672 |
float bx = border * (cs2inv.transform(ZPt(0,0,0) + xvec) - cs2inv.transform(ZPt(0,0,0))).length(); |
float bx = border * (cs2inv.transform(ZPt(0,0,0) + xvec) - cs2inv.transform(ZPt(0,0,0))).length(); |
673 |
float by = border * (cs2inv.transform(ZPt(0,0,0) + yvec) - cs2inv.transform(ZPt(0,0,0))).length(); |
float by = border * (cs2inv.transform(ZPt(0,0,0) + yvec) - cs2inv.transform(ZPt(0,0,0))).length(); |
674 |
|
|
675 |
cout << bx << "," << by << "\\n"; |
//cout << bx << "," << by << "\\n"; |
676 |
|
|
677 |
float x0 = 1; |
float x0 = 1; |
678 |
float x1 = 1 - bx; |
float x1 = 1 - bx; |