
|
GL.clearQueuedStatistics(); |
86 |
((GLVobCoorder)scene.coords).renderInterp(surface, |
((GLVobCoorder)scene.coords).renderInterp(surface, |
87 |
(GLVobMap)scene.map, null, |
(GLVobMap)scene.map, null, |
88 |
null, 0, true, true); |
null, 0, true, true); |
89 |
|
GL.callQueuedStatistics(); |
90 |
} |
} |
91 |
|
|
92 |
VobScene listprev, listnext; |
VobScene listprev, listnext; |