/[gzz]/manuscripts/AGPU/paper.txt
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revision 1.4 by tjl, Tue Apr 8 10:34:01 2003 UTC revision 1.5 by tjl, Tue Apr 8 10:36:02 2003 UTC
# Line 1  Line 1 
1  In this work, we are not using the GPU to try to obtain a specific  In this work, we are not using the GPU to try to obtain a specific
2  appearance or effect.  Instead, we use the GPU to produce an infinite  appearance or effect.  Instead, we use the GPU to produce an infinite
3  amount of different, novel shapes, with the goal that they  amount of different, novel textures, with the goal that they
4  should be recognizable by users..  should be recognizable by users.
5    The procedurally generated unique textures are used as a
6    backgrounds to documents for visualization of document identity.
7    
8    The perceptually designed
9    algorithm runs, after the random seeding and setup stages,
10    entirely on the fragment pipeline of the GPU.
11    
12  We present a perceptually designed hardware-accelerated algorithm for  We present a perceptually designed hardware-accelerated algorithm for
13  generating unique background textures for distinguishing documents.  generating unique background textures for distinguishing documents.
14  The procedurally generated unique backgrounds are used as a  In our approach, each document has
 visualization of document identity. In our approach, each document has  
15  a different, easily distinguishable background texture.  The user can  a different, easily distinguishable background texture.  The user can
16  thus identify an item at a glance, even if only a *fragment* of the  thus identify an item at a glance, even if only a *fragment* of the
17  item is shown, without reading the title (which the fragment may not  item is shown, without reading the title (which the fragment may not

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