/* * THIS FILE HAS BEEN AUTOMATICALLY GENERATED, PLEASE DO NOT EDIT */ #include "/usr/include/GL/gl.h" #ifndef GL_WRAPPER_HEADER #define GL_WRAPPER_HEADER #ifndef GL_VERSION_1_1 #define GL_VERSION_1_1 1 #endif #ifndef GL_VERSION_1_2 #define GL_VERSION_1_2 1 #endif #ifndef GL_VERSION_1_3 #define GL_VERSION_1_3 1 #endif #ifndef GL_ARB_imaging #define GL_ARB_imaging 1 #endif #ifndef GL_ARB_multisample #define GL_ARB_multisample 1 #endif #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 #endif #ifndef GL_ARB_texture_border_clamp #define GL_ARB_texture_border_clamp 1 #endif #ifndef GL_ARB_texture_compression #define GL_ARB_texture_compression 1 #endif #ifndef GL_ARB_texture_cube_map #define GL_ARB_texture_cube_map 1 #endif #ifndef GL_ARB_texture_env_add #define GL_ARB_texture_env_add 1 #endif #ifndef GL_ARB_texture_env_combine #define GL_ARB_texture_env_combine 1 #endif #ifndef GL_ARB_texture_env_dot3 #define GL_ARB_texture_env_dot3 1 #endif #ifndef GL_ARB_transpose_matrix #define GL_ARB_transpose_matrix 1 #endif #ifndef GL_Autodesk_valid_back_buffer_hint #define GL_Autodesk_valid_back_buffer_hint 1 #endif #ifndef GL_EXT_abgr #define GL_EXT_abgr 1 #endif #ifndef GL_EXT_bgra #define GL_EXT_bgra 1 #endif #ifndef GL_EXT_blend_color #define GL_EXT_blend_color 1 #endif #ifndef GL_EXT_blend_minmax #define GL_EXT_blend_minmax 1 #endif #ifndef GL_EXT_blend_subtract #define GL_EXT_blend_subtract 1 #endif #ifndef GL_EXT_clip_volume_hint #define GL_EXT_clip_volume_hint 1 #endif #ifndef GL_EXT_compiled_vertex_array #define GL_EXT_compiled_vertex_array 1 #endif #ifndef GL_EXT_color_table #define GL_EXT_color_table 1 #endif #ifndef GL_EXT_draw_range_elements #define GL_EXT_draw_range_elements 1 #endif #ifndef GL_EXT_fog_coord #define GL_EXT_fog_coord 1 #endif #ifndef GL_EXT_multi_draw_arrays #define GL_EXT_multi_draw_arrays 1 #endif #ifndef GL_EXT_packed_pixels #define GL_EXT_packed_pixels 1 #endif #ifndef GL_EXT_paletted_texture #define GL_EXT_paletted_texture 1 #endif #ifndef GL_EXT_point_parameters #define GL_EXT_point_parameters 1 #endif #ifndef GL_EXT_rescale_normal #define GL_EXT_rescale_normal 1 #endif #ifndef GL_EXT_secondary_color #define GL_EXT_secondary_color 1 #endif #ifndef GL_EXT_separate_specular_color #define GL_EXT_separate_specular_color 1 #endif #ifndef GL_EXT_shared_texture_palette #define GL_EXT_shared_texture_palette 1 #endif #ifndef GL_EXT_stencil_wrap #define GL_EXT_stencil_wrap 1 #endif #ifndef GL_EXT_texture3D #define GL_EXT_texture3D 1 #endif #ifndef GL_EXT_texture_compression_s3tc #define GL_EXT_texture_compression_s3tc 1 #endif #ifndef GL_EXT_texture_cube_map #define GL_EXT_texture_cube_map 1 #endif #ifndef GL_EXT_texture_edge_clamp #define GL_EXT_texture_edge_clamp 1 #endif #ifndef GL_EXT_texture_env_add #define GL_EXT_texture_env_add 1 #endif #ifndef GL_EXT_texture_env_combine #define GL_EXT_texture_env_combine 1 #endif #ifndef GL_EXT_texture_env_dot3 #define GL_EXT_texture_env_dot3 1 #endif #ifndef GL_EXT_texture_filter_anisotropic #define GL_EXT_texture_filter_anisotropic 1 #endif #ifndef GL_EXT_texture_lod_bias #define GL_EXT_texture_lod_bias 1 #endif #ifndef GL_EXT_texture_object #define GL_EXT_texture_object 1 #endif #ifndef GL_EXT_vertex_array #define GL_EXT_vertex_array 1 #endif #ifndef GL_EXT_vertex_weighting #define GL_EXT_vertex_weighting 1 #endif #ifndef GL_HP_occlusion_test #define GL_HP_occlusion_test 1 #endif #ifndef GL_IBM_texture_mirrored_repeat #define GL_IBM_texture_mirrored_repeat 1 #endif #ifndef GL_NV_blend_square #define GL_NV_blend_square 1 #endif #ifndef GL_NV_copy_depth_to_color #define GL_NV_copy_depth_to_color 1 #endif #ifndef GL_NV_depth_clamp #define GL_NV_depth_clamp 1 #endif #ifndef GL_NV_draw_mesh #define GL_NV_draw_mesh 1 #endif #ifndef GL_NV_evaluators #define GL_NV_evaluators 1 #endif #ifndef GL_NV_fence #define GL_NV_fence 1 #endif #ifndef GL_NV_flushHold #define GL_NV_flushHold 1 #endif #ifndef GL_NV_fog_distance #define GL_NV_fog_distance 1 #endif #ifndef GL_NV_light_max_exponent #define GL_NV_light_max_exponent 1 #endif #ifndef GL_NV_mac_get_proc_address #define GL_NV_mac_get_proc_address 1 #endif #ifndef GL_NV_multisample_filter_hint #define GL_NV_multisample_filter_hint 1 #endif #ifndef GL_NV_occlusion_query #define GL_NV_occlusion_query 1 #endif #ifndef GL_NV_packed_depth_stencil #define GL_NV_packed_depth_stencil 1 #endif #ifndef GL_NV_point_sprite #define GL_NV_point_sprite 1 #endif #ifndef GL_NV_register_combiners #define GL_NV_register_combiners 1 #endif #ifndef GL_NV_register_combiners2 #define GL_NV_register_combiners2 1 #endif #ifndef GL_NV_set_window_stereomode #define GL_NV_set_window_stereomode 1 #endif #ifndef GL_NV_texgen_emboss #define GL_NV_texgen_emboss 1 #endif #ifndef GL_NV_texgen_reflection #define GL_NV_texgen_reflection 1 #endif #ifndef GL_NV_texture_compression_vtc #define GL_NV_texture_compression_vtc 1 #endif #ifndef GL_NV_texture_env_combine4 #define GL_NV_texture_env_combine4 1 #endif #ifndef GL_NV_texture_rectangle #define GL_NV_texture_rectangle 1 #endif #ifndef GL_NV_texture_shader #define GL_NV_texture_shader 1 #endif #ifndef GL_NV_texture_shader2 #define GL_NV_texture_shader2 1 #endif #ifndef GL_NV_texture_shader3 #define GL_NV_texture_shader3 1 #endif #ifndef GL_NV_vertex_array_range #define GL_NV_vertex_array_range 1 #endif #ifndef GL_NV_vertex_array_range2 #define GL_NV_vertex_array_range2 1 #endif #ifndef GL_NV_vertex_program #define GL_NV_vertex_program 1 #endif #ifndef GL_NV_vertex_program1_1 #define GL_NV_vertex_program1_1 1 #endif #ifndef GL_S3_s3tc #define GL_S3_s3tc 1 #endif #ifndef GL_SGIS_generate_mipmap #define GL_SGIS_generate_mipmap 1 #endif #ifndef GL_SGIS_multitexture #define GL_SGIS_multitexture 1 #endif #ifndef GL_SGIS_texture_lod #define GL_SGIS_texture_lod 1 #endif #ifndef GL_SGIX_depth_texture #define GL_SGIX_depth_texture 1 #endif #ifndef GL_SGIX_shadow #define GL_SGIX_shadow 1 #endif #ifndef GL_APPLE_transform_hint #define GL_APPLE_transform_hint 1 #endif #ifndef GL_WIN_swap_hint #define GL_WIN_swap_hint 1 #endif #ifndef GL_CURRENT_BIT #define GL_CURRENT_BIT 0x00000001 #endif #ifndef GL_POINT_BIT #define GL_POINT_BIT 0x00000002 #endif #ifndef GL_LINE_BIT #define GL_LINE_BIT 0x00000004 #endif #ifndef GL_POLYGON_BIT #define GL_POLYGON_BIT 0x00000008 #endif #ifndef GL_POLYGON_STIPPLE_BIT #define GL_POLYGON_STIPPLE_BIT 0x00000010 #endif #ifndef GL_PIXEL_MODE_BIT #define GL_PIXEL_MODE_BIT 0x00000020 #endif #ifndef GL_LIGHTING_BIT #define GL_LIGHTING_BIT 0x00000040 #endif #ifndef GL_FOG_BIT #define GL_FOG_BIT 0x00000080 #endif #ifndef GL_DEPTH_BUFFER_BIT #define GL_DEPTH_BUFFER_BIT 0x00000100 #endif #ifndef GL_ACCUM_BUFFER_BIT #define GL_ACCUM_BUFFER_BIT 0x00000200 #endif #ifndef GL_STENCIL_BUFFER_BIT #define GL_STENCIL_BUFFER_BIT 0x00000400 #endif #ifndef GL_VIEWPORT_BIT #define GL_VIEWPORT_BIT 0x00000800 #endif #ifndef GL_TRANSFORM_BIT #define GL_TRANSFORM_BIT 0x00001000 #endif #ifndef GL_ENABLE_BIT #define GL_ENABLE_BIT 0x00002000 #endif #ifndef GL_COLOR_BUFFER_BIT #define GL_COLOR_BUFFER_BIT 0x00004000 #endif #ifndef GL_HINT_BIT #define GL_HINT_BIT 0x00008000 #endif #ifndef GL_EVAL_BIT #define GL_EVAL_BIT 0x00010000 #endif #ifndef GL_LIST_BIT #define GL_LIST_BIT 0x00020000 #endif #ifndef GL_TEXTURE_BIT #define GL_TEXTURE_BIT 0x00040000 #endif #ifndef GL_SCISSOR_BIT #define GL_SCISSOR_BIT 0x00080000 #endif #ifndef GL_ALL_ATTRIB_BITS #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF #endif #ifndef GL_CLIENT_PIXEL_STORE_BIT #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #endif #ifndef GL_CLIENT_VERTEX_ARRAY_BIT #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #endif #ifndef GL_CLIENT_ALL_ATTRIB_BITS #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF #endif #ifndef GL_FALSE #define GL_FALSE 0 #endif #ifndef GL_TRUE #define GL_TRUE 1 #endif #ifndef GL_POINTS #define GL_POINTS 0x0000 #endif #ifndef GL_LINES #define GL_LINES 0x0001 #endif #ifndef GL_LINE_LOOP #define GL_LINE_LOOP 0x0002 #endif #ifndef GL_LINE_STRIP #define GL_LINE_STRIP 0x0003 #endif #ifndef GL_TRIANGLES #define GL_TRIANGLES 0x0004 #endif #ifndef GL_TRIANGLE_STRIP #define GL_TRIANGLE_STRIP 0x0005 #endif #ifndef GL_TRIANGLE_FAN #define GL_TRIANGLE_FAN 0x0006 #endif #ifndef GL_QUADS #define GL_QUADS 0x0007 #endif #ifndef GL_QUAD_STRIP #define GL_QUAD_STRIP 0x0008 #endif #ifndef GL_POLYGON #define GL_POLYGON 0x0009 #endif #ifndef GL_ACCUM #define GL_ACCUM 0x0100 #endif #ifndef GL_LOAD #define GL_LOAD 0x0101 #endif #ifndef GL_RETURN #define GL_RETURN 0x0102 #endif #ifndef GL_MULT #define GL_MULT 0x0103 #endif #ifndef GL_ADD #define GL_ADD 0x0104 #endif #ifndef GL_NEVER #define GL_NEVER 0x0200 #endif #ifndef GL_LESS #define GL_LESS 0x0201 #endif #ifndef GL_EQUAL #define GL_EQUAL 0x0202 #endif #ifndef GL_LEQUAL #define GL_LEQUAL 0x0203 #endif #ifndef GL_GREATER #define GL_GREATER 0x0204 #endif #ifndef GL_NOTEQUAL #define GL_NOTEQUAL 0x0205 #endif #ifndef GL_GEQUAL #define GL_GEQUAL 0x0206 #endif #ifndef GL_ALWAYS #define GL_ALWAYS 0x0207 #endif #ifndef GL_ZERO #define GL_ZERO 0 #endif #ifndef GL_ONE #define GL_ONE 1 #endif #ifndef GL_SRC_COLOR #define GL_SRC_COLOR 0x0300 #endif #ifndef GL_ONE_MINUS_SRC_COLOR #define GL_ONE_MINUS_SRC_COLOR 0x0301 #endif #ifndef GL_SRC_ALPHA #define GL_SRC_ALPHA 0x0302 #endif #ifndef GL_ONE_MINUS_SRC_ALPHA #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #endif #ifndef GL_DST_ALPHA #define GL_DST_ALPHA 0x0304 #endif #ifndef GL_ONE_MINUS_DST_ALPHA #define GL_ONE_MINUS_DST_ALPHA 0x0305 #endif #ifndef GL_DST_COLOR #define GL_DST_COLOR 0x0306 #endif #ifndef GL_ONE_MINUS_DST_COLOR #define GL_ONE_MINUS_DST_COLOR 0x0307 #endif #ifndef GL_SRC_ALPHA_SATURATE #define GL_SRC_ALPHA_SATURATE 0x0308 #endif #ifndef GL_NONE #define GL_NONE 0 #endif #ifndef GL_FRONT_LEFT #define GL_FRONT_LEFT 0x0400 #endif #ifndef GL_FRONT_RIGHT #define GL_FRONT_RIGHT 0x0401 #endif #ifndef GL_BACK_LEFT #define GL_BACK_LEFT 0x0402 #endif #ifndef GL_BACK_RIGHT #define GL_BACK_RIGHT 0x0403 #endif #ifndef GL_FRONT #define GL_FRONT 0x0404 #endif #ifndef GL_BACK #define GL_BACK 0x0405 #endif #ifndef GL_LEFT #define GL_LEFT 0x0406 #endif #ifndef GL_RIGHT #define GL_RIGHT 0x0407 #endif #ifndef GL_FRONT_AND_BACK #define GL_FRONT_AND_BACK 0x0408 #endif #ifndef GL_AUX0 #define GL_AUX0 0x0409 #endif #ifndef GL_AUX1 #define GL_AUX1 0x040A #endif #ifndef GL_AUX2 #define GL_AUX2 0x040B #endif #ifndef GL_AUX3 #define GL_AUX3 0x040C #endif #ifndef GL_NO_ERROR #define GL_NO_ERROR 0 #endif #ifndef GL_INVALID_ENUM #define GL_INVALID_ENUM 0x0500 #endif #ifndef GL_INVALID_VALUE #define GL_INVALID_VALUE 0x0501 #endif #ifndef GL_INVALID_OPERATION #define GL_INVALID_OPERATION 0x0502 #endif #ifndef GL_STACK_OVERFLOW #define GL_STACK_OVERFLOW 0x0503 #endif #ifndef GL_STACK_UNDERFLOW #define GL_STACK_UNDERFLOW 0x0504 #endif #ifndef GL_OUT_OF_MEMORY #define GL_OUT_OF_MEMORY 0x0505 #endif #ifndef GL_TABLE_TOO_LARGE #define GL_TABLE_TOO_LARGE 0x8031 #endif #ifndef GL_2D #define GL_2D 0x0600 #endif #ifndef GL_3D #define GL_3D 0x0601 #endif #ifndef GL_3D_COLOR #define GL_3D_COLOR 0x0602 #endif #ifndef GL_3D_COLOR_TEXTURE #define GL_3D_COLOR_TEXTURE 0x0603 #endif #ifndef GL_4D_COLOR_TEXTURE #define GL_4D_COLOR_TEXTURE 0x0604 #endif #ifndef GL_PASS_THROUGH_TOKEN #define GL_PASS_THROUGH_TOKEN 0x0700 #endif #ifndef GL_POINT_TOKEN #define GL_POINT_TOKEN 0x0701 #endif #ifndef GL_LINE_TOKEN #define GL_LINE_TOKEN 0x0702 #endif #ifndef GL_POLYGON_TOKEN #define GL_POLYGON_TOKEN 0x0703 #endif #ifndef GL_BITMAP_TOKEN #define GL_BITMAP_TOKEN 0x0704 #endif #ifndef GL_DRAW_PIXEL_TOKEN #define GL_DRAW_PIXEL_TOKEN 0x0705 #endif #ifndef GL_COPY_PIXEL_TOKEN #define GL_COPY_PIXEL_TOKEN 0x0706 #endif #ifndef GL_LINE_RESET_TOKEN #define GL_LINE_RESET_TOKEN 0x0707 #endif #ifndef GL_EXP #define GL_EXP 0x0800 #endif #ifndef GL_EXP2 #define GL_EXP2 0x0801 #endif #ifndef GL_CW #define GL_CW 0x0900 #endif #ifndef GL_CCW #define GL_CCW 0x0901 #endif #ifndef GL_COEFF #define GL_COEFF 0x0A00 #endif #ifndef GL_ORDER #define GL_ORDER 0x0A01 #endif #ifndef GL_DOMAIN #define GL_DOMAIN 0x0A02 #endif #ifndef GL_PIXEL_MAP_I_TO_I #define GL_PIXEL_MAP_I_TO_I 0x0C70 #endif #ifndef GL_PIXEL_MAP_S_TO_S #define GL_PIXEL_MAP_S_TO_S 0x0C71 #endif #ifndef GL_PIXEL_MAP_I_TO_R #define GL_PIXEL_MAP_I_TO_R 0x0C72 #endif #ifndef GL_PIXEL_MAP_I_TO_G #define GL_PIXEL_MAP_I_TO_G 0x0C73 #endif #ifndef GL_PIXEL_MAP_I_TO_B #define GL_PIXEL_MAP_I_TO_B 0x0C74 #endif #ifndef GL_PIXEL_MAP_I_TO_A #define GL_PIXEL_MAP_I_TO_A 0x0C75 #endif #ifndef GL_PIXEL_MAP_R_TO_R #define GL_PIXEL_MAP_R_TO_R 0x0C76 #endif #ifndef GL_PIXEL_MAP_G_TO_G #define GL_PIXEL_MAP_G_TO_G 0x0C77 #endif #ifndef GL_PIXEL_MAP_B_TO_B #define GL_PIXEL_MAP_B_TO_B 0x0C78 #endif #ifndef GL_PIXEL_MAP_A_TO_A #define GL_PIXEL_MAP_A_TO_A 0x0C79 #endif #ifndef GL_VERTEX_ARRAY_POINTER #define GL_VERTEX_ARRAY_POINTER 0x808E #endif #ifndef GL_NORMAL_ARRAY_POINTER #define GL_NORMAL_ARRAY_POINTER 0x808F #endif #ifndef GL_COLOR_ARRAY_POINTER #define GL_COLOR_ARRAY_POINTER 0x8090 #endif #ifndef GL_INDEX_ARRAY_POINTER #define GL_INDEX_ARRAY_POINTER 0x8091 #endif #ifndef GL_TEXTURE_COORD_ARRAY_POINTER #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #endif #ifndef GL_EDGE_FLAG_ARRAY_POINTER #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #endif #ifndef GL_CURRENT_COLOR #define GL_CURRENT_COLOR 0x0B00 #endif #ifndef GL_CURRENT_INDEX #define GL_CURRENT_INDEX 0x0B01 #endif #ifndef GL_CURRENT_NORMAL #define GL_CURRENT_NORMAL 0x0B02 #endif #ifndef GL_CURRENT_TEXTURE_COORDS #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #endif #ifndef GL_CURRENT_RASTER_COLOR #define GL_CURRENT_RASTER_COLOR 0x0B04 #endif #ifndef GL_CURRENT_RASTER_INDEX #define GL_CURRENT_RASTER_INDEX 0x0B05 #endif #ifndef GL_CURRENT_RASTER_TEXTURE_COORDS #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #endif #ifndef GL_CURRENT_RASTER_POSITION #define GL_CURRENT_RASTER_POSITION 0x0B07 #endif #ifndef GL_CURRENT_RASTER_POSITION_VALID #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #endif #ifndef GL_CURRENT_RASTER_DISTANCE #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #endif #ifndef GL_POINT_SMOOTH #define GL_POINT_SMOOTH 0x0B10 #endif #ifndef GL_POINT_SIZE #define GL_POINT_SIZE 0x0B11 #endif #ifndef GL_SMOOTH_POINT_SIZE_RANGE #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #endif #ifndef GL_SMOOTH_POINT_SIZE_GRANULARITY #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #endif #ifndef GL_POINT_SIZE_RANGE #define GL_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE #endif #ifndef GL_POINT_SIZE_GRANULARITY #define GL_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_GRANULARITY #endif #ifndef GL_LINE_SMOOTH #define GL_LINE_SMOOTH 0x0B20 #endif #ifndef GL_LINE_WIDTH #define GL_LINE_WIDTH 0x0B21 #endif #ifndef GL_SMOOTH_LINE_WIDTH_RANGE #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #endif #ifndef GL_SMOOTH_LINE_WIDTH_GRANULARITY #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #endif #ifndef GL_LINE_WIDTH_RANGE #define GL_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE #endif #ifndef GL_LINE_WIDTH_GRANULARITY #define GL_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_GRANULARITY #endif #ifndef GL_LINE_STIPPLE #define GL_LINE_STIPPLE 0x0B24 #endif #ifndef GL_LINE_STIPPLE_PATTERN #define GL_LINE_STIPPLE_PATTERN 0x0B25 #endif #ifndef GL_LINE_STIPPLE_REPEAT #define GL_LINE_STIPPLE_REPEAT 0x0B26 #endif #ifndef GL_LIST_MODE #define GL_LIST_MODE 0x0B30 #endif #ifndef GL_MAX_LIST_NESTING #define GL_MAX_LIST_NESTING 0x0B31 #endif #ifndef GL_LIST_BASE #define GL_LIST_BASE 0x0B32 #endif #ifndef GL_LIST_INDEX #define GL_LIST_INDEX 0x0B33 #endif #ifndef GL_POLYGON_MODE #define GL_POLYGON_MODE 0x0B40 #endif #ifndef GL_POLYGON_SMOOTH #define GL_POLYGON_SMOOTH 0x0B41 #endif #ifndef GL_POLYGON_STIPPLE #define GL_POLYGON_STIPPLE 0x0B42 #endif #ifndef GL_EDGE_FLAG #define GL_EDGE_FLAG 0x0B43 #endif #ifndef GL_CULL_FACE #define GL_CULL_FACE 0x0B44 #endif #ifndef GL_CULL_FACE_MODE #define GL_CULL_FACE_MODE 0x0B45 #endif #ifndef GL_FRONT_FACE #define GL_FRONT_FACE 0x0B46 #endif #ifndef GL_LIGHTING #define GL_LIGHTING 0x0B50 #endif #ifndef GL_LIGHT_MODEL_LOCAL_VIEWER #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #endif #ifndef GL_LIGHT_MODEL_TWO_SIDE #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #endif #ifndef GL_LIGHT_MODEL_AMBIENT #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #endif #ifndef GL_SHADE_MODEL #define GL_SHADE_MODEL 0x0B54 #endif #ifndef GL_COLOR_MATERIAL_FACE #define GL_COLOR_MATERIAL_FACE 0x0B55 #endif #ifndef GL_COLOR_MATERIAL_PARAMETER #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #endif #ifndef GL_COLOR_MATERIAL #define GL_COLOR_MATERIAL 0x0B57 #endif #ifndef GL_FOG #define GL_FOG 0x0B60 #endif #ifndef GL_FOG_INDEX #define GL_FOG_INDEX 0x0B61 #endif #ifndef GL_FOG_DENSITY #define GL_FOG_DENSITY 0x0B62 #endif #ifndef GL_FOG_START #define GL_FOG_START 0x0B63 #endif #ifndef GL_FOG_END #define GL_FOG_END 0x0B64 #endif #ifndef GL_FOG_MODE #define GL_FOG_MODE 0x0B65 #endif #ifndef GL_FOG_COLOR #define GL_FOG_COLOR 0x0B66 #endif #ifndef GL_DEPTH_RANGE #define GL_DEPTH_RANGE 0x0B70 #endif #ifndef GL_DEPTH_TEST #define GL_DEPTH_TEST 0x0B71 #endif #ifndef GL_DEPTH_WRITEMASK #define GL_DEPTH_WRITEMASK 0x0B72 #endif #ifndef GL_DEPTH_CLEAR_VALUE #define GL_DEPTH_CLEAR_VALUE 0x0B73 #endif #ifndef GL_DEPTH_FUNC #define GL_DEPTH_FUNC 0x0B74 #endif #ifndef GL_ACCUM_CLEAR_VALUE #define GL_ACCUM_CLEAR_VALUE 0x0B80 #endif #ifndef GL_STENCIL_TEST #define GL_STENCIL_TEST 0x0B90 #endif #ifndef GL_STENCIL_CLEAR_VALUE #define GL_STENCIL_CLEAR_VALUE 0x0B91 #endif #ifndef GL_STENCIL_FUNC #define GL_STENCIL_FUNC 0x0B92 #endif #ifndef GL_STENCIL_VALUE_MASK #define GL_STENCIL_VALUE_MASK 0x0B93 #endif #ifndef GL_STENCIL_FAIL #define GL_STENCIL_FAIL 0x0B94 #endif #ifndef GL_STENCIL_PASS_DEPTH_FAIL #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #endif #ifndef GL_STENCIL_PASS_DEPTH_PASS #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #endif #ifndef GL_STENCIL_REF #define GL_STENCIL_REF 0x0B97 #endif #ifndef GL_STENCIL_WRITEMASK #define GL_STENCIL_WRITEMASK 0x0B98 #endif #ifndef GL_MATRIX_MODE #define GL_MATRIX_MODE 0x0BA0 #endif #ifndef GL_NORMALIZE #define GL_NORMALIZE 0x0BA1 #endif #ifndef GL_VIEWPORT #define GL_VIEWPORT 0x0BA2 #endif #ifndef GL_MODELVIEW_STACK_DEPTH #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #endif #ifndef GL_PROJECTION_STACK_DEPTH #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #endif #ifndef GL_TEXTURE_STACK_DEPTH #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #endif #ifndef GL_MODELVIEW_MATRIX #define GL_MODELVIEW_MATRIX 0x0BA6 #endif #ifndef GL_PROJECTION_MATRIX #define GL_PROJECTION_MATRIX 0x0BA7 #endif #ifndef GL_TEXTURE_MATRIX #define GL_TEXTURE_MATRIX 0x0BA8 #endif #ifndef GL_ATTRIB_STACK_DEPTH #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #endif #ifndef GL_CLIENT_ATTRIB_STACK_DEPTH #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #endif #ifndef GL_ALPHA_TEST #define GL_ALPHA_TEST 0x0BC0 #endif #ifndef GL_ALPHA_TEST_FUNC #define GL_ALPHA_TEST_FUNC 0x0BC1 #endif #ifndef GL_ALPHA_TEST_REF #define GL_ALPHA_TEST_REF 0x0BC2 #endif #ifndef GL_DITHER #define GL_DITHER 0x0BD0 #endif #ifndef GL_BLEND_DST #define GL_BLEND_DST 0x0BE0 #endif #ifndef GL_BLEND_SRC #define GL_BLEND_SRC 0x0BE1 #endif #ifndef GL_BLEND #define GL_BLEND 0x0BE2 #endif #ifndef GL_LOGIC_OP_MODE #define GL_LOGIC_OP_MODE 0x0BF0 #endif #ifndef GL_INDEX_LOGIC_OP #define GL_INDEX_LOGIC_OP 0x0BF1 #endif #ifndef GL_LOGIC_OP #define GL_LOGIC_OP GL_INDEX_LOGIC_OP #endif #ifndef GL_COLOR_LOGIC_OP #define GL_COLOR_LOGIC_OP 0x0BF2 #endif #ifndef GL_AUX_BUFFERS #define GL_AUX_BUFFERS 0x0C00 #endif #ifndef GL_DRAW_BUFFER #define GL_DRAW_BUFFER 0x0C01 #endif #ifndef GL_READ_BUFFER #define GL_READ_BUFFER 0x0C02 #endif #ifndef GL_SCISSOR_BOX #define GL_SCISSOR_BOX 0x0C10 #endif #ifndef GL_SCISSOR_TEST #define GL_SCISSOR_TEST 0x0C11 #endif #ifndef GL_INDEX_CLEAR_VALUE #define GL_INDEX_CLEAR_VALUE 0x0C20 #endif #ifndef GL_INDEX_WRITEMASK #define GL_INDEX_WRITEMASK 0x0C21 #endif #ifndef GL_COLOR_CLEAR_VALUE #define GL_COLOR_CLEAR_VALUE 0x0C22 #endif #ifndef GL_COLOR_WRITEMASK #define GL_COLOR_WRITEMASK 0x0C23 #endif #ifndef GL_INDEX_MODE #define GL_INDEX_MODE 0x0C30 #endif #ifndef GL_RGBA_MODE #define GL_RGBA_MODE 0x0C31 #endif #ifndef GL_DOUBLEBUFFER #define GL_DOUBLEBUFFER 0x0C32 #endif #ifndef GL_STEREO #define GL_STEREO 0x0C33 #endif #ifndef GL_RENDER_MODE #define GL_RENDER_MODE 0x0C40 #endif #ifndef GL_PERSPECTIVE_CORRECTION_HINT #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #endif #ifndef GL_POINT_SMOOTH_HINT #define GL_POINT_SMOOTH_HINT 0x0C51 #endif #ifndef GL_LINE_SMOOTH_HINT #define GL_LINE_SMOOTH_HINT 0x0C52 #endif #ifndef GL_POLYGON_SMOOTH_HINT #define GL_POLYGON_SMOOTH_HINT 0x0C53 #endif #ifndef GL_FOG_HINT #define GL_FOG_HINT 0x0C54 #endif #ifndef GL_TEXTURE_GEN_S #define GL_TEXTURE_GEN_S 0x0C60 #endif #ifndef GL_TEXTURE_GEN_T #define GL_TEXTURE_GEN_T 0x0C61 #endif #ifndef GL_TEXTURE_GEN_R #define GL_TEXTURE_GEN_R 0x0C62 #endif #ifndef GL_TEXTURE_GEN_Q #define GL_TEXTURE_GEN_Q 0x0C63 #endif #ifndef GL_PIXEL_MAP_I_TO_I_SIZE #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #endif #ifndef GL_PIXEL_MAP_S_TO_S_SIZE #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #endif #ifndef GL_PIXEL_MAP_I_TO_R_SIZE #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #endif #ifndef GL_PIXEL_MAP_I_TO_G_SIZE #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #endif #ifndef GL_PIXEL_MAP_I_TO_B_SIZE #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #endif #ifndef GL_PIXEL_MAP_I_TO_A_SIZE #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #endif #ifndef GL_PIXEL_MAP_R_TO_R_SIZE #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #endif #ifndef GL_PIXEL_MAP_G_TO_G_SIZE #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #endif #ifndef GL_PIXEL_MAP_B_TO_B_SIZE #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #endif #ifndef GL_PIXEL_MAP_A_TO_A_SIZE #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #endif #ifndef GL_UNPACK_SWAP_BYTES #define GL_UNPACK_SWAP_BYTES 0x0CF0 #endif #ifndef GL_UNPACK_LSB_FIRST #define GL_UNPACK_LSB_FIRST 0x0CF1 #endif #ifndef GL_UNPACK_ROW_LENGTH #define GL_UNPACK_ROW_LENGTH 0x0CF2 #endif #ifndef GL_UNPACK_SKIP_ROWS #define GL_UNPACK_SKIP_ROWS 0x0CF3 #endif #ifndef GL_UNPACK_SKIP_PIXELS #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #endif #ifndef GL_UNPACK_ALIGNMENT #define GL_UNPACK_ALIGNMENT 0x0CF5 #endif #ifndef GL_PACK_SWAP_BYTES #define GL_PACK_SWAP_BYTES 0x0D00 #endif #ifndef GL_PACK_LSB_FIRST #define GL_PACK_LSB_FIRST 0x0D01 #endif #ifndef GL_PACK_ROW_LENGTH #define GL_PACK_ROW_LENGTH 0x0D02 #endif #ifndef GL_PACK_SKIP_ROWS #define GL_PACK_SKIP_ROWS 0x0D03 #endif #ifndef GL_PACK_SKIP_PIXELS #define GL_PACK_SKIP_PIXELS 0x0D04 #endif #ifndef GL_PACK_ALIGNMENT #define GL_PACK_ALIGNMENT 0x0D05 #endif #ifndef GL_MAP_COLOR #define GL_MAP_COLOR 0x0D10 #endif #ifndef GL_MAP_STENCIL #define GL_MAP_STENCIL 0x0D11 #endif #ifndef GL_INDEX_SHIFT #define GL_INDEX_SHIFT 0x0D12 #endif #ifndef GL_INDEX_OFFSET #define GL_INDEX_OFFSET 0x0D13 #endif #ifndef GL_RED_SCALE #define GL_RED_SCALE 0x0D14 #endif #ifndef GL_RED_BIAS #define GL_RED_BIAS 0x0D15 #endif #ifndef GL_ZOOM_X #define GL_ZOOM_X 0x0D16 #endif #ifndef GL_ZOOM_Y #define GL_ZOOM_Y 0x0D17 #endif #ifndef GL_GREEN_SCALE #define GL_GREEN_SCALE 0x0D18 #endif #ifndef GL_GREEN_BIAS #define GL_GREEN_BIAS 0x0D19 #endif #ifndef GL_BLUE_SCALE #define GL_BLUE_SCALE 0x0D1A #endif #ifndef GL_BLUE_BIAS #define GL_BLUE_BIAS 0x0D1B #endif #ifndef GL_ALPHA_SCALE #define GL_ALPHA_SCALE 0x0D1C #endif #ifndef GL_ALPHA_BIAS #define GL_ALPHA_BIAS 0x0D1D #endif #ifndef GL_DEPTH_SCALE #define GL_DEPTH_SCALE 0x0D1E #endif #ifndef GL_DEPTH_BIAS #define GL_DEPTH_BIAS 0x0D1F #endif #ifndef GL_MAX_EVAL_ORDER #define GL_MAX_EVAL_ORDER 0x0D30 #endif #ifndef GL_MAX_LIGHTS #define GL_MAX_LIGHTS 0x0D31 #endif #ifndef GL_MAX_CLIP_PLANES #define GL_MAX_CLIP_PLANES 0x0D32 #endif #ifndef GL_MAX_TEXTURE_SIZE #define GL_MAX_TEXTURE_SIZE 0x0D33 #endif #ifndef GL_MAX_PIXEL_MAP_TABLE #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #endif #ifndef GL_MAX_ATTRIB_STACK_DEPTH #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #endif #ifndef GL_MAX_MODELVIEW_STACK_DEPTH #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #endif #ifndef GL_MAX_NAME_STACK_DEPTH #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #endif #ifndef GL_MAX_PROJECTION_STACK_DEPTH #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #endif #ifndef GL_MAX_TEXTURE_STACK_DEPTH #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #endif #ifndef GL_MAX_VIEWPORT_DIMS #define GL_MAX_VIEWPORT_DIMS 0x0D3A #endif #ifndef GL_MAX_CLIENT_ATTRIB_STACK_DEPTH #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #endif #ifndef GL_SUBPIXEL_BITS #define GL_SUBPIXEL_BITS 0x0D50 #endif #ifndef GL_INDEX_BITS #define GL_INDEX_BITS 0x0D51 #endif #ifndef GL_RED_BITS #define GL_RED_BITS 0x0D52 #endif #ifndef GL_GREEN_BITS #define GL_GREEN_BITS 0x0D53 #endif #ifndef GL_BLUE_BITS #define GL_BLUE_BITS 0x0D54 #endif #ifndef GL_ALPHA_BITS #define GL_ALPHA_BITS 0x0D55 #endif #ifndef GL_DEPTH_BITS #define GL_DEPTH_BITS 0x0D56 #endif #ifndef GL_STENCIL_BITS #define GL_STENCIL_BITS 0x0D57 #endif #ifndef GL_ACCUM_RED_BITS #define GL_ACCUM_RED_BITS 0x0D58 #endif #ifndef GL_ACCUM_GREEN_BITS #define GL_ACCUM_GREEN_BITS 0x0D59 #endif #ifndef GL_ACCUM_BLUE_BITS #define GL_ACCUM_BLUE_BITS 0x0D5A #endif #ifndef GL_ACCUM_ALPHA_BITS #define GL_ACCUM_ALPHA_BITS 0x0D5B #endif #ifndef GL_NAME_STACK_DEPTH #define GL_NAME_STACK_DEPTH 0x0D70 #endif #ifndef GL_AUTO_NORMAL #define GL_AUTO_NORMAL 0x0D80 #endif #ifndef GL_MAP1_COLOR_4 #define GL_MAP1_COLOR_4 0x0D90 #endif #ifndef GL_MAP1_INDEX #define GL_MAP1_INDEX 0x0D91 #endif #ifndef GL_MAP1_NORMAL #define GL_MAP1_NORMAL 0x0D92 #endif #ifndef GL_MAP1_TEXTURE_COORD_1 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #endif #ifndef GL_MAP1_TEXTURE_COORD_2 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #endif #ifndef GL_MAP1_TEXTURE_COORD_3 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #endif #ifndef GL_MAP1_TEXTURE_COORD_4 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #endif #ifndef GL_MAP1_VERTEX_3 #define GL_MAP1_VERTEX_3 0x0D97 #endif #ifndef GL_MAP1_VERTEX_4 #define GL_MAP1_VERTEX_4 0x0D98 #endif #ifndef GL_MAP2_COLOR_4 #define GL_MAP2_COLOR_4 0x0DB0 #endif #ifndef GL_MAP2_INDEX #define GL_MAP2_INDEX 0x0DB1 #endif #ifndef GL_MAP2_NORMAL #define GL_MAP2_NORMAL 0x0DB2 #endif #ifndef GL_MAP2_TEXTURE_COORD_1 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #endif #ifndef GL_MAP2_TEXTURE_COORD_2 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #endif #ifndef GL_MAP2_TEXTURE_COORD_3 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #endif #ifndef GL_MAP2_TEXTURE_COORD_4 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #endif #ifndef GL_MAP2_VERTEX_3 #define GL_MAP2_VERTEX_3 0x0DB7 #endif #ifndef GL_MAP2_VERTEX_4 #define GL_MAP2_VERTEX_4 0x0DB8 #endif #ifndef GL_MAP1_GRID_DOMAIN #define GL_MAP1_GRID_DOMAIN 0x0DD0 #endif #ifndef GL_MAP1_GRID_SEGMENTS #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #endif #ifndef