/[gzz]/gzz/gzz/view/buoy/BuoyViewNodeType.java
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revision 1.3 by tjl, Tue Feb 4 05:31:39 2003 UTC revision 1.4 by tjl, Tue Feb 4 15:09:51 2003 UTC
# Line 7  import gzz.vob.*; Line 7  import gzz.vob.*;
7   */   */
8  public interface BuoyViewNodeType {  public interface BuoyViewNodeType {
9      /** Render portion of the view relevant to linkId and anchor      /** Render portion of the view relevant to linkId and anchor
10       * into the given box.       * into the given box. This should not have any side effects.
11       */       */
12      void renderBuoy(VobScene vs, int into, Object linkId, Object anchor);      void renderBuoy(VobScene vs, int into, Object linkId, Object anchor);
13    
14      /** Focus was set to the buoy -- create an object that knows      /** Focus was set to the buoy -- create an object that knows
15       * the user interface and motion in that space.       * the user interface and motion in that space.
16         * The object will use the given BuoyLinkListener to call back
17         * when it is rendered and there are buoys that should
18         * be rendered.
19       */       */
20      BuoyViewMainNode createMainNode(Object linkId, Object anchor,      BuoyViewMainNode createMainNode(Object linkId, Object anchor,
21                          BuoyLinkListener l);                          BuoyLinkListener l);

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