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Fig.1. Break lines in their conventional context: break lines |
Fig.1. Break lines in their conventional context: break lines |
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are the freehand lines implying that the object extends outside the |
are the freehand lines implying that the object extends outside the |
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depicted region. |
depicted region. This image is from a NASA technical document. |
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Fig.2. A screenshot from our BuoyOING user interface, in which |
Fig.2. A screenshot from our BuoyOING user interface, in which |
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torn edges are used. |
torn edges are used (along with fisheye distortion and unique paper |
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backgrounds). |
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Fig.3. How the shape of a torn frame changes when the frame moves |
Fig.3. How the shape of a torn frame changes when the frame moves |
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(the canvas stays still in this figure). The shape of the edge is tied |
(the canvas stays still in this figure). The shape of the edge is tied |
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to its location, making the movement feel more like "a piece of paper |
to its location, making the movement feel more like "a piece of paper |
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that has magically been torn from a slightly different location from |
that has magically been torn from a slightly different location from |
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where it was a moment ago". Obtaining |
where it was a moment ago". (there are some pixellation artifacts from the image |
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conversion processes, which are not present on the actual edge shapes) |
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XXX how to explain the intricate edge-drawing algorithms here? |
XXX how to explain the intricate edge-drawing algorithms here? |
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JVK! |
JVK! |
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Fig.4. [NOT HERE YET!!!] The two different styles of irregular shape |
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resulting from the different ways of binding the texture coordinates |
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to the canvas. |
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