334 |
* this method. |
* this method. |
335 |
* <p> |
* <p> |
336 |
* Implementation note: |
* Implementation note: |
337 |
* Even though new coordinate systems can be created, the current |
* <ol><li> |
338 |
* coorder implementation uses finite range of coordinate systems. |
* Even though new coordinate systems can be created, the current |
339 |
* Creating too many new coordinate systems leads to |
* coorder implementation uses finite range of coordinate systems. |
340 |
* undefined behauviour. |
* Creating too many new coordinate systems leads to |
341 |
|
* undefined behauviour. |
342 |
|
* </li><li> |
343 |
|
* If there's a vob which needs to be removed, |
344 |
|
* it's usually faster to set coordinate system parameters |
345 |
|
* to zero than generate a new scene without the accursed vob. |
346 |
|
* </li></ol> |
347 |
* @see VobCoorder |
* @see VobCoorder |
348 |
*/ |
*/ |
349 |
void rerender(); |
void rerender(); |
360 |
|
|
361 |
|
|
362 |
/** Returns true if there are pending methods that |
/** Returns true if there are pending methods that |
363 |
* create a new VobScene which has not yet been updated |
* create a new VobScene which has not yet been updated |
364 |
* within window. The methods that create a new VobScene |
* within window. The methods that create a new VobScene |
365 |
* are <code>animate</code> and <code>switchVS</code>. |
* are <code>animate</code> and <code>switchVS</code>. |
366 |
* <p> |
* <p> |
367 |
* Programming note: |
* Programming note: |
368 |
* In some situations when handling the events the programmer |
* In some situations when handling the events the programmer |
369 |
* needs to know whether the VobScene is new or the still the old one, |
* needs to know whether the VobScene is new or the still the old one, |
370 |
* e.g., when waiting to move some new vob you |
* e.g., when waiting to move some new vob you |
371 |
* you need to pass all events trough before the screen has updated. |
* you need to pass all events trough before the screen has updated. |
372 |
*/ |
*/ |
373 |
boolean hasSceneReplacementPending(); |
boolean hasSceneReplacementPending(); |
374 |
} |
} |