/[hegemonie]/hegemonie/Model/MdlModel.m
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Diff of /hegemonie/Model/MdlModel.m

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revision 1.14 by dam, Fri Jul 25 21:08:22 2003 UTC revision 1.15 by c-leo, Mon Aug 18 14:43:30 2003 UTC
# Line 469  Line 469 
469        vertice[8*noVertex+7] = (coord.z);        vertice[8*noVertex+7] = (coord.z);
470    
471        /* test if the coordinates respect the bounds (will be removed later) */        /* test if the coordinates respect the bounds (will be removed later) */
472    //       coord_t minBBox = InterpolateCoord (currentMinBBox, nextMinBBox, time);
473    //       coord_t maxBBox = InterpolateCoord (currentMaxBBox, nextMaxBBox, time);
474    //       NSParameterAssert (coord.x >= minBBox.x);
475    //       NSParameterAssert (coord.x <= maxBBox.x);
476    //       NSParameterAssert (coord.y >= minBBox.y);
477    //       NSParameterAssert (coord.y <= maxBBox.y);
478    //       NSParameterAssert (coord.z >= minBBox.z);
479    //       NSParameterAssert (coord.z <= maxBBox.z);
480    
481  //  coord_t minBBox = InterpolateCoord (currentMinBBox, nextMinBBox, time);  //  coord_t minBBox = InterpolateCoord (currentMinBBox, nextMinBBox, time);
482  //      coord_t maxBBox = InterpolateCoord (currentMaxBBox, nextMaxBBox, time);  //      coord_t maxBBox = InterpolateCoord (currentMaxBBox, nextMaxBBox, time);
# Line 478  Line 486 
486  //       NSParameterAssert (coord.y <= maxBBox.y);  //       NSParameterAssert (coord.y <= maxBBox.y);
487  //       NSParameterAssert (coord.z >= minBBox.z);  //       NSParameterAssert (coord.z >= minBBox.z);
488  //       NSParameterAssert (coord.z <= maxBBox.z);  //       NSParameterAssert (coord.z <= maxBBox.z);
   
         
489      }      }
490    
491    /* the array is now printed */    /* the array is now printed */
492    glEnableClientState (GL_VERTEX_ARRAY);    glEnableClientState (GL_VERTEX_ARRAY);
493      glInterleavedArrays (GL_T2F_N3F_V3F, 0, vertice);
   glInterleavedArrays(GL_T2F_N3F_V3F, 0, vertice);  
494    
495    glEnable (GL_TEXTURE_2D);    glEnable (GL_TEXTURE_2D);
496    glEnable (GL_NORMALIZE);    glEnable (GL_NORMALIZE);
497    glEnable (GL_DEPTH_TEST);    glEnable (GL_DEPTH_TEST);
498      glEnable (GL_CULL_FACE);
499    
500      glCullFace (GL_FRONT);
501    glColor3f (1.0f, 1.0f, 1.0f);    glColor3f (1.0f, 1.0f, 1.0f);
502    
503    int ind = 0;    int ind = 0;
# Line 508  Line 515 
515    glDisable (GL_DEPTH_TEST);    glDisable (GL_DEPTH_TEST);
516    glDisable (GL_NORMALIZE);    glDisable (GL_NORMALIZE);
517    glDisable (GL_TEXTURE_2D);    glDisable (GL_TEXTURE_2D);
518      glDisable (GL_CULL_FACE);
519    
520    glDisableClientState (GL_VERTEX_ARRAY);    glDisableClientState (GL_VERTEX_ARRAY);
521  }  }

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