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revision 1.127 by tjl, Mon Mar 31 20:34:35 2003 UTC revision 1.128 by jvk, Tue Apr 22 15:07:28 2003 UTC
# Line 211  we first review related work on texturin Line 211  we first review related work on texturin
211  Next, we discuss an example user interface  Next, we discuss an example user interface
212  to a hypertext structure.  to a hypertext structure.
213  Then, we formulate general principles for designing  Then, we formulate general principles for designing
214  recognizable backgrounds\iftechreport, based on texture and image perception literature,\fi  recognizable backgrounds\iftechreport, based on texture and image perception literature,\fi\
215  and present our hardware-accelerated implementation.  and present our hardware-accelerated implementation.
216  Following this, we discuss enhancing text readability on such backgrounds  Following this, we discuss enhancing text readability on such backgrounds
217  and practical experiences and conclude.  and practical experiences and conclude.
# Line 483  interest (focus) magnified Line 483  interest (focus) magnified
483  and the structurally connected but further-away  and the structurally connected but further-away
484  elements peripherally, with less magnification.  elements peripherally, with less magnification.
485  Much of the work on focus+context views has  Much of the work on focus+context views has
486  concentrated on tree structures\iftechreport\cite{lamping96hyperbolic,fc-images},\fi  concentrated on tree structures\iftechreport\cite{lamping96hyperbolic,fc-images},\fi\
487  or flat 2D images or maps\iftechreport\cite{fc-taxonomy}\fi.  or flat 2D images or maps\iftechreport\cite{fc-taxonomy}\fi.
488    
489  The motivating example for unique backgrounds is  The motivating example for unique backgrounds is
490  the BuoyOING (Buoy-Oriented Interface, Next Generation\iftechreport (i.e. our version 2)\fi)  the BuoyOING (Buoy-Oriented Interface, Next Generation\iftechreport (i.e. our version 2)\fi)
491  user interface, a focus+context interface for navigating  user interface, a focus+context interface for navigating
492  hypertext. BuoyOING is a logical step from the earlier work  hypertext. BuoyOING is a logical step from the earlier work
493  on Fluid Links\cite{zellweger98fluid}, hypercept animations\cite{milgram99hypercept}.  on Fluid Links\cite{zellweger98fluid}, hypercept animations\cite{milgram99hypercept},
494  and transpointing windows\cite{ted-xanalogical-structure-needed}.  and transpointing windows\cite{ted-xanalogical-structure-needed}.
495  Buoyoing has been designed from the ground up around the following three principles:  Buoyoing has been designed from the ground up around the following three principles:
496  \begin{quote}  \begin{quote}
# Line 1226  in 20 ms on a GeForce4 Ti 4200 in a 1024 Line 1226  in 20 ms on a GeForce4 Ti 4200 in a 1024
1226  }  }
1227  \end{figure*}  \end{figure*}
1228    
1229  The can be zoomed quite well,  They can be zoomed quite well,
1230  even though  even though
1231  we have not tried to attain infinite zoomability\cite{furnas00infinity}  we have not tried to attain infinite zoomability\cite{furnas00infinity}
1232  with the current implementation,  with the current implementation,
# Line 1429  First, the 15 target backgrounds were sh Line 1429  First, the 15 target backgrounds were sh
1429  in a random order, 5 seconds each.  in a random order, 5 seconds each.
1430  Then, recognition was tested by showing the 15 target backgrounds  Then, recognition was tested by showing the 15 target backgrounds
1431  and the 15 distractor backgrounds in a random order and  and the 15 distractor backgrounds in a random order and
1432  having the participant answer ``old'' or ``new'' for each one.  having the participant answer ``seen'' or ``not seen'' for each one.
1433  The time for answers was not limited.  The time for answers was not limited.
1434    
1435  \subsubsection{Results}  \subsubsection{Results}

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