788 |
graphics accelerators with texture mapping |
graphics accelerators with texture mapping |
789 |
capabilities. |
capabilities. |
790 |
|
|
791 |
|
.. The idea of making nodes recognizable so when coming |
792 |
|
across a fragment of a familiar node |
793 |
|
through an unfamiliar route, it would |
794 |
|
be immediately recognizable. |
795 |
|
|
796 |
Our prototype demonstrates the techniques |
Our prototype demonstrates the techniques |
797 |
on a simple structure consisting of 2D canvases |
on a simple structure consisting of 2D canvases |
798 |
and xanalogical data. |
and xanalogical data. |
800 |
"digital ink" |
"digital ink" |
801 |
annotations |
annotations |
802 |
|
|
803 |
There are several unresolved issues with the user interface |
There are several unresolved issues with |
804 |
described here: |
this type of user interface. |
805 |
|
For instance, allowing the user to have several |
806 |
- multiple main views (cf. transpointing windows) |
separate "focused nodes" at the same time |
807 |
|
is necessary to allow linking; there are several |
808 |
- combining buoys |
possibilities but the choice is important. |
809 |
|
Also, the buoy algorithms need more work: |
810 |
- buoy geometry problems interacting buoys |
if there are two buoys simultaneously showing |
811 |
|
regions of a document close to each other, they |
812 |
- user editability |
should probably be combined. Also, if anchors are |
813 |
|
very close or coincide, the buoys should be |
814 |
- |
pushed away from each other. |
|
|
|
815 |
|
|
|
The idea of making nodes recognizable so when coming |
|
|
across a familiar node through an unfamiliar route, it would |
|
|
be immediately recognizable. |
|
816 |
|
|
817 |
Acknowledgments |
Acknowledgments |
818 |
=============== |
=============== |