34 |
|
|
35 |
/** |
/** |
36 |
* HgShip stores all caracteristic of ship. |
* HgShip stores all caracteristic of ship. |
37 |
* Weapons are mobileObject with fuel, fireRate, a list of weapons |
* Ships are mobileObject with fuel, a list of weapons |
38 |
* a list of bonus, and to list of capacities. |
* a list of bonus, and to list of weapons which can be use. |
39 |
* This class is abstract and must be redefined by a subclass to make |
* This class is abstract and must be redefined by a subclass to make |
40 |
* a "real" ship. |
* a "real" ship. |
41 |
*/ |
*/ |
42 |
@implementation HgShip |
@implementation HgShip |
43 |
|
|
44 |
/* |
/* |
45 |
* The contructeur is the same as HgMobile. |
* The contructor is the same as HgMobile. |
46 |
*/ |
*/ |
47 |
|
|
48 |
/** |
/** |
58 |
* Post an notification named "updateObject" containing the current game and |
* Post an notification named "updateObject" containing the current game and |
59 |
* the current object. |
* the current object. |
60 |
*/ |
*/ |
61 |
- (void) setFuel: (unsigned)fuel |
- (void) setFuel: (int)fuel |
62 |
{ |
{ |
63 |
|
NSParameterAssert (fuel >= 0); |
64 |
|
|
65 |
_fuel = fuel; |
_fuel = fuel; |
66 |
|
|
67 |
[[NSNotificationCenter defaultCenter] postNotificationName: @"updateObject" |
[[NSNotificationCenter defaultCenter] postNotificationName: @"updateObject" |
75 |
/* FIXME - update fuel */ |
/* FIXME - update fuel */ |
76 |
} |
} |
77 |
|
|
|
/** |
|
|
* Return the ship fireRate. |
|
|
*/ |
|
|
- (unsigned) fireRate |
|
|
{ |
|
|
return _fireRate; |
|
|
} |
|
78 |
|
|
79 |
/** |
/** |
80 |
* Change the ship fireRate. |
* Return the ship weaponsCapacities. It contains the weapons which can be |
81 |
* Post an notification named "updateObject" containing the current game and |
* use by the current ship. |
|
* the current object. |
|
82 |
*/ |
*/ |
83 |
- (void) setFireRate: (unsigned)fireRate |
- (NSArray *) weaponsCapacities |
84 |
{ |
{ |
85 |
_fireRate = fireRate; |
return _weaponsCapacities; |
|
|
|
|
[[NSNotificationCenter defaultCenter] postNotificationName: @"updateObject" |
|
|
object: [self game] |
|
|
userInfo: [NSDictionary dictionaryWithObject: self |
|
|
forKey: @"HgObject"]]; |
|
86 |
} |
} |
87 |
|
|
88 |
/** |
/** |
93 |
return _weapons; |
return _weapons; |
94 |
} |
} |
95 |
|
|
96 |
/** |
/** |
97 |
* Return the ship weaponsCapacities. |
* Add a weapon to the current ship. |
|
*/ |
|
|
- (NSArray *) weaponsCapacities |
|
|
{ |
|
|
return _weaponsCapacities; |
|
|
} |
|
|
|
|
|
/** |
|
|
* Return the current ship's bonus. |
|
|
*/ |
|
|
- (HgBonus *) bonus |
|
|
{ |
|
|
|
|
|
/* |
|
|
* FIXME: pointeur incompatible |
|
|
*/ |
|
|
// return _bonus; |
|
|
return nil; |
|
|
} |
|
|
|
|
|
/** |
|
|
* Add a bonus to the ship. |
|
98 |
* Post an notification named "updateObject" containing the current game and |
* Post an notification named "updateObject" containing the current game and |
99 |
* the current object. |
* the current object. |
100 |
*/ |
*/ |
101 |
- (void) addBonus: (NSMutableArray *)bonus |
- (void) addWeapon: (HgWeapon *)weapon |
102 |
{ |
{ |
103 |
NSParameterAssert (bonus); |
NSParameterAssert (weapon); |
104 |
NSParameterAssert (![_bonuses containsObject: bonus]); |
|
105 |
|
[_weapons addObject: weapon]; |
106 |
[_bonuses addObject: bonus]; |
|
|
|
|
107 |
[[NSNotificationCenter defaultCenter] postNotificationName: @"updateObject" |
[[NSNotificationCenter defaultCenter] postNotificationName: @"updateObject" |
108 |
object: [self game] |
object: [self game] |
109 |
