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using |
using |
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other textures as a starting point |
other textures as a starting point |
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(see, e.g., Heeger\cite{heeger95pyramid}), |
(see, e.g., Heeger\cite{heeger95pyramid}), |
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and perceptually, for visualizing surface orientation\cite{schweitzer83texturing} and scalar |
and perceptually, for visualizing surface orientation\cite{schweitzer83texturing}, scalar or vector fields\cite{ware95texture}, and |
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or vector fields\cite{ware95texture}. |
surface shape\cite{interrante97illustrating}. |
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% In this article, we apply texture shading to synthesize a large number |
% In this article, we apply texture shading to synthesize a large number |
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% of unique textures for distinguishing virtual objects. |
% of unique textures for distinguishing virtual objects. |
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XXX Interrante |
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\subsection{Focus+Context views} |
\subsection{Focus+Context views} |
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Focus+Context, or, fisheye views\cite{fc-fisheye} are |
Focus+Context, or, fisheye views\cite{fc-fisheye} are |