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#include <vob/Vec23.hxx> |
#include <vob/Vec23.hxx> |
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#include <vob/VecGL.hxx> |
#include <vob/VecGL.hxx> |
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#include <sstream> |
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#ifndef VOB_DEFINED |
#ifndef VOB_DEFINED |
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#define VOB_DEFINED(t) |
#define VOB_DEFINED(t) |
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using namespace Vob::VecGL; |
using namespace Vob::VecGL; |
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/** Transform the given GL matrix with the given transformation. |
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* Assumes that the transformation is linear in homogeneous coords. |
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*/ |
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struct TransMatrix { |
struct TransMatrix { |
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enum { NTrans = 1 }; |
enum { NTrans = 1 }; |
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Token matrix; |
Token matrix; |
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VOB_DEFINED(TransMatrix); |
VOB_DEFINED(TransMatrix); |
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extern std::string testStateRetainCorrect; |
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/** Test that a given set of Vobs pushes and pops the OpenGL state appropriately. |
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* This Vob sets up the test. |
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*/ |
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struct TestStateRetainSetup { |
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enum { NTrans = 0 }; |
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template<class F> void params(F &f) { |
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f(); |
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} |
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void render() const { |
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glPushAttrib(GL_CURRENT_BIT); |
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glColor4d(.25, .50, .75, .125); |
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} |
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}; |
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VOB_DEFINED(TestStateRetainSetup); |
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/** Test that a given set of Vobs pushes and pops the OpenGL state appropriately. |
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* This Vob performs the test and sets the test result. |
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*/ |
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struct TestStateRetainTest { |
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enum { NTrans = 0 }; |
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template<class F> void params(F &f) { |
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f(); |
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} |
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void render() const { |
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glBegin(GL_TRIANGLES); |
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glVertex3f(-100,-100,100); |
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glVertex3f(-99,-100,100); |
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glVertex3f(-100,-99,100); |
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glEnd(); |
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GLdouble color[4]; |
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glGetDoublev(GL_CURRENT_COLOR, color); |
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#define TC(a, b) if(a != b) fail(#a, a, b); |
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TC(color[0], .25); |
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TC(color[1], .50); |
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TC(color[2], .75); |
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TC(color[3], .125); |
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glPopAttrib(); |
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} |
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private: |
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void fail(char *s, double v0, double v1) const { |
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std::ostringstream o; |
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o << s << ": "<<v0<<" "<<v1<<"\n"; |
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testStateRetainCorrect += o.str(); |
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} |
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}; |
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VOB_DEFINED(TestStateRetainTest); |
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} |
} |
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} |
} |
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