16 |
* This coordinate system defines the ellipse used by |
* This coordinate system defines the ellipse used by |
17 |
* the buoy geometry algorithm, and should be set by |
* the buoy geometry algorithm, and should be set by |
18 |
* the derived class. |
* the derived class. |
19 |
|
* <p> |
20 |
|
* PUBLIC ONLY FOR DEBUGGING! DO NOT TOUCH OR USE |
21 |
*/ |
*/ |
22 |
protected int buoyinto; |
public int buoyinto; |
23 |
|
|
24 |
/** The factor by which to shift the anchor when |
/** The factor by which to shift the anchor when |
25 |
* multiple buoys float from the same anchor. |
* multiple buoys float from the same anchor. |
26 |
*/ |
*/ |
27 |
public float shiftFactor = 18; |
public float shiftFactor = 18; |
28 |
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|
29 |
public int buoyCS(VobScene vs, int into, int anchor, int direction, |
public int buoyCS(VobScene vs, int anchor, int direction, |
30 |
Object key, |
Object key, |
31 |
int index, int total, |
int index, int total, |
32 |
float w, float h, float scale) { |
float w, float h, float scale) { |