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revision 1.49 by jvk, Mon Feb 10 17:49:33 2003 UTC revision 1.50 by jvk, Mon Feb 10 20:05:31 2003 UTC
# Line 240  Distortion-oriented Focus+Context view o Line 240  Distortion-oriented Focus+Context view o
240  -------------------------------------------------------  -------------------------------------------------------
241    
242  - Already well-known, much work, ...  - Already well-known, much work, ...
243    [#fc-fisheye]_ XXXmorerefs
244    
245  Anisotropic filtering[REF] is one of the features of modern  Anisotropic filtering[REF] is one of the features of modern
246  graphics processors which is vital for implementing distortions  graphics processors which is vital for implementing distortions
# Line 337  We choose the geometry as follows: Line 338  We choose the geometry as follows:
338          - how does this interact with the perception of the projection?          - how does this interact with the perception of the projection?
339    
340    - buoy scale is relative to the anchor's distance from the circle    - buoy scale is relative to the anchor's distance from the circle
341            
342    XXX: buoy geometry figure?
343    
344  The above design produces good results and is very simple if not  The above design produces good results and is very simple if not
345  the simplest way to meet the layout requirements.  the simplest way to meet the layout requirements.
346    

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