userInfo: [NSDictionary dictionaryWithObject: self |
userInfo: [NSDictionary dictionaryWithObject: self |
110 |
forKey: @"HgObject"]]; |
forKey: @"HgObject"]]; |
111 |
} |
} |
112 |
|
|
113 |
/** |
/** |
114 |
* Remove the first bonus of the ship. |
* Remove a weapon to the current ship. |
115 |
* The bonus must exists and be contains in the bonus ship list. |
* Th weapon must exists and it must be contains in the weapons list. |
116 |
* Post an notification named "updateObject" containing the current game and |
* Post an notification named "updateObject" containing the current game and |
117 |
* the current object. |
* the current object. |
118 |
|
* Post an notification named "LgFire". |
119 |
*/ |
*/ |
120 |
- (void) removeBonus: (NSMutableArray *)bonus |
- (void) fireWeapon: (HgWeapon *)weapon |
121 |
{ |
{ |
122 |
NSParameterAssert (bonus); |
NSParameterAssert (weapon); |
123 |
NSParameterAssert ([_bonuses containsObject: bonus]); |
NSParameterAssert ([_weapons containsObject: weapon]); |
124 |
|
|
125 |
[_bonuses removeObject: bonus]; |
[_weapons removeObject: weapon]; |
126 |
|
|
127 |
[[NSNotificationCenter defaultCenter] postNotificationName: @"updateObject" |
[[NSNotificationCenter defaultCenter] postNotificationName: @"updateObject" |
128 |
object: [self game] |
object: [self game] |
129 |
userInfo: [NSDictionary dictionaryWithObject: self |
userInfo: [NSDictionary dictionaryWithObject: self |
130 |
forKey: @"HgObject"]]; |
forKey: @"HgObject"]]; |
131 |
|
|
132 |
|
[[NSNotificationCenter defaultCenter] postNotificationName: @"LgFire" |
133 |
|
object: [self game] |
134 |
|
userInfo: [NSDictionary dictionaryWithObject: weapon |
135 |
|
forKey: @"HgWeapon"]]; |
136 |
} |
} |
137 |
|
|
138 |
|
|
139 |
/** |
/** |
140 |
* Return the ship ammo. |
* Return the ship ammos. |
141 |
*/ |
*/ |
142 |
- (unsigned) nbAmmos |
- (unsigned) nbAmmos |
143 |
{ |
{ |
144 |
return _ammo; |
return _ammos; |
145 |
} |
} |
146 |
|
|
147 |
/** |
/** |
148 |
* Change the ship fireRate. |
* Add the ammos quantity. |
149 |
* Post an notification named "updateObject" containing the current game and |
* Post an notification named "updateObject" containing the current game and |
150 |
* the current object. |
* the current object. |
151 |
*/ |
*/ |
152 |
- (void) setNbAmmo: (unsigned)nbAmmo |
- (void) addAmmos: (int)quantity |
153 |
{ |
{ |
154 |
_ammo = nbAmmo; |
NSParameterAssert (quantity >= 0); |
155 |
|
|
156 |
|
_ammos += quantity; |
157 |
|
|
158 |
[[NSNotificationCenter defaultCenter] postNotificationName: @"updateObject" |
[[NSNotificationCenter defaultCenter] postNotificationName: @"updateObject" |
159 |
object: [self game] |
object: [self game] |
162 |
} |
} |
163 |
|
|
164 |
/** |
/** |
165 |
* Update the ammo quantity when they're used. |
* Update the ammos quantity when they're used. |
166 |
* Post an notification named "updateObject" containing the current game and |
* Post an notification named "updateObject" containing the current game and |
167 |
* the current object. |
* the current object. |
168 |
|
* Post an notification named "LgFire". |
169 |
*/ |
*/ |
170 |
- (void) useAmmos: (unsigned)quantity |
- (void) fireAmmos: (int)quantity |
171 |
{ |
{ |
172 |
_ammo = (_ammo - quantity); |
NSParameterAssert (quantity >= 0); |
173 |
|
|
174 |
|
_ammos -= quantity; |
175 |
|
|
176 |
|
if (_ammos <= 0) |
177 |
|
_ammos = 0; |
178 |
|
|
179 |
[[NSNotificationCenter defaultCenter] postNotificationName: @"updateObject" |
[[NSNotificationCenter defaultCenter] postNotificationName: @"updateObject" |
180 |
