29 |
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30 |
static bool sceneMoving; |
static bool sceneMoving; |
31 |
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32 |
static const int RENDERABLE0 = 0x0800000; |
static const int RENDERABLE0 = 0x1000000; |
33 |
static const int RENDERABLE1 = 0x1000000; |
static const int RENDERABLE1 = 0x2000000; |
34 |
static const int RENDERABLE2 = 0x2000000; |
static const int RENDERABLE2 = 0x3000000; |
35 |
static const int RENDERABLE3 = 0x3000000; |
static const int RENDERABLE3 = 0x4000000; |
36 |
static const int RMASK = 0xf800000; |
static const int RENDERABLEN = 0x5000000; |
37 |
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static const int RMASK = 0x7000000; |
38 |
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39 |
static void setStandardCoordinates(Vec wh); |
static void setStandardCoordinates(Vec wh); |
40 |
static void fpsTick(); |
static void fpsTick(); |
60 |
ObjectStorer<Vob0> &r0s, |
ObjectStorer<Vob0> &r0s, |
61 |
ObjectStorer<Vob1> &r1s, |
ObjectStorer<Vob1> &r1s, |
62 |
ObjectStorer<Vob2> &r2s, |
ObjectStorer<Vob2> &r2s, |
63 |
ObjectStorer<Vob> &r3s) ; |
ObjectStorer<Vob3> &r3s, |
64 |
|
ObjectStorer<Vob> &rNs |
65 |
|
) ; |
66 |
}; |
}; |
67 |
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68 |
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