/[hegemonie]/hegemonie/ModelViewer/ModelView.m
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Diff of /hegemonie/ModelViewer/ModelView.m

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revision 1.3 by ano, Wed Jul 2 12:45:36 2003 UTC revision 1.4 by ano, Thu Jul 3 10:02:10 2003 UTC
# Line 38  Line 38 
38    if (self != nil)    if (self != nil)
39      {      {
40        _init = NO;        _init = NO;
       MdlModel * base = [MdlModel alloc];  
       base = [base initWithName: @"lara_lower.md3"  
                     withTexName: @"lara_lower.skin"  
                  withConfigName: @"lara_lower.cfg"];  
       _model = [[MDlAnimatedModel alloc] initWithModel: base  
                                          animation: @"LEGS_WALK"];  
41      }      }
42        
43    return self;    return self;
# Line 52  Line 46 
46  - (BOOL) initGL  - (BOOL) initGL
47  {  {
48    glShadeModel (GL_SMOOTH);    glShadeModel (GL_SMOOTH);
49    glClearColor (1.0f, 0.0f, 1.0f, 0.5f);    glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
50    glEnable (GL_DEPTH_TEST);    glEnable (GL_DEPTH_TEST);
51      glEnable (GL_TEXTURE_2D);  
52    
53          _base = [[MdlModel alloc] initWithName: @"lara_lower.md3"
54                                     withTexName: @"lara_lower.skin"
55                                  withConfigName: @"lara_lower.cfg"];
56          _model = [[MdlAnimatedModel alloc] initWithModel: _base
57                                             animation: @"LEGS_WALK"];
58    
59    
60    return YES;    return YES;
61  }  }
# Line 61  Line 63 
63  - (void) reshape  - (void) reshape
64  {  {
65    NSRect sceneBounds;    NSRect sceneBounds;
66      
   [[self openGLContext] update];  
67    sceneBounds = [self bounds];    sceneBounds = [self bounds];
     
68    glViewport (0, 0, sceneBounds.size.width, sceneBounds.size.height);    glViewport (0, 0, sceneBounds.size.width, sceneBounds.size.height);
69    
70    glMatrixMode (GL_PROJECTION);    glMatrixMode (GL_PROJECTION);
71    glLoadIdentity ();    glLoadIdentity ();
72    // gluOrtho2D (0.0, sceneBounds.size.width, 0.0, sceneBounds.size.height);    gluPerspective(50, (GLfloat)(4.0f/3.0f), 0.1, 1000);
73      
74    glMatrixMode (GL_MODELVIEW);    glMatrixMode (GL_MODELVIEW);
   glLoadIdentity ();  
75  }  }
76    
77  - (void) drawRect: (NSRect)aRect  - (void) drawRect: (NSRect)aRect
# Line 86  Line 86 
86    
87    glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);    glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
88    
89    //   glColor3f (1.0f, 1.0f, 1.0f);    glLoadIdentity();
90    //   glBegin (GL_TRIANGLES);    glTranslatef(0.0,0.0,-100.0);
91    //   glVertex2f (0.0, 0.0);    glRotatef(-90,1.0,0.0,0.0);
   //   glVertex2f (400.0, 0.0);  
   //   glVertex2f (400.0, 400.0);  
   //   glEnd ();  
     
   Camera * cam = [Camera alloc];  
92        
93    [_model displayWithCamera: ];    Camera *cam = [Camera alloc];
94      
95      [_model displayWithCamera: cam];
96    
97      [self update];
98    [[self openGLContext] flushBuffer];    [[self openGLContext] flushBuffer];
99  }  }
100    
101    
102  @end  @end

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