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Legible text using the flexibility of modern GPUs |
Legible text using the flexibility of modern GPUs |
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We present two approaches for using the GPU to enhance the appearance |
We present several implementations of well-known algorithms |
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of mipmapped text: sharpening and subpixel rendering on LCDs. We also |
and one novel algorithm for using the GPU to |
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present a method for efficiently rendering text strings stored in a |
enhance the appearance of text. |
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texture (with each texel coding one character). |
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Although most of these methods are well-known, we believe that their |
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real-time GPU implementation is novel and has several interesting aspects. |
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1. Sharpening text |
1. Sharpening text |
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