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revision 1.54 by jvk, Tue Feb 11 13:53:40 2003 UTC revision 1.55 by jvk, Tue Feb 11 15:50:53 2003 UTC
# Line 91  Introduction Line 91  Introduction
91  ============  ============
92    
93  Modern graphics accelerators enable, even on commodity hardware,  Modern graphics accelerators enable, even on commodity hardware,
94  several visual effects that were only possible 5 years ago on expensive  several visual effects that 5 years ago were only possible on expensive
95  graphics workstations.  graphics workstations.
96  It is time to re-examine the...  It is time to re-examine the...
97    
# Line 364  diagram. It is visually clear since it u Line 364  diagram. It is visually clear since it u
364  is obviously not a part of the object's own shape  is obviously not a part of the object's own shape
365  (wiggly freehand line).  (wiggly freehand line).
366    
 - figures: NASA diagram  
   
367  .. figure:: ../Irregu/mercury5part.png  .. figure:: ../Irregu/mercury5part.png
368    
369            NASA diagram XXX
370    
371  We apply this technique by drawing the buoys simply as  We apply this technique by drawing the buoys simply as
372  non-photorealistically torn-off pieces of the target document.  non-photorealistically torn-off pieces of the target document.
373  However, because of the requirements of fluid animation,  However, because of the requirements of fluid animation,
# Line 514  Another important feature is the dynamic Line 514  Another important feature is the dynamic
514  Jython source files can be dynamically reloaded, and many  Jython source files can be dynamically reloaded, and many
515  vobs can be specified simply as a string that is dynamically  vobs can be specified simply as a string that is dynamically
516  compiled to an OpenGL display list.  compiled to an OpenGL display list.
517  Despite of the dynamic nature, the code runs fast, because the  Despite the dynamic nature, the code runs fast, because the
518  interpolation of coordinate systems and the actual rendering of vobs  interpolation of coordinate systems and the actual rendering of vobs
519  is performed by native C++ code.  is performed by native C++ code.
520    
# Line 620  Conclusions and future work Line 620  Conclusions and future work
620    
621  - We have presented many tecniques...  - We have presented many tecniques...
622    
623  - Similar techniques have been used in static diagram;  - Similar techniques have been used in static diagrams;
624    we have added the continuous animation.    we have added the continuous animation.
625    
626  There are several unresolved issues with the user interface  There are several unresolved issues with the user interface

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