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*/ |
*/ |
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@implementation HgGame |
@implementation HgGame |
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static HgGame *_currentGame = nil; |
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/** |
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* Return the current game in the current process. |
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*/ |
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+ (HgGame *) currentGame |
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{ |
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return _currentGame; |
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} |
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/** |
/** |
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* Initialize a new game, with a given name. |
* Initialize a new game, with a given name. |
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* Post an notification named "newGame" containing the game. |
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*/ |
*/ |
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- (id) initWithName: (NSString *)name |
- (id) initWithName: (NSString *)name |
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{ |
{ |
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_teams = [[NSMutableDictionary alloc] init]; |
_teams = [[NSMutableDictionary alloc] init]; |
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_map = nil; |
_map = nil; |
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_objects = [[NSMutableDictionary alloc] init]; |
_objects = [[NSMutableDictionary alloc] init]; |
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_currentGame = self; |
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} |
} |
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[[NSNotificationCenter defaultCenter] postNotificationName: @"newGame" |
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object: self]; |
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return self; |
return self; |
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} |
} |
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*/ |
*/ |
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- (void) dealloc |
- (void) dealloc |
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{ |
{ |
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_currentGame = nil; |
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RELEASE(_name); |
RELEASE(_name); |
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RELEASE(_players); |
RELEASE(_players); |
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RELEASE(_teams); |
RELEASE(_teams); |
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/** |
/** |
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* Add player to the current game. The player mustn't be already in game. |
* Add player to the current game. The player mustn't be already in game. |
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* Post an notification named "addPlayer" containing the HgPlayer object. |
* Post an notification named "addPlayer" containing the current game and |
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* the HgPlayer object. |
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*/ |
*/ |
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- (void) addPlayer: (HgPlayer *)player |
- (void) addPlayer: (HgPlayer *)player |
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{ |
{ |
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[_players setObject: player forKey: numId]; |
[_players setObject: player forKey: numId]; |
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[[NSNotificationCenter defaultCenter] |
[[NSNotificationCenter defaultCenter] postNotificationName: @"addPlayer" |
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postNotificationName: @"addPlayer" object: player]; |
object: self |
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userInfo: [NSDictionary dictionaryWithObject: player |
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forKey: @"HgPlayer"]]; |
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} |
} |
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/** |
/** |
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* Remove player from the current game. The player must be contained in |
* Remove player from the current game. The player must be contained in |
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* the game. |
* the game. |
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* Post an notification named "removePlayer" containing the HgPlayer object. |
* Post an notification named "removePlayer" containing the current game and |
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* HgPlayer object. |
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*/ |
*/ |
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-(void) removePlayer: (HgPlayer *)player |
-(void) removePlayer: (HgPlayer *)player |
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{ |
{ |
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[_players removeObjectForKey: numId]; |
[_players removeObjectForKey: numId]; |
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[[NSNotificationCenter defaultCenter] |
[[NSNotificationCenter defaultCenter] postNotificationName: @"removePlayer" |
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postNotificationName: @"removePlayer" object: player]; |
object: self |
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userInfo: [NSDictionary dictionaryWithObject: player |
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forKey: @"HgPlayer"]]; |
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} |
} |
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/** |
/** |
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/** |
/** |
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* Add team to the current game. The team mustn't be already in game. |
* Add team to the current game. The team mustn't be already in game. |
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* Post an notification named "addTeam" containing the HgTeam object. |
* Post an notification named "addTeam" containing the current game and |
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* HgTeam object. |
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*/ |
*/ |
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- (void) addTeam: (HgTeam *)team |
- (void) addTeam: (HgTeam *)team |
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{ |
{ |
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[_teams setObject: team forKey: numId]; |
[_teams setObject: team forKey: numId]; |
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[[NSNotificationCenter defaultCenter] |
[[NSNotificationCenter defaultCenter] postNotificationName: @"addTeam" |
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postNotificationName: @"addTeam" object: team]; |
object: self |
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userInfo: [NSDictionary dictionaryWithObject: team |
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forKey: @"HgTeam"]]; |
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} |
} |
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/** |
/** |
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* Remove team from the current game. The team must be contained in |
* Remove team from the current game. The team must be contained in |
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* the game. |
* the game. |
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* Post an notification named "removeTeam" containing the HgTeam object. |
* Post an notification named "removeTeam" containing the current game and |
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* the HgTeam object. |
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*/ |
*/ |
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- (void) removeTeam: (HgTeam *)team |
- (void) removeTeam: (HgTeam *)team |
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{ |
{ |
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[_teams removeObjectForKey: numId]; |
[_teams removeObjectForKey: numId]; |
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[[NSNotificationCenter defaultCenter] |
[[NSNotificationCenter defaultCenter] postNotificationName: @"removeTeam" |
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postNotificationName: @"removeTeam" object: team]; |
object: self |
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userInfo: [NSDictionary dictionaryWithObject: team |
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forKey: @"HgTeam"]]; |
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} |
} |
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/** |
/** |
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/** |
/** |
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* Add object to the current game. The object mustn't be already in game. |
* Add object to the current game. The object mustn't be already in game. |
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* Post an notification named "addObject" containing the HgObject object. |
* Post an notification named "addObject" containing the current game and |
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* HgObject object. |
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*/ |
*/ |
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- (void) addObject: (HgObject *)object |
- (void) addObject: (HgObject *)object |
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{ |
{ |
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NSNumber *numId = [NSNumber numberWithInt: [object identifier]]; |
NSNumber *numId = [NSNumber numberWithInt: [object identifier]]; |
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[_objects setObject: object forKey: numId]; |
[_objects setObject: object forKey: numId]; |
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[[NSNotificationCenter defaultCenter] |
[[NSNotificationCenter defaultCenter] postNotificationName: @"addObject" |
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postNotificationName: @"addObject" object: object]; |
object: self |
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userInfo: [NSDictionary dictionaryWithObject: object |
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forKey: @"HgObject"]]; |
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} |
} |
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/** |
/** |
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* Remove object from the current game. The object must be contained in |
* Remove object from the current game. The object must be contained in |
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* the game. |
* the game. |
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* Post an notification named "removeObject" containing the HgObject object. |
* Post an notification named "removeObject" containing the current game and |
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|
* HgObject object. |
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*/ |
*/ |
249 |
- (void) removeObject: (HgObject *)object |
- (void) removeObject: (HgObject *)object |
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{ |
{ |
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[_objects removeObjectForKey: numId]; |
[_objects removeObjectForKey: numId]; |
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[[NSNotificationCenter defaultCenter] |
[[NSNotificationCenter defaultCenter] postNotificationName: @"removeObject" |
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postNotificationName: @"removeObject" object: object]; |
object: self |
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userInfo: [NSDictionary dictionaryWithObject: object |
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forKey: @"HgObject"]]; |
262 |
} |
} |
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|
264 |
/** |
/** |
287 |
self = [super init]; |
self = [super init]; |
288 |
if (self != nil) |
if (self != nil) |
289 |
{ |
{ |
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_currentGame = self; |
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|
292 |
_name = RETAIN([decoder decodeObject]); |
_name = RETAIN([decoder decodeObject]); |
293 |
_players = RETAIN([decoder decodeObject]); |
_players = RETAIN([decoder decodeObject]); |
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_teams = RETAIN([decoder decodeObject]); |
_teams = RETAIN([decoder decodeObject]); |