/[gzz]/manuscripts/AGPU/irregu.txt
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revision 1.8 by tjl, Sat Apr 12 12:58:02 2003 UTC revision 1.9 by tjl, Mon Apr 14 11:07:10 2003 UTC
# Line 77  can easily rewrite them using Cg if desi Line 77  can easily rewrite them using Cg if desi
77    
78  Fig.1. Break lines in their conventional context: break lines  Fig.1. Break lines in their conventional context: break lines
79  are the freehand lines implying that the object extends outside the  are the freehand lines implying that the object extends outside the
80  depicted region.  depicted region. This image is from a NASA technical document.
81    
82  Fig.2. A screenshot from our BuoyOING user interface, in which  Fig.2. A screenshot from our BuoyOING user interface, in which
83  torn edges are used.  torn edges are used (along with fisheye distortion and unique paper
84    backgrounds).
85    
86  Fig.3. How the shape of a torn frame changes when the frame moves  Fig.3. How the shape of a torn frame changes when the frame moves
87  (the canvas stays still in this figure). The shape of the edge is tied  (the canvas stays still in this figure). The shape of the edge is tied
88  to its location, making the movement feel more like "a piece of paper  to its location, making the movement feel more like "a piece of paper
89  that has magically been torn from a slightly different location from  that has magically been torn from a slightly different location from
90  where it was a moment ago". Obtaining  where it was a moment ago". (there are some pixellation artifacts from the image
91    conversion processes, which are not present on the actual edge shapes)
92    
93    
94  XXX how to explain the intricate edge-drawing algorithms here?  XXX how to explain the intricate edge-drawing algorithms here?
95  JVK!  JVK!
96    
97    Fig.4. [NOT HERE YET!!!] The two different styles of irregular shape
98    resulting from the different ways of binding the texture coordinates
99    to the canvas.
100    

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