80 |
/** Draw something stenciled |
/** Draw something stenciled |
81 |
* Assumes that stencil buffer is all zeroes when called; leaves |
* Assumes that stencil buffer is all zeroes when called; leaves |
82 |
* it zeroed if contract of drawOverStencil is met. |
* it zeroed if contract of drawOverStencil is met. |
83 |
|
* <b>Warning: due to a bug in NVidia driver, depth test is disabled. |
84 |
|
* </b> |
85 |
* @param vs The VobScene to draw into |
* @param vs The VobScene to draw into |
86 |
* @param drawStencil The routine which causes exactly those |
* @param drawStencil The routine which causes exactly those |
87 |
* fragments to be drawn that need to be in the |
* fragments to be drawn that need to be in the |