/[gzz]/manuscripts/AGPU/irregu.txt
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revision 1.15 by jvk, Mon Apr 14 20:08:28 2003 UTC revision 1.16 by jvk, Mon Apr 14 20:10:57 2003 UTC
# Line 98  the normal direction of the edge; in the Line 98  the normal direction of the edge; in the
98  be separate "islands" in the shape.  be separate "islands" in the shape.
99    
100  Fig.5. Stages in the actual rendering  Fig.5. Stages in the actual rendering
101  a) A shape obtained by 2D offsetting the shape in b)  a) A sprinkled shape obtained by 2D offsetting the shape in b)
102    
103  c) A shape obtained by 1D offsetting;  c) A sprinkled shape obtained by 1D offsetting;
104  the 1D offsetting can be implemented by thresholding  the 1D offsetting can be implemented by thresholding
105  noise texture + undistorted shape texture as shown in d)  noise texture + undistorted shape texture as shown in d)
106  e) the undistorted shape texture  e) the undistorted shape texture
107  f) the noise texture  f) the noise texture
108    
109  g) An explicit undistorted shape  g) An attached shape obtained by 1D displacement in the normal direction;
110    the displacment can be implemented similarly to 1D offsetting:
111  h) texture access results + color  h) texture access results + color
112  i) color  i) color
113  j) texture access results  j) texture access results

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