92 |
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93 |
Yet another one: |
Yet another one: |
94 |
-Add slice/sector of circle texture. |
-Add slice/sector of circle texture. |
95 |
-bewls would be very pleased with this kind of cornesrs. |
-bewls would be very pleased with this kind of corners. |
96 |
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97 |
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98 |
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133 |
2) How continuous lines affect to bewels? |
2) How continuous lines affect to bewels? |
134 |
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135 |
Continuous lines can be used to create bewels. |
Continuous lines can be used to create bewels. |
136 |
with RGBA texture you can make color-slide from inner to outer. |
With RGBA texture you can make color-slide from inner to outer. |
137 |
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138 |
Bewels must know how many textures might be used. |
Bewels must know how many textures might be used. |
139 |
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140 |
How textures' color is made? |
How textures' color is made? |
141 |
1) By setting glColor before drawing with ALPHA texture |
1) By setting glColor before drawing with ALPHA texture |
142 |
Extremely must and nice to have :) |
Extremely must and nice to have :) |
192 |
-give shade percent (100% is white) |
-give shade percent (100% is white) |
193 |
-overide draw method for bewel. |
-overide draw method for bewel. |
194 |
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195 |
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Hmm.. that's not enought. |
196 |
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If someone want's to shade from red to green for example? |
197 |
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198 |
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And what is the starting point anyway? |
199 |
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Ok, that's easy but how about this? |
200 |
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201 |
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202 |
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********* |
203 |
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** * |
204 |
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* * |
205 |
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* *** * |
206 |
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* * * * |
207 |
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* * * * |
208 |
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* * ** |
209 |
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* * |
210 |
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* * |
211 |
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*** |
212 |
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213 |
-many textures (use as much as possible code from continuous lines) |
-many textures (use as much as possible code from continuous lines) |
214 |
-set textures count |
-set textures count |
215 |
-assign textures around(not decided yet from |
-assign textures around(not decided yet from |