/[hegemonie]/hegemonie/GameEngine/HgPlayer.m
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Diff of /hegemonie/GameEngine/HgPlayer.m

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revision 1.12 by dam, Fri Jul 25 21:06:12 2003 UTC revision 1.13 by nicov, Wed Aug 13 15:53:40 2003 UTC
# Line 36  Line 36 
36  @implementation HgPlayer  @implementation HgPlayer
37    
38  /**  /**
39   * Initialize a new player, with a given name, user and host.   * Initialize a new player, with a given name, user, host, and the game.
40   */   */
41  -(id) initWithName: (NSString *)name  -(id) initWithName: (NSString *)name
42                user: (NSString *)user                user: (NSString *)user
43                host: (NSString *)host                host: (NSString *)host
44                  game: (HgGame *)  game
45  {  {
46    /*    /*
47     * FIXME - overflow risk     * FIXME - overflow risk
# Line 53  Line 54 
54    NSParameterAssert ([user length] != 0);    NSParameterAssert ([user length] != 0);
55    NSParameterAssert (host);    NSParameterAssert (host);
56    NSParameterAssert ([host length] != 0);    NSParameterAssert ([host length] != 0);
57      NSParameterAssert (game);
58        
59    self = [super init];    self = [super init];
60    if (self != nil)    if (self != nil)
# Line 63  Line 65 
65        _team = nil;        _team = nil;
66        _ship = nil;        _ship = nil;
67        _score = 0;        _score = 0;
68          _game = game;
69      }      }
70        
71    return self;    return self;
# Line 76  Line 79 
79    RELEASE(_userAtHost);    RELEASE(_userAtHost);
80    TEST_RELEASE(_team);    TEST_RELEASE(_team);
81    TEST_RELEASE(_ship);    TEST_RELEASE(_ship);
82        RELEASE(_game);  
83    
84    [super dealloc];    [super dealloc];
85  }  }
86    
# Line 200  Line 204 
204    [decoder decodeValueOfObjCType: "I" at:  &_identifier];    [decoder decodeValueOfObjCType: "I" at:  &_identifier];
205    NSNumber *numIdent = [NSNumber numberWithInt: _identifier];    NSNumber *numIdent = [NSNumber numberWithInt: _identifier];
206    
207    HgGame *current = [HgGame currentGame];    HgPlayer *playerObject = [[_game players] objectForKey: numIdent];  
   HgPlayer *playerObject = [[current players] objectForKey: numIdent];    
208    if (playerObject != nil)    if (playerObject != nil)
209      {      {
210        DESTROY(self);        DESTROY(self);

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