/[gzz]/manuscripts/Control1/poster.rst
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revision 1.69 by tjl, Mon May 5 20:45:05 2003 UTC revision 1.70 by tjl, Mon May 5 20:47:08 2003 UTC
# Line 61  Because of this, most user interfaces ar Line 61  Because of this, most user interfaces ar
61  with the mouse and keyboard, even if the interfaces  with the mouse and keyboard, even if the interfaces
62  could benefit from customized controllers.  could benefit from customized controllers.
63    
64  Experiments[rosenberg96midicontroller] (and intuition) indicate that  Experiments[rosenberg96midicontroller]_ (and intuition) indicate that
65  adjusting a physical slider is much easier than adjusting a virtual  adjusting a physical slider is much easier than adjusting a virtual
66  slider on the screen with a mouse.  slider on the screen with a mouse.
67    
# Line 103  Our solution to this lies in interfacing Line 103  Our solution to this lies in interfacing
103  with an optomechanical mouse - a cheap but accurate  with an optomechanical mouse - a cheap but accurate
104  commodity controller.  commodity controller.
105    
106    In the following Sections, we first discuss related work,
107    then present our interface between LEGO bricks and computer mice,
108    show two example controllers. Following that, we discuss
109    practical experiences from our work so far and conclude.
110    
111  .. from the end user point of view, several spesific  .. from the end user point of view, several spesific
112     controllers have been tricky to use simultaneously before USB     controllers have been tricky to use simultaneously before USB
113    

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