object: [self game] |
object: [self game] |
181 |
userInfo: [NSDictionary dictionaryWithObject: self |
userInfo: [NSDictionary dictionaryWithObject: self |
182 |
forKey: @"HgObject"]]; |
forKey: @"HgObject"]]; |
183 |
|
|
184 |
|
/** FIXE ME : the weapon init**/ |
185 |
|
[[NSNotificationCenter defaultCenter] postNotificationName: @"LgFire" |
186 |
|
object: [self game] |
187 |
|
userInfo: [NSDictionary dictionaryWithObject: [HgWeapon weapon] |
188 |
|
forKey: @"HgWeapon"]]; |
189 |
|
|
190 |
} |
} |
191 |
|
|
192 |
|
|
193 |
/** |
/** |
194 |
* Restore the ammo quantity. |
* Return the current ship's bonus. This is the last bonus. |
195 |
|
*/ |
196 |
|
- (HgBonus *) currentBonus |
197 |
|
{ |
198 |
|
return [_bonuses lastObject]; |
199 |
|
} |
200 |
|
|
201 |
|
/** |
202 |
|
* Return the bonus list of the current ship. |
203 |
|
*/ |
204 |
|
- (NSArray *) bonuses |
205 |
|
{ |
206 |
|
return _bonuses; |
207 |
|
} |
208 |
|
|
209 |
|
/** |
210 |
|
* Add a bonus to the ship. |
211 |
* Post an notification named "updateObject" containing the current game and |
* Post an notification named "updateObject" containing the current game and |
212 |
* the current object. |
* the current object. |
213 |
*/ |
*/ |
214 |
- (void) addAmmos: (unsigned)quantity |
- (void) addBonus: (HgBonus *)bonus |
215 |
{ |
{ |
216 |
_ammo = (_ammo + quantity); |
NSParameterAssert (bonus); |
217 |
|
NSParameterAssert (![_bonuses containsObject: bonus]); |
218 |
|
|
219 |
|
[_bonuses addObject: bonus]; |
220 |
|
|
221 |
[[NSNotificationCenter defaultCenter] postNotificationName: @"updateObject" |
[[NSNotificationCenter defaultCenter] postNotificationName: @"updateObject" |
222 |
object: [self game] |
object: [self game] |
224 |
forKey: @"HgObject"]]; |
forKey: @"HgObject"]]; |
225 |
} |
} |
226 |
|
|
227 |
|
/** |
228 |
|
* Activate the current ship's bonus. This is the last bonus. |
229 |
|
*/ |
230 |
|
- (void) activateCurrentBonus |
231 |
|
{ |
232 |
|
[[_bonuses lastObject] activate: YES]; |
233 |
|
[_bonuses removeLastObject]; |
234 |
|
} |
235 |
|
|
236 |
|
|
237 |
@end |
@end |
238 |
|
|
239 |
@implementation HgShip (NSCoding) |
@implementation HgShip (NSCoding) |
247 |
[super encodeWithCoder: encoder]; |
[super encodeWithCoder: encoder]; |
248 |
[encoder encodeObject: _bonuses]; |
[encoder encodeObject: _bonuses]; |
249 |
[encoder encodeValueOfObjCType: "I" at: &_fuel]; |
[encoder encodeValueOfObjCType: "I" at: &_fuel]; |
250 |
[encoder encodeValueOfObjCType: "I" at: &_fireRate]; |
[encoder encodeValueOfObjCType: "I" at: &_ammos]; |
251 |
[encoder encodeObject: _weaponsCapacities]; |
[encoder encodeObject: _weaponsCapacities]; |
252 |
[encoder encodeObject: _weapons]; |
[encoder encodeObject: _weapons]; |
|
[encoder encodeValueOfObjCType: "I" at: &_ammo]; |
|
253 |
} |
} |
254 |
|
|
255 |
- (id)initWithCoder: (NSCoder *)decoder |
- (id)initWithCoder: (NSCoder *)decoder |
258 |
{ |
{ |
259 |
_bonuses = RETAIN([decoder decodeObject]); |
_bonuses = RETAIN([decoder decodeObject]); |
260 |
[decoder decodeValueOfObjCType: "I" at: &_fuel]; |
[decoder decodeValueOfObjCType: "I" at: &_fuel]; |
261 |
[decoder decodeValueOfObjCType: "I" at: &_fireRate]; |
[decoder decodeValueOfObjCType: "I" at: &_ammos]; |
262 |
_weaponsCapacities = RETAIN([decoder decodeObject]); |
_weaponsCapacities = RETAIN([decoder decodeObject]); |
263 |
_weapons = RETAIN([decoder decodeObject]); |
_weapons = RETAIN([decoder decodeObject]); |
|
[decoder decodeValueOfObjCType: "I" at: &_ammo]; |
|
264 |
} |
} |
265 |
|
|
266 |
return self; |
return self; |