/[libvob]/libvob/doc/pegboard/vobscene_recursion--tjl/peg.rst
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revision 1.3 by tjl, Tue Apr 8 07:59:41 2003 UTC revision 1.4 by tjl, Tue Apr 8 20:25:02 2003 UTC
# Line 5  PEG vobscene_recursion--tjl: Line 5  PEG vobscene_recursion--tjl:
5  :Author:   Tuomas J. Lukka  :Author:   Tuomas J. Lukka
6  :Last-Modified: $Date$  :Last-Modified: $Date$
7  :Revision: $Revision$  :Revision: $Revision$
8  :Status:   Incomplete  :Status:   Current
9    
10  Performance problems in PP show that we should soon make a big  Performance problems in PP show that we should soon make a big
11  change I've been mulling over for some time: make vobscenes  change I've been mulling over for some time: make vobscenes
# Line 126  VobSceneVob Line 126  VobSceneVob
126    
127  A new Vob class which embeds a complete VobScene.  A new Vob class which embeds a complete VobScene.
128    
129      public class VobSceneVob {      public class VobSceneVob implements Vob {
130          /** Create a new vobscenevob from the given VobScene.          /** Create a new vobscenevob from the given VobScene.
131           * The given VobScene must not be modified after this call.           * The given VobScene must not be modified after this call.
132           * @param scene The VobScene           * @param scene The VobScene
133           * @param           * @param n The number of initial coordinate systems in scene
134             *      to replace with coordinate systems of the surrounding scene.
135           */           */
136          public VobSceneVob(VobScene scene, int n);          public VobSceneVob(VobScene scene, int n);
137      }      }
138    
139    
140    VobScene methods
141    ----------------
142    
143    Finally, a method getting VobSceneVob coordinate systems, in VobScene::
144    
145        public int subSceneCoordsys(int vobId, int nth);
146    
147    
148    
149    

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