/[gzz]/gzz/gfx/libpaper/papermill.py
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revision 1.35 by jvk, Mon Oct 7 12:14:04 2002 UTC revision 1.36 by jvk, Mon Oct 7 12:43:23 2002 UTC
# Line 18  from gzz.gfx.gl import GL,GLRen,Paper,Pa Line 18  from gzz.gfx.gl import GL,GLRen,Paper,Pa
18  import java  import java
19  from java.lang import Math  from java.lang import Math
20    
21  #def initialize():  dbg=1
22  if 1:  # Discriminate between different renderers.
23      #global initialized  # These are for debug output only.
24      #if initialized: return  if dbg:
25      #initialized = 1      vendor = GL.getGLString("VENDOR")
26      dbg=1      renderer = GL.getGLString("RENDERER")
27      # Discriminate between different renderers.      version = GL.getGLString("VERSION")
28      # These are for debug output only.      print "GL strings: '%s' '%s' '%s'"%(
29      if dbg:          vendor,renderer,version)
30          vendor = GL.getGLString("VENDOR")  
31          renderer = GL.getGLString("RENDERER")  #
32          version = GL.getGLString("VERSION")  # Now, go through some questions.
33          print "GL strings: '%s' '%s' '%s'"%(  #
34              vendor,renderer,version)  
35      # The backend files to load  # Check which texture operations to use.
36      files = [  if GL.hasExtension("GL_NV_texture_shader"):
37          #"textures.py",      # We can use the general texture shaders.
38          #"texcoords.py",      # XXX Should check separately for texture_shader2,
39          #"colors.py",      # otherwise it'll be SLOW.
40          #"params.py"      if dbg: print "Using NV20 texture shaders"
41          ]      my_import("gfx.libpaper.texops_NV2X")
42        from gfx.libpaper.texops_NV2X import *    
43      #  else:
44      # Now, go through some questions.      if dbg: print "Using unextended OpenGL texture accesses"
45      #      my_import("gfx.libpaper.texops_STD")
46        from gfx.libpaper.texops_STD import *
47      # Check which texture operations to use.  
48      if GL.hasExtension("GL_NV_texture_shader"):  
49          # We can use the general texture shaders.  # Check which combiners to use.
50          # XXX Should check separately for texture_shader2,  if GL.hasExtension("GL_NV_register_combiners"):
51          # otherwise it'll be SLOW.      # We have at least a NV10, possibly better.
52          if dbg: print "Using NV20 texture shaders"      # Check the number of general combiners to be sure.
53          #files.append("texops_NV2X.py")      maxcomb = GL.getGLFloat("MAX_GENERAL_COMBINERS_NV")[0]
54          my_import("gfx.libpaper.texops_NV2X")      if maxcomb < 4:
55          from gfx.libpaper.texops_NV2X import *          # use NV10 version
56                    if dbg: print "Using NV10 combiners ",maxcomb
57      else:          my_import("gfx.libpaper.texcomb_NV1X")
58          if dbg: print "Using unextended OpenGL texture accesses"          from gfx.libpaper.texcomb_NV1X import *
         #files.append("texops_STD.py")  
         my_import("gfx.libpaper.texops_STD")  
         from gfx.libpaper.texops_STD import *  
   
   
     # Check which combiners to use.  
     if GL.hasExtension("GL_NV_register_combiners"):  
         # We have at least a NV10, possibly better.  
         # Check the number of general combiners to be sure.  
         maxcomb = GL.getGLFloat("MAX_GENERAL_COMBINERS_NV")[0]  
         if maxcomb < 4:  
             # use NV10 version  
             if dbg: print "Using NV10 combiners ",maxcomb  
             #files.append("texcomb_NV1X.py")  
             my_import("gfx.libpaper.texcomb_NV1X")  
             from gfx.libpaper.texcomb_NV1X import *  
         else:  
             # use NV20 version  
             if dbg: print "Using NV20 combiners ",maxcomb  
             #files.append("texcomb_NV2X.py")  
             my_import("gfx.libpaper.texcomb_NV2X")  
             from gfx.libpaper.texcomb_NV2X import *  
59      else:      else:
60          assert 0, "Sorry, can't do without NVIDIA register combiners yet."          # use NV20 version
61            if dbg: print "Using NV20 combiners ",maxcomb
62      for f in files:          my_import("gfx.libpaper.texcomb_NV2X")
63          print "Load file ",f          from gfx.libpaper.texcomb_NV2X import *
64          execfile("gfx/libpaper/"+f, globals())  else:
65        assert 0, "Sorry, can't do without NVIDIA register combiners yet."
66    
67  dbg = 0  dbg = 0
68    
# Line 111  def setSolidPass(pas, color): Line 90  def setSolidPass(pas, color):
90          Disable BLEND          Disable BLEND
91          Enable DEPTH_TEST          Enable DEPTH_TEST
92          DepthFunc LESS          DepthFunc LESS
93          Color %(color)s          Color %s %s %s
94      """ % {      """ % color)
             "color" : js(color),  
         })  
95      pas.setTeardowncode("""      pas.setTeardowncode("""
96          PopAttrib          PopAttrib
97      """)      """)
# Line 151  class ThePaperMill(PaperMill): Line 128  class ThePaperMill(PaperMill):
128          rootrep = TexGenXYRepeatUnit(rng)          rootrep = TexGenXYRepeatUnit(rng)
129    
130          pap.setNPasses(len(passes))          pap.setNPasses(len(passes))
         #setSolidPass(pap.getPass(0), (0.1,0.1,0.2))  
131                    
132          for i in range(0, len(passes)):          for i in range(0, len(passes)):
133              if passmask[i]:              if passmask[i]:

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