592 |
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The Gzz Vob graphics model provides a simple way of |
The Gzz Vob graphics model provides a simple way of |
594 |
specifying geometry and automatic animation between views. |
specifying geometry and automatic animation between views. |
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A view contains coordinate systems and vobs. |
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A Vob is a visual object that knows how to draw itself in |
A Vob is a visual object that knows how to draw itself in |
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one or more coordinate systems (for example, a connection line |
one or more coordinate systems (for example, a connection line |
597 |
vob draws a line between the origins of two coordinate systems). |
vob draws a line between the origins of two coordinate systems). |
598 |
When the user moves from one scene (rendered keyframe) to another, |
Views place vobs and coordinate systems into *vob scenes* |
599 |
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(rendered keyframes). |
600 |
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When the user moves from one scene to another, |
601 |
the coordinate systems of the first view are |
the coordinate systems of the first view are |
602 |
interpolated to the corresponding coordinate systems of the |
interpolated to the corresponding coordinate systems of the |
603 |
following view, resulting in smooth animation. |
following view, resulting in smooth animation. |