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4 |
from gfx.util.misc import * |
from gfx.util.misc import * |
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import gfx |
import gfx |
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from gfx.libutil import saveanim |
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8 |
import gzz |
import gzz |
9 |
from gzz.view.buoy import zzNodes |
from gzz.view.buoy import zzNodes |
144 |
self.animationCS_main = None |
self.animationCS_main = None |
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146 |
def key(self, key): |
def key(self, key): |
147 |
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if key == "Print": |
148 |
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vs = w.createVobScene() |
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self.scene(vs) |
150 |
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w.renderStill(vs, 0) |
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saveanim.saveframe("buoyoing.png", w) |
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153 |
gzz.client.AbstractUpdateManager.chg() |
gzz.client.AbstractUpdateManager.chg() |
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pass |
pass |
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