61 |
with the mouse and keyboard, even if the interfaces |
with the mouse and keyboard, even if the interfaces |
62 |
could benefit from customized controllers. |
could benefit from customized controllers. |
63 |
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64 |
Experiments[rosenb (and intuition) indicate that adjusting a physical |
Experiments[rosenberg96midicontroller] (and intuition) indicate that adjusting a physical |
65 |
slider is much easier than adjusting a virtual slider on the |
slider is much easier than adjusting a virtual slider on the |
66 |
screen with a mouse. Despite this, virtual sliders or scrollbars |
screen with a mouse. |
67 |
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For example, using fisheye views [fc-fisheye]_ effectively needs |
68 |
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altering the magnification and the amount of distortion. |
69 |
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70 |
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Despite this, virtual sliders or scrollbars |
71 |
are far more common with computers than physical sliders, |
are far more common with computers than physical sliders, |
72 |
probably due to economics. Adding a new virtual slider to a program |
due to economics. Adding a new virtual slider to a program |
73 |
costs next to nothing, while adding a new physical slider for |
costs next to nothing, while adding a new physical slider for |
74 |
each user amounts to a considerable sum of money. |
each user amounts to a considerable sum of money. |
75 |
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83 |
input devices such as Monkey Bones 2 REF can cost up to $22,000. |
input devices such as Monkey Bones 2 REF can cost up to $22,000. |
84 |
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85 |
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For example, using fisheye views [fc-fisheye]_ effectively needs |
|
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altering the magnification and the amount of distortion. |
|
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|
86 |
.. from the end user point of view, several spesific |
.. from the end user point of view, several spesific |
87 |
controllers have been tricky to use simultaneously before USB |
controllers have been tricky to use simultaneously before USB |
88 |
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