/* -*- Objc -*- */ /* * $Id: NetGameID.m,v 1.1 2003/05/26 10:22:46 thunder Exp $ * * Copyright (C) 2003 Free Software Foundation, Inc. * * This file is part of GNU Hégémonie. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include "Network/NetGameID.h" #include "Network/NetParty.h" /** * This class represents a game located at a server. */ @implementation NetGameID /** * Initialise NetGameID with an existing game "NetParty" that is already * created in a server identified by its host's information. */ - (id) initWithParty: (NetParty *)game withHost: (NSHost *)host; { NSParameterAssert (game); NSParameterAssert (host); self = [super init]; if (self != nil) { _party = RETAIN (game); _host = RETAIN (host); } return self; } /** * Release NetGameID. */ - (void) dealloc { RELEASE (_party); RELEASE (_host); [super dealloc]; } /** * Returns the current game "NetParty" */ - (NetParty *) party; { return _party; } /** * Returns the host associated with the game's sever. */ - (NSHost *) host; { return _host; } @end // End of NetGameID class implementation