1191 |
float col[4]; |
float col[4]; |
1192 |
glGetFloatv(GL_CONSTANT_COLOR0_NV, col); |
glGetFloatv(GL_CONSTANT_COLOR0_NV, col); |
1193 |
glColor4fv(col); |
glColor4fv(col); |
1194 |
glBegin(GL_POLYGON); |
glBegin(GL_TRIANGLE_FAN); |
1195 |
|
coords1.vertex(coords2.transform(ZPt(0,0,0))); |
1196 |
for (int i = 0; i <= n; i++) { |
for (int i = 0; i <= n; i++) { |
1197 |
ZPt p = vert[i]; |
ZPt p = vert[i]; |
1198 |
ZVec norm = (vert[(i+1) % n] - vert[(i+n-1) % n]).cw90().normalize(); |
ZVec norm = (vert[(i+1) % n] - vert[(i+n-1) % n]).cw90().normalize(); |