388 |
} |
} |
389 |
vertex(vert2[i][0] + shift0); |
vertex(vert2[i][0] + shift0); |
390 |
|
|
391 |
|
DBG(dbg_irregu) << "Slice1D loop pos5 \n"; |
392 |
|
|
393 |
if ((flags & DOTVEC_COLOR) && (flags & INTERP_DOTVEC)) { |
if ((flags & DOTVEC_COLOR) && (flags & INTERP_DOTVEC)) { |
394 |
DBG(dbg_irregu) << "Slice1D loop opt4 \n"; |
DBG(dbg_irregu) << "Slice1D loop opt4 \n"; |
395 |
float angle = atan2(-norm[j].x, norm[j].y); |
float angle = atan2(-norm[j].x, norm[j].y); |
397 |
setDotVec(angle, angles, dotvec); |
setDotVec(angle, angles, dotvec); |
398 |
glColor4fv(dotvec); |
glColor4fv(dotvec); |
399 |
} |
} |
400 |
|
DBG(dbg_irregu) << "Slice1D loop pos6 \n"; |
401 |
|
|
402 |
//colorfv(c0); |
//colorfv(c0); |
403 |
//colorfv2(c1); |
//colorfv2(c1); |
409 |
multiTexCoord(u++, pt[j] - d * d0, texscale); |
multiTexCoord(u++, pt[j] - d * d0, texscale); |
410 |
} |
} |
411 |
vertex(vert2[j][0] + shift0); |
vertex(vert2[j][0] + shift0); |
412 |
|
DBG(dbg_irregu) << "Slice1D loop pos7 \n"; |
413 |
|
|
414 |
if (multi > 0) glColor4f(0,0,dy1,.5*dy1); |
if (multi > 0) glColor4f(0,0,dy1,.5*dy1); |
415 |
colorfv(c0 + 4); |
colorfv(c0 + 4); |
423 |
} |
} |
424 |
vertex(vert2[j][1] + shift1); |
vertex(vert2[j][1] + shift1); |
425 |
} |
} |
426 |
|
DBG(dbg_irregu) << "Slice1D loop pos8 \n"; |
427 |
} |
} |
428 |
|
|
429 |
glEnd(); |
glEnd(); |