/[gzz]/gzz/gfx/librenderables/renderables.py
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Diff of /gzz/gfx/librenderables/renderables.py

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revision 1.75 by tjl, Sat Sep 28 09:16:46 2002 UTC revision 1.76 by tjl, Sat Sep 28 09:50:06 2002 UTC
# Line 778  rs = [ Line 778  rs = [
778          TextRenderer *r;          TextRenderer *r;
779          unistring txt;          unistring txt;
780          ZPt origin;          ZPt origin;
781          float scale;          float h1;
782          """,          """,
783      "Params" : """      "Params" : """
784          Font f,          Font f,
785          String text, float x, float y, float z,          String text, float x, float y, float z,
786          float scale          float h1
787          """,          """,
788      "ParamCode" : """      "ParamCode" : """
789          r = f;          r = f;
790          txt = text; origin.x = x; origin.y = y; origin.z = z;          txt = text; origin.x = x; origin.y = y; origin.z = z;
791          this->scale = scale;          this->h1 = h1;
792          """,          """,
793      "ExtraClass" : """      "ExtraClass" : """
794          template<class Coords> struct Vertexer {          template<class Coords> struct Vertexer {
# Line 799  rs = [ Line 799  rs = [
799              template<class T> void operator()(const T &x, const T &y) {              template<class T> void operator()(const T &x, const T &y) {
800                  ZPt tmp(x * scale, y * scale, 0);                  ZPt tmp(x * scale, y * scale, 0);
801                  c.vertex(tmp);                  c.vertex(tmp);
802                    DBG(dbg_horiztext2) << "Vertex: "<<x<<" "<<y<<" "<<tmp<<" "<<c.transform(tmp)
803                            << "\\n";
804              }              }
805          };          };
806          """,          """,
807      "RenderCode" : """      "RenderCode" : """
808              Coords *coords2inv = coords2.getInverse();              Coords *coords2inv = coords2.getInverse();
809              ZPt orig = coords2inv->transform(coords1.transform(origin));              ZPt orig = coords2inv->transform(coords1.transform(origin));
810                ZPt h = coords2inv->transform(coords1.transform(origin+ZVec(0,h1,0)));
811                float scale = (h-orig).length();
812                DBG(dbg_horiztext2) << "Origin: "<<origin<<" "<<coords1.transform(origin)<<orig<<"\\n";
813                DBG(dbg_horiztext2) << "h: "<<h1<<" "<<h<<" "<<scale<<"\\n";
814              Vertexer<Coords> v(coords2, scale, orig.z);              Vertexer<Coords> v(coords2, scale, orig.z);
815              glPushAttrib(GL_ENABLE_BIT);              glPushAttrib(GL_ENABLE_BIT);
816              glEnable(GL_BLEND);              glEnable(GL_BLEND);

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