211 |
Next, we discuss an example user interface |
Next, we discuss an example user interface |
212 |
to a hypertext structure. |
to a hypertext structure. |
213 |
Then, we formulate general principles for designing |
Then, we formulate general principles for designing |
214 |
recognizable backgrounds\iftechreport, based on texture and image perception literature,\fi |
recognizable backgrounds\iftechreport, based on texture and image perception literature,\fi\ |
215 |
and present our hardware-accelerated implementation. |
and present our hardware-accelerated implementation. |
216 |
Following this, we discuss enhancing text readability on such backgrounds |
Following this, we discuss enhancing text readability on such backgrounds |
217 |
and practical experiences and conclude. |
and practical experiences and conclude. |
483 |
and the structurally connected but further-away |
and the structurally connected but further-away |
484 |
elements peripherally, with less magnification. |
elements peripherally, with less magnification. |
485 |
Much of the work on focus+context views has |
Much of the work on focus+context views has |
486 |
concentrated on tree structures\iftechreport\cite{lamping96hyperbolic,fc-images},\fi |
concentrated on tree structures\iftechreport\cite{lamping96hyperbolic,fc-images},\fi\ |
487 |
or flat 2D images or maps\iftechreport\cite{fc-taxonomy}\fi. |
or flat 2D images or maps\iftechreport\cite{fc-taxonomy}\fi. |
488 |
|
|
489 |
The motivating example for unique backgrounds is |
The motivating example for unique backgrounds is |
490 |
the BuoyOING (Buoy-Oriented Interface, Next Generation\iftechreport (i.e. our version 2)\fi) |
the BuoyOING (Buoy-Oriented Interface, Next Generation\iftechreport (i.e. our version 2)\fi) |
491 |
user interface, a focus+context interface for navigating |
user interface, a focus+context interface for navigating |
492 |
hypertext. BuoyOING is a logical step from the earlier work |
hypertext. BuoyOING is a logical step from the earlier work |
493 |
on Fluid Links\cite{zellweger98fluid}, hypercept animations\cite{milgram99hypercept}. |
on Fluid Links\cite{zellweger98fluid}, hypercept animations\cite{milgram99hypercept}, |
494 |
and transpointing windows\cite{ted-xanalogical-structure-needed}. |
and transpointing windows\cite{ted-xanalogical-structure-needed}. |
495 |
Buoyoing has been designed from the ground up around the following three principles: |
Buoyoing has been designed from the ground up around the following three principles: |
496 |
\begin{quote} |
\begin{quote} |
1226 |
} |
} |
1227 |
\end{figure*} |
\end{figure*} |
1228 |
|
|
1229 |
The can be zoomed quite well, |
They can be zoomed quite well, |
1230 |
even though |
even though |
1231 |
we have not tried to attain infinite zoomability\cite{furnas00infinity} |
we have not tried to attain infinite zoomability\cite{furnas00infinity} |
1232 |
with the current implementation, |
with the current implementation, |
1429 |
in a random order, 5 seconds each. |
in a random order, 5 seconds each. |
1430 |
Then, recognition was tested by showing the 15 target backgrounds |
Then, recognition was tested by showing the 15 target backgrounds |
1431 |
and the 15 distractor backgrounds in a random order and |
and the 15 distractor backgrounds in a random order and |
1432 |
having the participant answer ``old'' or ``new'' for each one. |
having the participant answer ``seen'' or ``not seen'' for each one. |
1433 |
The time for answers was not limited. |
The time for answers was not limited. |
1434 |
|
|
1435 |
\subsubsection{Results} |
\subsubsection{Results} |