/[gzz]/manuscripts/AGPU/fonts.txt
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revision 1.9 by tjl, Sat Apr 12 11:40:59 2003 UTC revision 1.10 by tjl, Sat Apr 12 11:44:14 2003 UTC
# Line 4  you're interested in. Line 4  you're interested in.
4  Legible text using the flexibility of modern GPUs  Legible text using the flexibility of modern GPUs
5  =================================================  =================================================
6    
7  We present two approaches for using the GPU to enhance the appearance  We present several implementations of well-known algorithms
8  of mipmapped text: sharpening and subpixel rendering on LCDs.  We also  and one novel algorithm for using the GPU to
9  present a method for efficiently rendering text strings stored in a  enhance the appearance of text.
 texture (with each texel coding one character).  
   
 Although most of these methods are well-known, we believe that their  
 real-time GPU implementation is novel and has several interesting aspects.  
10    
11  1. Sharpening text  1. Sharpening text
12  ------------------  ------------------

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