/[gzz]/manuscripts/FutureVision/vision.rst
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revision 1.25 by benja, Wed Sep 17 21:18:12 2003 UTC revision 1.26 by benja, Wed Sep 17 22:11:00 2003 UTC
# Line 49  Such a system could look as shown in Fig Line 49  Such a system could look as shown in Fig
49    
50  .. figure:: example1.gen.png  .. figure:: example1.gen.png
51    
52     Figure 1: Mock-up of an item-based hypermedia system [XXX]     Figure 1: A hypermedia structure centered around *items*,
53     (`larger image`__).     things that the user cares about (`larger image`__,
54       `screenshot`__ of prototype).
55    
56     __ full-example1.gen.png     __ full-example1.gen.png
57       __ carli.png
58    
59    In this visualization[XXX], the item the user is currently looking at
60    is shown in the middle, the other items connected to it are shown
61    around it; items further away fade into the background. Clicking
62    on a far-away item will bring it to the center [#fig1note]_.
63    
64    
65  .. OLD STUFF:  .. OLD STUFF:
# Line 371  ACM Hypertext'97 proceedings, 96-101. Line 378  ACM Hypertext'97 proceedings, 96-101.
378  Notes  Notes
379  =====  =====
380    
381    .. [#fig1note] This visualization has parallels in
382       focus+context and hyperbolic tree views [XXXref].
383    
384    
385  (XXX Link to text)  (XXX Link to text)
386    
387  The fundamental ideas in hyperstructure are due to Ted Nelson.  The fundamental ideas in hyperstructure are due to Ted Nelson.

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