241 |
Of these techniques, only the first seems to have been used |
Of these techniques, only the first seems to have been used |
242 |
prior to this work (XXX two papers in review process) |
prior to this work (XXX two papers in review process) |
243 |
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Distortion-oriented Focus+Context view of virtual paper |
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------------------------------------------------------- |
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|
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Distortion-oriented Focus+Context views are already well-known |
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[fc-fisheye]_ XXXmorerefs. |
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We use a continuous fisheye distortion as a focus of large documents. |
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The magnification and size of the focus is user-adjustable and |
|
|
it can me moved independent of the focus (node) in the connection structure. |
|
|
|
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Anisotropic filtering[REF] is one of the features of modern |
|
|
graphics processors which is vital for implementing distortions |
|
|
of images: the default isotropic bi/trilinear texture filtering mode |
|
|
does not give satisfactory results, since the distorted regions are too blurred. |
|
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|
244 |
Buoys |
Buoys |
245 |
----- |
----- |
246 |
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|
492 |
maintain readability. |
maintain readability. |
493 |
|
|
494 |
|
|
495 |
|
Distortion-oriented Focus+Context view of virtual paper |
496 |
|
------------------------------------------------------- |
497 |
|
|
498 |
|
Distortion-oriented Focus+Context views are already well-known |
499 |
|
[fc-fisheye]_ XXXmorerefs. |
500 |
|
We use a continuous fisheye distortion as a focus of large documents. |
501 |
|
The magnification and size of the focus is user-adjustable and |
502 |
|
it can me moved independent of the focus (node) in the connection structure. |
503 |
|
|
504 |
|
Anisotropic filtering[REF] is one of the features of modern |
505 |
|
graphics processors which is vital for implementing distortions |
506 |
|
of images: the default isotropic bi/trilinear texture filtering mode |
507 |
|
does not give satisfactory results, since the distorted regions are too blurred. |
508 |
|
|
509 |
|
|
510 |
Implementation on the Gzz platform |
Implementation on the Gzz platform |
511 |
================================== |
================================== |
512 |
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|