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*/ |
*/ |
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#include <Foundation/NSString.h> |
#include <Foundation/NSString.h> |
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#include <Foundation/NSKeyValueCoding.h> |
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#include <Foundation/NSException.h> |
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#include "Model/MdlAnimation.h" |
#include "Model/MdlAnimation.h" |
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@implementation MdlAnimation |
@implementation MdlAnimation |
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/** |
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* Allocates and initializes an animation using the content of the property |
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* list. The animation is also autoreleased. |
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*/ |
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+ (id) animWithPropertyList: (NSDictionary *)propertyList |
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{ |
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NSParameterAssert (propertyList); |
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return AUTORELEASE([[self alloc] initWithPropertyList: propertyList]); |
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} |
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/** |
/** |
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*Constructor initialize the animation with personal parameters |
* Initializes the animation with the given parameters. |
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*/ |
*/ |
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- (id) initWithAnimationName: (NSString *)animationName |
- (id) initWithStartFrame: (int)startFrame |
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start: (unsigned)startFrame |
nbFrames: (int)nbFrames |
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nb: (unsigned)nbFrames |
loopingFrames: (int)loopingFrames |
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loop: (unsigned)loopingFrames |
framesPerSecond: (int)framesPerSecond |
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frame: (unsigned)framePerSecond |
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{ |
{ |
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self = [super init]; |
self = [super init]; |
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if (self != nil) |
if (self != nil) |
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{ |
{ |
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_animationName = RETAIN(animationName); |
[self setStartFrame: startFrame]; |
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_startFrame = startFrame; |
[self setNbFrames: nbFrames]; |
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_nbFrames = nbFrames; |
[self setLoopingFrames: loopingFrames]; |
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_loopingFrames = loopingFrames; |
[self setFramesPerSecond: framesPerSecond]; |
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_framePerSecond = framePerSecond; |
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} |
} |
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return self; |
return self; |
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} |
} |
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- (void) dealloc |
/** |
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* Initializes the model with the content of the property list. |
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*/ |
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- (id) initWithPropertyList: (NSDictionary *)propertyList |
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{ |
{ |
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RELEASE(_animationName); |
NSParameterAssert (propertyList); |
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self = [super init]; |
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if (self != nil) |
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{ |
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[self takeValuesFromDictionary: propertyList]; |
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} |
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[super dealloc]; |
return self; |
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} |
} |
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/** |
/** |
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* Returns the name of the current animation |
* Returns the number of the first frame in the current animation. |
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*/ |
*/ |
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- (NSString *) name |
- (unsigned) startFrame |
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{ |
{ |
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return _animationName; |
return _startFrame; |
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} |
} |
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/** |
/** |
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* return the number of the first frame of the current animation |
* Sets the number of the first frame in the current animation. |
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* The frame number must be positive. |
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*/ |
*/ |
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- (unsigned) startFrame |
- (void) setStartFrame: (int)startFrame |
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{ |
{ |
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return _startFrame; |
NSParameterAssert (startFrame >= 0); |
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_startFrame = startFrame; |
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} |
} |
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/** |
/** |
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* return the number of frames of the current animation |
* Returns the current animation number of frames. |
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*/ |
*/ |
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- (unsigned) nbFrames |
- (unsigned) nbFrames |
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{ |
{ |
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} |
} |
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/** |
/** |
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* Accessor return the animation loopingFrame |
* Sets the current animation number of frames. |
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* The number must be strictly positivie. |
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*/ |
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- (void) setNbFrames: (int)nbFrames |
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{ |
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NSParameterAssert (nbFrames > 0); |
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_nbFrames = nbFrames; |
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} |
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/** |
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* Returns the animation loopingFrame |
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*/ |
*/ |
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- (unsigned) loopingFrames |
- (unsigned) loopingFrames |
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{ |
{ |
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} |
} |
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/** |
/** |
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* return the number of frame per second of the current animation |
* Sets the animation loopingFrame. |
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* The number must be positive. |
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*/ |
*/ |
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- (unsigned) framePerSecond |
- (void) setLoopingFrames: (int)loopingFrames |
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{ |
{ |
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return _framePerSecond; |
NSParameterAssert (loopingFrames >= 0); |
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_loopingFrames = loopingFrames; |
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} |
} |
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/** |
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* Returns the current animation number of frame per second. |
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*/ |
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- (unsigned) framesPerSecond |
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{ |
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return _framesPerSecond; |
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} |
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/** |
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* Sets the current animation number of frames per second. |
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* The number must be stritcly positive. |
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*/ |
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- (void) setFramesPerSecond: (int)framesPerSecond |
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{ |
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NSParameterAssert (framesPerSecond > 0); |
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_framesPerSecond = framesPerSecond; |
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} |
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@end |
@end |