/[gzz]/manuscripts/AGPU/fonts.txt
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revision 1.10 by tjl, Sat Apr 12 11:44:14 2003 UTC revision 1.11 by tjl, Mon Apr 14 19:30:29 2003 UTC
# Line 6  Legible text using the flexibility of mo Line 6  Legible text using the flexibility of mo
6    
7  We present several implementations of well-known algorithms  We present several implementations of well-known algorithms
8  and one novel algorithm for using the GPU to  and one novel algorithm for using the GPU to
9  enhance the appearance of text.  enhance the appearance of text. Feel free to accept only one or the other.
10    
11  1. Sharpening text  1. Sharpening text
12  ------------------  ------------------
# Line 59  in the vertex programs to shift the text Line 59  in the vertex programs to shift the text
59  Figures  Figures
60  -------  -------
61    
62  FIGS!!!  Fig.1. Trilinearly filtered text.
63  - sharpening  
64  - sub-pixel rendering  Fig.2. Text sharpened by a fragment program which uses the pre-calculated
65    distance to the font shape from a texture.
66    
67    Fig.3. Subpixel-rendered (trilinearly filtered) text. On a CRT,
68    this looks more blurred than Fig.1; on a laptop with the right
69    pixel ordering (RGB), it looks much better due to the subpixel
70    resolution.
71    
72    
73    

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