/* -*- Objc -*- */ /* * $Id: MapLoader.m,v 1.1 2003/07/24 13:29:00 gabby Exp $ * * Copyright (C) 2003 Free Software Foundation, Inc. * * This file is part of GNU Hégémonie. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include "Map/MapLoader.h" /** * Charge a map from a "mapName.map" file in a given MapDisplay. The "mapName.map" must be look lik this: { seaLevel = ""; terrain = ""; colors = ""; shadows = ""; textures = ""; } */ @implementation MapLoader + (void) loadMap: (NSString *)mapName to: (MapDisplay *)terrain { NSParameterAssert (mapName); NSParameterAssert ([mapName length] != 0); NSAssert (terrain, @"terrain no instanciate\n"); NSDictionary *dic = [NSDictionary dictionaryWithContentsOfFile: mapName]; int seaLevel = [[dic objectForKey: @"seaLevel"] intValue]; // FIXME sould store the objects of the map [terrain initWithMapImageName: [dic objectForKey: @"terrain"] colorsImageName: [dic objectForKey: @"colors"] shadowsImageName: [dic objectForKey: @"shadows"] texturesImageName: [dic objectForKey: @"textures"]]; [terrain setSeaLevel: (u_int8_t)seaLevel]; } @end