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revision 1.104 by jvk, Mon Mar 31 15:36:22 2003 UTC revision 1.105 by tjl, Mon Mar 31 15:38:01 2003 UTC
# Line 103  documents, as per Zipf's law. Line 103  documents, as per Zipf's law.
103  %of unique backgrounds  %of unique backgrounds
104  %on the NV10 and NV25 architectures.  %on the NV10 and NV25 architectures.
105    
106  We show the results of an initial experiment ... XXX  The results of an initial experiment show that the generated
107    textures are indeed recognizable.
 %Text readability is a major concern for using such backgrounds,  
 %and  
108  We discuss a method for enhancing text readability by both providing  We discuss a method for enhancing text readability by both providing
109  fast, interactive zooming and  fast, interactive zooming and
110  unnoticeably bleaching the background around text.  unnoticeably bleaching the background around text.
# Line 227  JVK Line 225  JVK
225  The {\em texture} of a surface, taken literally, is its translation-invariant statistical microstructure.  The {\em texture} of a surface, taken literally, is its translation-invariant statistical microstructure.
226  In computer graphics,  In computer graphics,
227  the word {\em texturing} is used in  the word {\em texturing} is used in
228  a somewhat looser sense\cite{catmull74,haeberli93texture,heckbert86survey}:  a somewhat looser sense\cite{catmull74,\iftechreport haeberli93texture,\fi heckbert86survey}:
229  it refers to mapping 2D arrays of numerical values onto graphics primitives  it refers to mapping 2D arrays of numerical values onto graphics primitives
230  such as polygons or Bezi\'er patches, modifying their rendered appearance  such as polygons or Bezi\'er patches, modifying their rendered appearance
231  in some way (coloring\cite{catmull74}, bump mapping\cite{blinn78bump}, etc.).  in some way (coloring\cite{catmull74}, bump mapping\cite{blinn78bump}, etc.).
# Line 245  The latest feature to move from software Line 243  The latest feature to move from software
243  and later to commodity hardware  and later to commodity hardware
244  is procedural texturing\cite{cook84shadetrees,perlin-noise-intro}  is procedural texturing\cite{cook84shadetrees,perlin-noise-intro}
245  (often called texture  (often called texture
246  shading in that context)\cite{fuchs89pixelplanes,lastra95shading,%  shading in that context)\iftechreport\cite{fuchs89pixelplanes,lastra95shading,%
247  olano98pixelflow,mccool99textureshaders}.  olano98pixelflow,mccool99textureshaders}\fi.
248    
249  In addition to being drawn by hand or scanned,  In addition to being drawn by hand or scanned,
250  textures have been synthesized procedurally\cite{perlin-noise-intro},  textures have been synthesized procedurally\cite{perlin-noise-intro},

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