28 |
void setStandardCoordinates(Vec windowSize) { |
void setStandardCoordinates(Vec windowSize) { |
29 |
int w = (int)windowSize.x; |
int w = (int)windowSize.x; |
30 |
int h = (int)windowSize.y; |
int h = (int)windowSize.y; |
|
DBG(dbg) << "Viewport\n"; |
|
31 |
glViewport(0, 0, w, h); |
glViewport(0, 0, w, h); |
32 |
DBG(dbg) << "mmode\n"; |
GLERR |
33 |
glMatrixMode(GL_PROJECTION); |
glMatrixMode(GL_PROJECTION); |
34 |
DBG(dbg) << "loadid\n"; |
GLERR |
35 |
glLoadIdentity(); |
glLoadIdentity(); |
36 |
DBG(dbg) << "ortho\n"; |
GLERR |
37 |
glOrtho(0, w, h, 0, 10000, -10000); |
glOrtho(0, w, h, 0, 10000, -10000); |
38 |
DBG(dbg) << "mm\n"; |
GLERR |
39 |
glMatrixMode(GL_MODELVIEW); |
glMatrixMode(GL_MODELVIEW); |
40 |
DBG(dbg) << "loadid\n"; |
GLERR |
41 |
glLoadIdentity(); |
glLoadIdentity(); |
42 |
|
GLERR |
43 |
|
DBG(dbg) << "stdcoords done\n"; |
44 |
|
|
45 |
|
|
46 |
} |
} |