/[gzz]/manuscripts/AGPU/irregu.txt
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revision 1.3 by tjl, Mon Apr 7 13:11:12 2003 UTC revision 1.4 by tjl, Tue Apr 8 07:52:42 2003 UTC
# Line 1  Line 1 
 - 2 1/2 D !!!  
   
 ------  
   
1  Rendering and animating torn 2 1/2 D viewports efficiently  Rendering and animating torn 2 1/2 D viewports efficiently
2  ==================================================  ==================================================
3    
# Line 59  can easily rewrite them using Cg. Line 55  can easily rewrite them using Cg.
55    
56  --- Figures  --- Figures
57    
58  Fig.1 shows break lines in their conventional context: break lines  Fig.1. Break lines in their conventional context: break lines
59  are the freehand lines implying that the object extends outside the  are the freehand lines implying that the object extends outside the
60  depicted region.  depicted region.
61    
62  Fig.2 shows a screenshot from our BuoyOING user interface.  Fig.2. A screenshot from our BuoyOING user interface, in which
63    torn edges are used.
64    
65  Fig.3 shows how the shape of a torn frame changes when the frame moves  Fig.3. How the shape of a torn frame changes when the frame moves
66  (the canvas stays still in this figure). The shape of the edge is tied  (the canvas stays still in this figure). The shape of the edge is tied
67  to its location, making the movement feel more like "a piece of paper  to its location, making the movement feel more like "a piece of paper
68  that has magically been torn from a slightly different location from  that has magically been torn from a slightly different location from
69  where it was a moment ago". Obtaining  where it was a moment ago". Obtaining
70    
71    XXX how to explain the intricate edge-drawing algorithms here?

Legend:
Removed from v.1.3  
changed lines
  Added in v.1.4

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