49 |
*/ |
*/ |
50 |
virtual void loadInto(Mosaic::MosaicTile &tile, |
virtual void loadInto(Mosaic::MosaicTile &tile, |
51 |
int x, int y, int w, int h) = 0; |
int x, int y, int w, int h) = 0; |
52 |
/** Load this image into the current texture_2D. |
/** Load this image into the current texture_2D |
53 |
|
* using glTexSubImage2D. |
54 |
*/ |
*/ |
55 |
virtual void loadIntoTexture(GLint level, GLint x, GLint y, GLint xoffset, |
virtual void loadIntoTexture(GLint level, GLint x, GLint y, GLint xoffset, |
56 |
GLint yoffset, GLint w, GLint h) = 0; |
GLint yoffset, GLint w, GLint h) = 0; |