98 |
be separate "islands" in the shape. |
be separate "islands" in the shape. |
99 |
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|
100 |
Fig.5. Stages in the actual rendering |
Fig.5. Stages in the actual rendering |
101 |
a) A shape obtained by 2D offsetting the shape in b) |
a) A sprinkled shape obtained by 2D offsetting the shape in b) |
102 |
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|
103 |
c) A shape obtained by 1D offsetting; |
c) A sprinkled shape obtained by 1D offsetting; |
104 |
the 1D offsetting can be implemented by thresholding |
the 1D offsetting can be implemented by thresholding |
105 |
noise texture + undistorted shape texture as shown in d) |
noise texture + undistorted shape texture as shown in d) |
106 |
e) the undistorted shape texture |
e) the undistorted shape texture |
107 |
f) the noise texture |
f) the noise texture |
108 |
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|
109 |
g) An explicit undistorted shape |
g) An attached shape obtained by 1D displacement in the normal direction; |
110 |
|
the displacment can be implemented similarly to 1D offsetting: |
111 |
h) texture access results + color |
h) texture access results + color |
112 |
i) color |
i) color |
113 |
j) texture access results |
j) texture access results |