/[gzz]/gzz/gfx/liblines/liblines-plan.txt
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revision 1.1 by mudyc, Mon Dec 16 15:10:00 2002 UTC revision 1.2 by mudyc, Mon Dec 16 15:28:37 2002 UTC
# Line 92  Another solution: Line 92  Another solution:
92                                                                                                        
93  Yet another one:  Yet another one:
94  -Add slice/sector of circle texture.  -Add slice/sector of circle texture.
95  -bewls would be very pleased with this kind of cornesrs.  -bewls would be very pleased with this kind of corners.
96                                                                                                        
97    
98                                                                                                        
# Line 133  Yet another one: Line 133  Yet another one:
133  2) How continuous lines affect to bewels?  2) How continuous lines affect to bewels?
134    
135  Continuous lines can be used to create bewels.  Continuous lines can be used to create bewels.
136    with RGBA texture you can make color-slide from inner to outer.  With RGBA texture you can make color-slide from inner to outer.
137    
138  Bewels must know how many textures might be used.  Bewels must know how many textures might be used.
139    
140  How textures' color is made?  How textures' color is made?
141  1) By setting glColor before drawing with ALPHA texture  1) By setting glColor before drawing with ALPHA texture
142      Extremely must and nice to have :)      Extremely must and nice to have :)
# Line 191  Bewels: Line 192  Bewels:
192       -give shade percent (100% is white)       -give shade percent (100% is white)
193       -overide draw method for bewel.       -overide draw method for bewel.
194    
195    Hmm.. that's not enought.
196    If someone want's to shade from red to green for example?
197    
198    And what is the starting point anyway?
199    Ok, that's easy but how about this?
200    
201    
202         *********
203       **         *
204      *            *
205      *    ***     *
206      *   *   *    *
207      *   *    *  *
208      *    *    **
209       *    *
210        *   *
211         ***
212    
213    -many textures (use as much as possible code from continuous lines)    -many textures (use as much as possible code from continuous lines)
214       -set textures count       -set textures count
215       -assign textures around(not decided yet from       -assign textures around(not decided yet from

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