26 |
DBGVAR(dbg_culledpaperquad, "Renderable.culledpaperquad"); |
DBGVAR(dbg_culledpaperquad, "Renderable.culledpaperquad"); |
27 |
DBGVAR(dbg_irregularquad, "Renderable.irregularquad"); |
DBGVAR(dbg_irregularquad, "Renderable.irregularquad"); |
28 |
DBGVAR(dbg_calendar, "Renderable.calendar"); |
DBGVAR(dbg_calendar, "Renderable.calendar"); |
29 |
|
DBGVAR(dbg_continuous_line, "Renderable.continuousline"); |
30 |
|
|
31 |
void setStandardCoordinates(Vec windowSize) { |
void setStandardCoordinates(Vec windowSize) { |
32 |
int w = (int)windowSize.x; |
int w = (int)windowSize.x; |