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In this article, we take the ideas seen in the above references |
In this article, we take the ideas seen in the above references |
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a logical step further. |
a logical step further. |
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These techniques together make it possible to implement a |
Starting from three simple principles: |
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new focus+context user interface with two important features. |
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First, all connected information is visible in fine detail |
- the user should always see [fragments of] all link targets |
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--- you always see everything where you can go. |
"you should see where you can go to" |
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Second, all view changes are fluidly animated without discontinuities |
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and local spatial structure is approximately maintained in transitions. |
- the link transition should be fluidly animated, so that the |
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visible link target comes to the focus |
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"you should see how you go there" |
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- the link transition and resulting view should make it obvious to the user how |
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to go back, without a "back button" [implies bidirectional links] |
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"once you get there, you should see how you can get back" |
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we apply and develope a number of user interface techniques |
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The interface requires less rigid structure of the view than |
The interface requires less rigid structure of the view than |
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earlier interfaces. |
earlier interfaces. |
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To be able to show all the connected information near the focus, |
To be able to show all the connected information near the focus, |
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only the relevant fragments of the linked documents can be shown. |
only the relevant fragments of the linked documents can be shown. |
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Therefore, we must be able to fluidly animate a fragment to |
Therefore, we must be able to fluidly animate a fragment to |