/[gzz]/manuscripts/xupdf/article.rst
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revision 1.99 by tjl, Fri Feb 14 14:50:06 2003 UTC revision 1.100 by tjl, Fri Feb 14 15:06:11 2003 UTC
# Line 241  have only recently become possible on co Line 241  have only recently become possible on co
241  Of these techniques, only the first seems to have been used  Of these techniques, only the first seems to have been used
242  prior to this work (XXX two papers in review process)  prior to this work (XXX two papers in review process)
243    
 Distortion-oriented Focus+Context view of virtual paper  
 -------------------------------------------------------  
   
 Distortion-oriented Focus+Context views are already well-known  
 [fc-fisheye]_ XXXmorerefs.  
 We use a continuous fisheye distortion as a focus of large documents.  
 The magnification and size of the focus is user-adjustable and  
 it can me moved independent of the focus (node) in the connection structure.  
   
 Anisotropic filtering[REF] is one of the features of modern  
 graphics processors which is vital for implementing distortions  
 of images: the default isotropic bi/trilinear texture filtering mode  
 does not give satisfactory results, since the distorted regions are too blurred.  
   
244  Buoys  Buoys
245  -----  -----
246    
# Line 506  and the palette can be restricted to lig Line 492  and the palette can be restricted to lig
492  maintain readability.  maintain readability.
493    
494    
495    Distortion-oriented Focus+Context view of virtual paper
496    -------------------------------------------------------
497    
498    Distortion-oriented Focus+Context views are already well-known
499    [fc-fisheye]_ XXXmorerefs.
500    We use a continuous fisheye distortion as a focus of large documents.
501    The magnification and size of the focus is user-adjustable and
502    it can me moved independent of the focus (node) in the connection structure.
503    
504    Anisotropic filtering[REF] is one of the features of modern
505    graphics processors which is vital for implementing distortions
506    of images: the default isotropic bi/trilinear texture filtering mode
507    does not give satisfactory results, since the distorted regions are too blurred.
508    
509    
510  Implementation on the Gzz platform  Implementation on the Gzz platform
511  ==================================  ==================================
512    

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