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revision 1.153 by benja, Sat Feb 15 21:04:28 2003 UTC revision 1.154 by benja, Sat Feb 15 21:09:24 2003 UTC
# Line 592  techniques in several ways. Line 592  techniques in several ways.
592    
593  The Gzz Vob graphics model provides a simple way of  The Gzz Vob graphics model provides a simple way of
594  specifying geometry and automatic animation between views.  specifying geometry and automatic animation between views.
 A view contains coordinate systems and vobs.  
595  A Vob is a visual object that knows how to draw itself in  A Vob is a visual object that knows how to draw itself in
596  one or more coordinate systems (for example, a connection line  one or more coordinate systems (for example, a connection line
597  vob draws a line between the origins of two coordinate systems).  vob draws a line between the origins of two coordinate systems).
598  When the user moves from one scene (rendered keyframe) to another,  Views place vobs and coordinate systems into *vob scenes*
599    (rendered keyframes).
600    When the user moves from one scene to another,
601  the coordinate systems of the first view are  the coordinate systems of the first view are
602  interpolated to the corresponding coordinate systems of the  interpolated to the corresponding coordinate systems of the
603  following view, resulting in smooth animation.  following view, resulting in smooth animation.

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