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//PREDBGVAR(dbg); |
//PREDBGVAR(dbg); |
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using std::string; |
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using std::vector; |
using std::vector; |
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using std::ostream; |
using std::ostream; |
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using std::cout; |
using std::cout; |
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using Vec23::ZPt; |
using Vec23::ZPt; |
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class Lines { |
class SimpleLine { |
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float linewidth; |
float linewidth; |
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bool has_not_inited; |
bool has_not_inited; |
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void init(); |
void init(); |
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public: |
public: |
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Lines(float l): linewidth(l), has_not_inited(true) { } |
SimpleLine(float l): linewidth(l), has_not_inited(true) { } |
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~Lines(); |
~SimpleLine(); |
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/** Draws a line from point a to b. |
/** Draws a line from point a to b. |
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* You have to transform a and b _before_ |
* You have to transform a and b _before_ |
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*/ |
*/ |
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void draw(ZPt a, ZPt b); |
void draw(ZPt a, ZPt b); |
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}; |
}; |
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/** ContinuousLine is line constructed from various points. |
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* It bends in given points. |
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*/ |
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class ContinuousLine { |
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private: |
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vector<float> points; |
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bool foo; |
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public: |
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/** ContinuousLine is line constructed from various points. |
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* It bends in given points. |
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* @params |
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* textId = texture's id - must be > 0. |
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* corner_behaviour = |
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* "Bevel", "Miter" or "Round" |
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*/ |
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ContinuousLine(int textId, string corner_behaviour, float linewidth); |
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~ContinuousLine(); |
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/** Add new point at the end of line. |
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*/ |
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void add(float * point); |
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/** Join first and last point. |
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*/ |
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void makeChain(); |
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/** Draw the continuous line. |
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*/ |
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void draw(); |
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}; |
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} |
} |
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#endif |
#endif |