GL_MAP2_GRID_DOMAIN #define GL_MAP2_GRID_DOMAIN 0x0DD2 #endif #ifndef GL_MAP2_GRID_SEGMENTS #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #endif #ifndef GL_TEXTURE_1D #define GL_TEXTURE_1D 0x0DE0 #endif #ifndef GL_TEXTURE_2D #define GL_TEXTURE_2D 0x0DE1 #endif #ifndef GL_FEEDBACK_BUFFER_POINTER #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #endif #ifndef GL_FEEDBACK_BUFFER_SIZE #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #endif #ifndef GL_FEEDBACK_BUFFER_TYPE #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #endif #ifndef GL_SELECTION_BUFFER_POINTER #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #endif #ifndef GL_SELECTION_BUFFER_SIZE #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #endif #ifndef GL_POLYGON_OFFSET_UNITS #define GL_POLYGON_OFFSET_UNITS 0x2A00 #endif #ifndef GL_POLYGON_OFFSET_POINT #define GL_POLYGON_OFFSET_POINT 0x2A01 #endif #ifndef GL_POLYGON_OFFSET_LINE #define GL_POLYGON_OFFSET_LINE 0x2A02 #endif #ifndef GL_POLYGON_OFFSET_FILL #define GL_POLYGON_OFFSET_FILL 0x8037 #endif #ifndef GL_POLYGON_OFFSET_FACTOR #define GL_POLYGON_OFFSET_FACTOR 0x8038 #endif #ifndef GL_TEXTURE_BINDING_1D #define GL_TEXTURE_BINDING_1D 0x8068 #endif #ifndef GL_TEXTURE_BINDING_2D #define GL_TEXTURE_BINDING_2D 0x8069 #endif #ifndef GL_TEXTURE_BINDING_3D #define GL_TEXTURE_BINDING_3D 0x806A #endif #ifndef GL_VERTEX_ARRAY #define GL_VERTEX_ARRAY 0x8074 #endif #ifndef GL_NORMAL_ARRAY #define GL_NORMAL_ARRAY 0x8075 #endif #ifndef GL_COLOR_ARRAY #define GL_COLOR_ARRAY 0x8076 #endif #ifndef GL_INDEX_ARRAY #define GL_INDEX_ARRAY 0x8077 #endif #ifndef GL_TEXTURE_COORD_ARRAY #define GL_TEXTURE_COORD_ARRAY 0x8078 #endif #ifndef GL_EDGE_FLAG_ARRAY #define GL_EDGE_FLAG_ARRAY 0x8079 #endif #ifndef GL_VERTEX_ARRAY_SIZE #define GL_VERTEX_ARRAY_SIZE 0x807A #endif #ifndef GL_VERTEX_ARRAY_TYPE #define GL_VERTEX_ARRAY_TYPE 0x807B #endif #ifndef GL_VERTEX_ARRAY_STRIDE #define GL_VERTEX_ARRAY_STRIDE 0x807C #endif #ifndef GL_NORMAL_ARRAY_TYPE #define GL_NORMAL_ARRAY_TYPE 0x807E #endif #ifndef GL_NORMAL_ARRAY_STRIDE #define GL_NORMAL_ARRAY_STRIDE 0x807F #endif #ifndef GL_COLOR_ARRAY_SIZE #define GL_COLOR_ARRAY_SIZE 0x8081 #endif #ifndef GL_COLOR_ARRAY_TYPE #define GL_COLOR_ARRAY_TYPE 0x8082 #endif #ifndef GL_COLOR_ARRAY_STRIDE #define GL_COLOR_ARRAY_STRIDE 0x8083 #endif #ifndef GL_INDEX_ARRAY_TYPE #define GL_INDEX_ARRAY_TYPE 0x8085 #endif #ifndef GL_INDEX_ARRAY_STRIDE #define GL_INDEX_ARRAY_STRIDE 0x8086 #endif #ifndef GL_TEXTURE_COORD_ARRAY_SIZE #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #endif #ifndef GL_TEXTURE_COORD_ARRAY_TYPE #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #endif #ifndef GL_TEXTURE_COORD_ARRAY_STRIDE #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #endif #ifndef GL_EDGE_FLAG_ARRAY_STRIDE #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #endif #ifndef GL_TEXTURE_WIDTH #define GL_TEXTURE_WIDTH 0x1000 #endif #ifndef GL_TEXTURE_HEIGHT #define GL_TEXTURE_HEIGHT 0x1001 #endif #ifndef GL_TEXTURE_INTERNAL_FORMAT #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #endif #ifndef GL_TEXTURE_COMPONENTS #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT #endif #ifndef GL_TEXTURE_BORDER_COLOR #define GL_TEXTURE_BORDER_COLOR 0x1004 #endif #ifndef GL_TEXTURE_BORDER #define GL_TEXTURE_BORDER 0x1005 #endif #ifndef GL_TEXTURE_RED_SIZE #define GL_TEXTURE_RED_SIZE 0x805C #endif #ifndef GL_TEXTURE_GREEN_SIZE #define GL_TEXTURE_GREEN_SIZE 0x805D #endif #ifndef GL_TEXTURE_BLUE_SIZE #define GL_TEXTURE_BLUE_SIZE 0x805E #endif #ifndef GL_TEXTURE_ALPHA_SIZE #define GL_TEXTURE_ALPHA_SIZE 0x805F #endif #ifndef GL_TEXTURE_LUMINANCE_SIZE #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #endif #ifndef GL_TEXTURE_INTENSITY_SIZE #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #endif #ifndef GL_TEXTURE_PRIORITY #define GL_TEXTURE_PRIORITY 0x8066 #endif #ifndef GL_TEXTURE_RESIDENT #define GL_TEXTURE_RESIDENT 0x8067 #endif #ifndef GL_DONT_CARE #define GL_DONT_CARE 0x1100 #endif #ifndef GL_FASTEST #define GL_FASTEST 0x1101 #endif #ifndef GL_NICEST #define GL_NICEST 0x1102 #endif #ifndef GL_AMBIENT #define GL_AMBIENT 0x1200 #endif #ifndef GL_DIFFUSE #define GL_DIFFUSE 0x1201 #endif #ifndef GL_SPECULAR #define GL_SPECULAR 0x1202 #endif #ifndef GL_POSITION #define GL_POSITION 0x1203 #endif #ifndef GL_SPOT_DIRECTION #define GL_SPOT_DIRECTION 0x1204 #endif #ifndef GL_SPOT_EXPONENT #define GL_SPOT_EXPONENT 0x1205 #endif #ifndef GL_SPOT_CUTOFF #define GL_SPOT_CUTOFF 0x1206 #endif #ifndef GL_CONSTANT_ATTENUATION #define GL_CONSTANT_ATTENUATION 0x1207 #endif #ifndef GL_LINEAR_ATTENUATION #define GL_LINEAR_ATTENUATION 0x1208 #endif #ifndef GL_QUADRATIC_ATTENUATION #define GL_QUADRATIC_ATTENUATION 0x1209 #endif #ifndef GL_COMPILE #define GL_COMPILE 0x1300 #endif #ifndef GL_COMPILE_AND_EXECUTE #define GL_COMPILE_AND_EXECUTE 0x1301 #endif #ifndef GL_BYTE #define GL_BYTE 0x1400 #endif #ifndef GL_UNSIGNED_BYTE #define GL_UNSIGNED_BYTE 0x1401 #endif #ifndef GL_SHORT #define GL_SHORT 0x1402 #endif #ifndef GL_UNSIGNED_SHORT #define GL_UNSIGNED_SHORT 0x1403 #endif #ifndef GL_INT #define GL_INT 0x1404 #endif #ifndef GL_UNSIGNED_INT #define GL_UNSIGNED_INT 0x1405 #endif #ifndef GL_FLOAT #define GL_FLOAT 0x1406 #endif #ifndef GL_2_BYTES #define GL_2_BYTES 0x1407 #endif #ifndef GL_3_BYTES #define GL_3_BYTES 0x1408 #endif #ifndef GL_4_BYTES #define GL_4_BYTES 0x1409 #endif #ifndef GL_DOUBLE #define GL_DOUBLE 0x140A #endif #ifndef GL_DOUBLE_EXT #define GL_DOUBLE_EXT 0x140A #endif #ifndef GL_CLEAR #define GL_CLEAR 0x1500 #endif #ifndef GL_AND #define GL_AND 0x1501 #endif #ifndef GL_AND_REVERSE #define GL_AND_REVERSE 0x1502 #endif #ifndef GL_COPY #define GL_COPY 0x1503 #endif #ifndef GL_AND_INVERTED #define GL_AND_INVERTED 0x1504 #endif #ifndef GL_NOOP #define GL_NOOP 0x1505 #endif #ifndef GL_XOR #define GL_XOR 0x1506 #endif #ifndef GL_OR #define GL_OR 0x1507 #endif #ifndef GL_NOR #define GL_NOR 0x1508 #endif #ifndef GL_EQUIV #define GL_EQUIV 0x1509 #endif #ifndef GL_INVERT #define GL_INVERT 0x150A #endif #ifndef GL_OR_REVERSE #define GL_OR_REVERSE 0x150B #endif #ifndef GL_COPY_INVERTED #define GL_COPY_INVERTED 0x150C #endif #ifndef GL_OR_INVERTED #define GL_OR_INVERTED 0x150D #endif #ifndef GL_NAND #define GL_NAND 0x150E #endif #ifndef GL_SET #define GL_SET 0x150F #endif #ifndef GL_EMISSION #define GL_EMISSION 0x1600 #endif #ifndef GL_SHININESS #define GL_SHININESS 0x1601 #endif #ifndef GL_AMBIENT_AND_DIFFUSE #define GL_AMBIENT_AND_DIFFUSE 0x1602 #endif #ifndef GL_COLOR_INDEXES #define GL_COLOR_INDEXES 0x1603 #endif #ifndef GL_MODELVIEW #define GL_MODELVIEW 0x1700 #endif #ifndef GL_PROJECTION #define GL_PROJECTION 0x1701 #endif #ifndef GL_TEXTURE #define GL_TEXTURE 0x1702 #endif #ifndef GL_COLOR #define GL_COLOR 0x1800 #endif #ifndef GL_DEPTH #define GL_DEPTH 0x1801 #endif #ifndef GL_STENCIL #define GL_STENCIL 0x1802 #endif #ifndef GL_COLOR_INDEX #define GL_COLOR_INDEX 0x1900 #endif #ifndef GL_STENCIL_INDEX #define GL_STENCIL_INDEX 0x1901 #endif #ifndef GL_DEPTH_COMPONENT #define GL_DEPTH_COMPONENT 0x1902 #endif #ifndef GL_RED #define GL_RED 0x1903 #endif #ifndef GL_GREEN #define GL_GREEN 0x1904 #endif #ifndef GL_BLUE #define GL_BLUE 0x1905 #endif #ifndef GL_ALPHA #define GL_ALPHA 0x1906 #endif #ifndef GL_RGB #define GL_RGB 0x1907 #endif #ifndef GL_RGBA #define GL_RGBA 0x1908 #endif #ifndef GL_LUMINANCE #define GL_LUMINANCE 0x1909 #endif #ifndef GL_LUMINANCE_ALPHA #define GL_LUMINANCE_ALPHA 0x190A #endif #ifndef GL_BITMAP #define GL_BITMAP 0x1A00 #endif #ifndef GL_POINT #define GL_POINT 0x1B00 #endif #ifndef GL_LINE #define GL_LINE 0x1B01 #endif #ifndef GL_FILL #define GL_FILL 0x1B02 #endif #ifndef GL_RENDER #define GL_RENDER 0x1C00 #endif #ifndef GL_FEEDBACK #define GL_FEEDBACK 0x1C01 #endif #ifndef GL_SELECT #define GL_SELECT 0x1C02 #endif #ifndef GL_FLAT #define GL_FLAT 0x1D00 #endif #ifndef GL_SMOOTH #define GL_SMOOTH 0x1D01 #endif #ifndef GL_KEEP #define GL_KEEP 0x1E00 #endif #ifndef GL_REPLACE #define GL_REPLACE 0x1E01 #endif #ifndef GL_INCR #define GL_INCR 0x1E02 #endif #ifndef GL_DECR #define GL_DECR 0x1E03 #endif #ifndef GL_VENDOR #define GL_VENDOR 0x1F00 #endif #ifndef GL_RENDERER #define GL_RENDERER 0x1F01 #endif #ifndef GL_VERSION #define GL_VERSION 0x1F02 #endif #ifndef GL_EXTENSIONS #define GL_EXTENSIONS 0x1F03 #endif #ifndef GL_S #define GL_S 0x2000 #endif #ifndef GL_T #define GL_T 0x2001 #endif #ifndef GL_R #define GL_R 0x2002 #endif #ifndef GL_Q #define GL_Q 0x2003 #endif #ifndef GL_MODULATE #define GL_MODULATE 0x2100 #endif #ifndef GL_DECAL #define GL_DECAL 0x2101 #endif #ifndef GL_TEXTURE_ENV_MODE #define GL_TEXTURE_ENV_MODE 0x2200 #endif #ifndef GL_TEXTURE_ENV_COLOR #define GL_TEXTURE_ENV_COLOR 0x2201 #endif #ifndef GL_TEXTURE_ENV #define GL_TEXTURE_ENV 0x2300 #endif #ifndef GL_EYE_LINEAR #define GL_EYE_LINEAR 0x2400 #endif #ifndef GL_OBJECT_LINEAR #define GL_OBJECT_LINEAR 0x2401 #endif #ifndef GL_SPHERE_MAP #define GL_SPHERE_MAP 0x2402 #endif #ifndef GL_TEXTURE_GEN_MODE #define GL_TEXTURE_GEN_MODE 0x2500 #endif #ifndef GL_OBJECT_PLANE #define GL_OBJECT_PLANE 0x2501 #endif #ifndef GL_EYE_PLANE #define GL_EYE_PLANE 0x2502 #endif #ifndef GL_NEAREST #define GL_NEAREST 0x2600 #endif #ifndef GL_LINEAR #define GL_LINEAR 0x2601 #endif #ifndef GL_NEAREST_MIPMAP_NEAREST #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #endif #ifndef GL_LINEAR_MIPMAP_NEAREST #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #endif #ifndef GL_NEAREST_MIPMAP_LINEAR #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #endif #ifndef GL_LINEAR_MIPMAP_LINEAR #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #endif #ifndef GL_TEXTURE_MAG_FILTER #define GL_TEXTURE_MAG_FILTER 0x2800 #endif #ifndef GL_TEXTURE_MIN_FILTER #define GL_TEXTURE_MIN_FILTER 0x2801 #endif #ifndef GL_TEXTURE_WRAP_S #define GL_TEXTURE_WRAP_S 0x2802 #endif #ifndef GL_TEXTURE_WRAP_T #define GL_TEXTURE_WRAP_T 0x2803 #endif #ifndef GL_PROXY_TEXTURE_1D #define GL_PROXY_TEXTURE_1D 0x8063 #endif #ifndef GL_PROXY_TEXTURE_2D #define GL_PROXY_TEXTURE_2D 0x8064 #endif #ifndef GL_CLAMP #define GL_CLAMP 0x2900 #endif #ifndef GL_REPEAT #define GL_REPEAT 0x2901 #endif #ifndef GL_R3_G3_B2 #define GL_R3_G3_B2 0x2A10 #endif #ifndef GL_ALPHA4 #define GL_ALPHA4 0x803B #endif #ifndef GL_ALPHA8 #define GL_ALPHA8 0x803C #endif #ifndef GL_ALPHA12 #define GL_ALPHA12 0x803D #endif #ifndef GL_ALPHA16 #define GL_ALPHA16 0x803E #endif #ifndef GL_LUMINANCE4 #define GL_LUMINANCE4 0x803F #endif #ifndef GL_LUMINANCE8 #define GL_LUMINANCE8 0x8040 #endif #ifndef GL_LUMINANCE12 #define GL_LUMINANCE12 0x8041 #endif #ifndef GL_LUMINANCE16 #define GL_LUMINANCE16 0x8042 #endif #ifndef GL_LUMINANCE4_ALPHA4 #define GL_LUMINANCE4_ALPHA4 0x8043 #endif #ifndef GL_LUMINANCE6_ALPHA2 #define GL_LUMINANCE6_ALPHA2 0x8044 #endif #ifndef GL_LUMINANCE8_ALPHA8 #define GL_LUMINANCE8_ALPHA8 0x8045 #endif #ifndef GL_LUMINANCE12_ALPHA4 #define GL_LUMINANCE12_ALPHA4 0x8046 #endif #ifndef GL_LUMINANCE12_ALPHA12 #define GL_LUMINANCE12_ALPHA12 0x8047 #endif #ifndef GL_LUMINANCE16_ALPHA16 #define GL_LUMINANCE16_ALPHA16 0x8048 #endif #ifndef GL_INTENSITY #define GL_INTENSITY 0x8049 #endif #ifndef GL_INTENSITY4 #define GL_INTENSITY4 0x804A #endif #ifndef GL_INTENSITY8 #define GL_INTENSITY8 0x804B #endif #ifndef GL_INTENSITY12 #define GL_INTENSITY12 0x804C #endif #ifndef GL_INTENSITY16 #define GL_INTENSITY16 0x804D #endif #ifndef GL_RGB4 #define GL_RGB4 0x804F #endif #ifndef GL_RGB5 #define GL_RGB5 0x8050 #endif #ifndef GL_RGB8 #define GL_RGB8 0x8051 #endif #ifndef GL_RGB10 #define GL_RGB10 0x8052 #endif #ifndef GL_RGB12 #define GL_RGB12 0x8053 #endif #ifndef GL_RGB16 #define GL_RGB16 0x8054 #endif #ifndef GL_RGBA2 #define GL_RGBA2 0x8055 #endif #ifndef GL_RGBA4 #define GL_RGBA4 0x8056 #endif #ifndef GL_RGB5_A1 #define GL_RGB5_A1 0x8057 #endif #ifndef GL_RGBA8 #define GL_RGBA8 0x8058 #endif #ifndef GL_RGB10_A2 #define GL_RGB10_A2 0x8059 #endif #ifndef GL_RGBA12 #define GL_RGBA12 0x805A #endif #ifndef GL_RGBA16 #define GL_RGBA16 0x805B #endif #ifndef GL_V2F #define GL_V2F 0x2A20 #endif #ifndef GL_V3F #define GL_V3F 0x2A21 #endif #ifndef GL_C4UB_V2F #define GL_C4UB_V2F 0x2A22 #endif #ifndef GL_C4UB_V3F #define GL_C4UB_V3F 0x2A23 #endif #ifndef GL_C3F_V3F #define GL_C3F_V3F 0x2A24 #endif #ifndef GL_N3F_V3F #define GL_N3F_V3F 0x2A25 #endif #ifndef GL_C4F_N3F_V3F #define GL_C4F_N3F_V3F 0x2A26 #endif #ifndef GL_T2F_V3F #define GL_T2F_V3F 0x2A27 #endif #ifndef GL_T4F_V4F #define GL_T4F_V4F 0x2A28 #endif #ifndef GL_T2F_C4UB_V3F #define GL_T2F_C4UB_V3F 0x2A29 #endif #ifndef GL_T2F_C3F_V3F #define GL_T2F_C3F_V3F 0x2A2A #endif #ifndef GL_T2F_N3F_V3F #define GL_T2F_N3F_V3F 0x2A2B #endif #ifndef GL_T2F_C4F_N3F_V3F #define GL_T2F_C4F_N3F_V3F 0x2A2C #endif #ifndef GL_T4F_C4F_N3F_V4F #define GL_T4F_C4F_N3F_V4F 0x2A2D #endif #ifndef GL_CLIP_PLANE0 #define GL_CLIP_PLANE0 0x3000 #endif #ifndef GL_CLIP_PLANE1 #define GL_CLIP_PLANE1 0x3001 #endif #ifndef GL_CLIP_PLANE2 #define GL_CLIP_PLANE2 0x3002 #endif #ifndef GL_CLIP_PLANE3 #define GL_CLIP_PLANE3 0x3003 #endif #ifndef GL_CLIP_PLANE4 #define GL_CLIP_PLANE4 0x3004 #endif #ifndef GL_CLIP_PLANE5 #define GL_CLIP_PLANE5 0x3005 #endif #ifndef GL_LIGHT0 #define GL_LIGHT0 0x4000 #endif #ifndef GL_LIGHT1 #define GL_LIGHT1 0x4001 #endif #ifndef GL_LIGHT2 #define GL_LIGHT2 0x4002 #endif #ifndef GL_LIGHT3 #define GL_LIGHT3 0x4003 #endif #ifndef GL_LIGHT4 #define GL_LIGHT4 0x4004 #endif #ifndef GL_LIGHT5 #define GL_LIGHT5 0x4005 #endif #ifndef GL_LIGHT6 #define GL_LIGHT6 0x4006 #endif #ifndef GL_LIGHT7 #define GL_LIGHT7 0x4007 #endif #ifndef GL_ABGR_EXT #define GL_ABGR_EXT 0x8000 #endif #ifndef GL_CONSTANT_COLOR_EXT #define GL_CONSTANT_COLOR_EXT 0x8001 #endif #ifndef GL_ONE_MINUS_CONSTANT_COLOR_EXT #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #endif #ifndef GL_CONSTANT_ALPHA_EXT #define GL_CONSTANT_ALPHA_EXT 0x8003 #endif #ifndef GL_ONE_MINUS_CONSTANT_ALPHA_EXT #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #endif #ifndef GL_BLEND_COLOR_EXT #define GL_BLEND_COLOR_EXT 0x8005 #endif #ifndef GL_FUNC_ADD_EXT #define GL_FUNC_ADD_EXT 0x8006 #endif #ifndef GL_MIN_EXT #define GL_MIN_EXT 0x8007 #endif #ifndef GL_MAX_EXT #define GL_MAX_EXT 0x8008 #endif #ifndef GL_BLEND_EQUATION_EXT #define GL_BLEND_EQUATION_EXT 0x8009 #endif #ifndef GL_FUNC_SUBTRACT_EXT #define GL_FUNC_SUBTRACT_EXT 0x800A #endif #ifndef GL_FUNC_REVERSE_SUBTRACT_EXT #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B #endif #ifndef GL_UNSIGNED_BYTE_3_3_2_EXT #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #endif #ifndef GL_UNSIGNED_SHORT_4_4_4_4_EXT #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #endif #ifndef GL_UNSIGNED_SHORT_5_5_5_1_EXT #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #endif #ifndef GL_UNSIGNED_INT_8_8_8_8_EXT #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #endif #ifndef GL_UNSIGNED_INT_10_10_10_2_EXT #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 #endif #ifndef GL_PACK_SKIP_IMAGES #define GL_PACK_SKIP_IMAGES 0x806B #endif #ifndef GL_PACK_IMAGE_HEIGHT #define GL_PACK_IMAGE_HEIGHT 0x806C #endif #ifndef GL_UNPACK_SKIP_IMAGES #define GL_UNPACK_SKIP_IMAGES 0x806D #endif #ifndef GL_UNPACK_IMAGE_HEIGHT #define GL_UNPACK_IMAGE_HEIGHT 0x806E #endif #ifndef GL_TEXTURE_3D #define GL_TEXTURE_3D 0x806F #endif #ifndef GL_PROXY_TEXTURE_3D #define GL_PROXY_TEXTURE_3D 0x8070 #endif #ifndef GL_TEXTURE_DEPTH #define GL_TEXTURE_DEPTH 0x8071 #endif #ifndef GL_TEXTURE_WRAP_R #define GL_TEXTURE_WRAP_R 0x8072 #endif #ifndef GL_MAX_3D_TEXTURE_SIZE #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #endif #ifndef GL_BGR #define GL_BGR 0x80E0 #endif #ifndef GL_BGRA #define GL_BGRA 0x80E1 #endif #ifndef GL_UNSIGNED_BYTE_3_3_2 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #endif #ifndef GL_UNSIGNED_BYTE_2_3_3_REV #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #endif #ifndef GL_UNSIGNED_SHORT_5_6_5 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #endif #ifndef GL_UNSIGNED_SHORT_5_6_5_REV #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #endif #ifndef GL_UNSIGNED_SHORT_4_4_4_4 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #endif #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #endif #ifndef GL_UNSIGNED_SHORT_5_5_5_1 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #endif #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #endif #ifndef GL_UNSIGNED_INT_8_8_8_8 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #endif #ifndef GL_UNSIGNED_INT_8_8_8_8_REV #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #endif #ifndef GL_UNSIGNED_INT_10_10_10_2 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #endif #ifndef GL_UNSIGNED_INT_2_10_10_10_REV #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #endif #ifndef GL_RESCALE_NORMAL #define GL_RESCALE_NORMAL 0x803A #endif #ifndef GL_LIGHT_MODEL_COLOR_CONTROL #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #endif #ifndef GL_SINGLE_COLOR #define GL_SINGLE_COLOR 0x81F9 #endif #ifndef GL_SEPARATE_SPECULAR_COLOR #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #endif #ifndef GL_CLAMP_TO_EDGE #define GL_CLAMP_TO_EDGE 0x812F #endif #ifndef GL_TEXTURE_MIN_LOD #define GL_TEXTURE_MIN_LOD 0x813A #endif #ifndef GL_TEXTURE_MAX_LOD #define GL_TEXTURE_MAX_LOD 0x813B #endif #ifndef GL_TEXTURE_BASE_LEVEL #define GL_TEXTURE_BASE_LEVEL 0x813C #endif #ifndef GL_TEXTURE_MAX_LEVEL #define GL_TEXTURE_MAX_LEVEL 0x813D #endif #ifndef GL_MAX_ELEMENTS_VERTICES #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #endif #ifndef GL_MAX_ELEMENTS_INDICES #define GL_MAX_ELEMENTS_INDICES 0x80E9 #endif #ifndef GL_ALIASED_POINT_SIZE_RANGE #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #endif #ifndef GL_ALIASED_LINE_WIDTH_RANGE #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #endif #ifndef GL_CONSTANT_COLOR #define GL_CONSTANT_COLOR 0x8001 #endif #ifndef GL_ONE_MINUS_CONSTANT_COLOR #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #endif #ifndef GL_CONSTANT_ALPHA #define GL_CONSTANT_ALPHA 0x8003 #endif #ifndef GL_ONE_MINUS_CONSTANT_ALPHA #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #endif #ifndef GL_BLEND_COLOR #define GL_BLEND_COLOR 0x8005 #endif #ifndef GL_FUNC_ADD #define GL_FUNC_ADD 0x8006 #endif #ifndef GL_MIN #define GL_MIN 0x8007 #endif #ifndef GL_MAX #define GL_MAX 0x8008 #endif #ifndef GL_BLEND_EQUATION #define GL_BLEND_EQUATION 0x8009 #endif #ifndef GL_FUNC_SUBTRACT #define GL_FUNC_SUBTRACT 0x800A #endif #ifndef GL_FUNC_REVERSE_SUBTRACT #define GL_FUNC_REVERSE_SUBTRACT 0x800B #endif #ifndef GL_COLOR_MATRIX #define GL_COLOR_MATRIX 0x80B1 #endif #ifndef GL_COLOR_MATRIX_STACK_DEPTH #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #endif #ifndef GL_MAX_COLOR_MATRIX_STACK_DEPTH #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #endif #ifndef GL_POST_COLOR_MATRIX_RED_SCALE #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #endif #ifndef GL_POST_COLOR_MATRIX_GREEN_SCALE #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #endif #ifndef GL_POST_COLOR_MATRIX_BLUE_SCALE #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #endif #ifndef GL_POST_COLOR_MATRIX_ALPHA_SCALE #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #endif #ifndef GL_POST_COLOR_MATRIX_RED_BIAS #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #endif #ifndef GL_POST_COLOR_MATRIX_GREEN_BIAS #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #endif #ifndef GL_POST_COLOR_MATRIX_BLUE_BIAS #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #endif #ifndef GL_POST_COLOR_MATRIX_ALPHA_BIAS #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB #endif #ifndef GL_COLOR_TABLE #define GL_COLOR_TABLE 0x80D0 #endif #ifndef GL_POST_CONVOLUTION_COLOR_TABLE #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #endif #ifndef GL_POST_COLOR_MATRIX_COLOR_TABLE #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #endif #ifndef GL_PROXY_COLOR_TABLE #define GL_PROXY_COLOR_TABLE 0x80D3 #endif #ifndef GL_PROXY_POST_CONVOLUTION_COLOR_TABLE #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #endif #ifndef GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #endif #ifndef GL_COLOR_TABLE_SCALE #define GL_COLOR_TABLE_SCALE 0x80D6 #endif #ifndef GL_COLOR_TABLE_BIAS #define GL_COLOR_TABLE_BIAS 0x80D7 #endif #ifndef GL_COLOR_TABLE_FORMAT #define GL_COLOR_TABLE_FORMAT 0x80D8 #endif #ifndef GL_COLOR_TABLE_WIDTH #define GL_COLOR_TABLE_WIDTH 0x80D9 #endif #ifndef GL_COLOR_TABLE_RED_SIZE #define GL_COLOR_TABLE_RED_SIZE 0x80DA #endif #ifndef GL_COLOR_TABLE_GREEN_SIZE #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #endif #ifndef GL_COLOR_TABLE_BLUE_SIZE #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #endif #ifndef GL_COLOR_TABLE_ALPHA_SIZE #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #endif #ifndef GL_COLOR_TABLE_LUMINANCE_SIZE #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #endif #ifndef GL_COLOR_TABLE_INTENSITY_SIZE #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF #endif #ifndef GL_CONVOLUTION_1D #define GL_CONVOLUTION_1D 0x8010 #endif #ifndef GL_CONVOLUTION_2D #define GL_CONVOLUTION_2D 0x8011 #endif #ifndef GL_SEPARABLE_2D #define GL_SEPARABLE_2D 0x8012 #endif #ifndef GL_CONVOLUTION_BORDER_MODE #define GL_CONVOLUTION_BORDER_MODE 0x8013 #endif #ifndef GL_CONVOLUTION_FILTER_SCALE #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #endif #ifndef GL_CONVOLUTION_FILTER_BIAS #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #endif #ifndef GL_REDUCE #define GL_REDUCE 0x8016 #endif #ifndef GL_CONVOLUTION_FORMAT #define GL_CONVOLUTION_FORMAT 0x8017 #endif #ifndef GL_CONVOLUTION_WIDTH #define GL_CONVOLUTION_WIDTH 0x8018 #endif #ifndef GL_CONVOLUTION_HEIGHT #define GL_CONVOLUTION_HEIGHT 0x8019 #endif #ifndef GL_MAX_CONVOLUTION_WIDTH #define GL_MAX_CONVOLUTION_WIDTH 0x801A #endif #ifndef GL_MAX_CONVOLUTION_HEIGHT #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #endif #ifndef GL_POST_CONVOLUTION_RED_SCALE #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #endif #ifndef GL_POST_CONVOLUTION_GREEN_SCALE #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #endif #ifndef GL_POST_CONVOLUTION_BLUE_SCALE #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #endif #ifndef GL_POST_CONVOLUTION_ALPHA_SCALE #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #endif #ifndef GL_POST_CONVOLUTION_RED_BIAS #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #endif #ifndef GL_POST_CONVOLUTION_GREEN_BIAS #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #endif #ifndef GL_POST_CONVOLUTION_BLUE_BIAS #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #endif #ifndef GL_POST_CONVOLUTION_ALPHA_BIAS #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #endif #ifndef GL_IGNORE_BORDER #define GL_IGNORE_BORDER 0x8150 #endif #ifndef GL_CONSTANT_BORDER #define GL_CONSTANT_BORDER 0x8151 #endif #ifndef GL_REPLICATE_BORDER #define GL_REPLICATE_BORDER 0x8153 #endif #ifndef GL_CONVOLUTION_BORDER_COLOR #define GL_CONVOLUTION_BORDER_COLOR 0x8154 #endif #ifndef GL_HISTOGRAM #define GL_HISTOGRAM 0x8024 #endif #ifndef GL_PROXY_HISTOGRAM #define GL_PROXY_HISTOGRAM 0x8025 #endif #ifndef GL_HISTOGRAM_WIDTH #define GL_HISTOGRAM_WIDTH 0x8026 #endif #ifndef GL_HISTOGRAM_FORMAT #define GL_HISTOGRAM_FORMAT 0x8027 #endif #ifndef GL_HISTOGRAM_RED_SIZE #define GL_HISTOGRAM_RED_SIZE 0x8028 #endif #ifndef GL_HISTOGRAM_GREEN_SIZE #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #endif #ifndef GL_HISTOGRAM_BLUE_SIZE #define GL_HISTOGRAM_BLUE_SIZE 0x802A #endif #ifndef GL_HISTOGRAM_ALPHA_SIZE #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #endif #ifndef GL_HISTOGRAM_LUMINANCE_SIZE #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #endif #ifndef GL_HISTOGRAM_SINK #define GL_HISTOGRAM_SINK 0x802D #endif #ifndef GL_MINMAX #define GL_MINMAX 0x802E #endif #ifndef GL_MINMAX_FORMAT #define GL_MINMAX_FORMAT 0x802F #endif #ifndef GL_MINMAX_SINK #define GL_MINMAX_SINK 0x8030 #endif #ifndef GL_ACTIVE_TEXTURE #define GL_ACTIVE_TEXTURE 0x84E0 #endif #ifndef GL_CLIENT_ACTIVE_TEXTURE #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #endif #ifndef GL_MAX_TEXTURE_UNITS #define GL_MAX_TEXTURE_UNITS 0x84E2 #endif #ifndef GL_TEXTURE0 #define GL_TEXTURE0 0x84C0 #endif #ifndef GL_TEXTURE1 #define GL_TEXTURE1 0x84C1 #endif #ifndef GL_TEXTURE2 #define GL_TEXTURE2 0x84C2 #endif #ifndef GL_TEXTURE3 #define GL_TEXTURE3 0x84C3 #endif #ifndef GL_TEXTURE4 #define GL_TEXTURE4 0x84C4 #endif #ifndef GL_TEXTURE5 #define GL_TEXTURE5 0x84C5 #endif #ifndef GL_TEXTURE6 #define GL_TEXTURE6 0x84C6 #endif #ifndef GL_TEXTURE7 #define GL_TEXTURE7 0x84C7 #endif #ifndef GL_TEXTURE8 #define GL_TEXTURE8 0x84C8 #endif #ifndef GL_TEXTURE9 #define GL_TEXTURE9 0x84C9 #endif #ifndef GL_TEXTURE10 #define GL_TEXTURE10 0x84CA #endif #ifndef GL_TEXTURE11 #define GL_TEXTURE11 0x84CB #endif #ifndef GL_TEXTURE12 #define GL_TEXTURE12 0x84CC #endif #ifndef GL_TEXTURE13 #define GL_TEXTURE13 0x84CD #endif #ifndef GL_TEXTURE14 #define GL_TEXTURE14 0x84CE #endif #ifndef GL_TEXTURE15 #define GL_TEXTURE15 0x84CF #endif #ifndef GL_TEXTURE16 #define GL_TEXTURE16 0x84D0 #endif #ifndef GL_TEXTURE17 #define GL_TEXTURE17 0x84D1 #endif #ifndef GL_TEXTURE18 #define GL_TEXTURE18 0x84D2 #endif #ifndef GL_TEXTURE19 #define GL_TEXTURE19 0x84D3 #endif #ifndef GL_TEXTURE20 #define GL_TEXTURE20 0x84D4 #endif #ifndef GL_TEXTURE21 #define GL_TEXTURE21 0x84D5 #endif #ifndef GL_TEXTURE22 #define GL_TEXTURE22 0x84D6 #endif #ifndef GL_TEXTURE23 #define GL_TEXTURE23 0x84D7 #endif #ifndef GL_TEXTURE24 #define GL_TEXTURE24 0x84D8 #endif #ifndef GL_TEXTURE25 #define GL_TEXTURE25 0x84D9 #endif #ifndef GL_TEXTURE26 #define GL_TEXTURE26 0x84DA #endif #ifndef GL_TEXTURE27 #define GL_TEXTURE27 0x84DB #endif #ifndef GL_TEXTURE28 #define GL_TEXTURE28 0x84DC #endif #ifndef GL_TEXTURE29 #define GL_TEXTURE29 0x84DD #endif #ifndef GL_TEXTURE30 #define GL_TEXTURE30 0x84DE #endif #ifndef GL_TEXTURE31 #define GL_TEXTURE31 0x84DF #endif #ifndef GL_NORMAL_MAP #define GL_NORMAL_MAP 0x8511 #endif #ifndef GL_REFLECTION_MAP #define GL_REFLECTION_MAP 0x8512 #endif #ifndef GL_TEXTURE_CUBE_MAP #define GL_TEXTURE_CUBE_MAP 0x8513 #endif #ifndef GL_TEXTURE_BINDING_CUBE_MAP #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #endif #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #endif #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_X #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #endif #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Y #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #endif #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #endif #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Z #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #endif #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #endif #ifndef GL_PROXY_TEXTURE_CUBE_MAP #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #endif #ifndef GL_MAX_CUBE_MAP_TEXTURE_SIZE #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #endif #ifndef GL_COMBINE #define GL_COMBINE 0x8570 #endif #ifndef GL_COMBINE_RGB #define GL_COMBINE_RGB 0x8571 #endif #ifndef GL_COMBINE_ALPHA #define GL_COMBINE_ALPHA 0x8572 #endif #ifndef GL_RGB_SCALE #define GL_RGB_SCALE 0x8573 #endif #ifndef GL_ADD_SIGNED #define GL_ADD_SIGNED 0x8574 #endif #ifndef GL_INTERPOLATE #define GL_INTERPOLATE 0x8575 #endif #ifndef GL_CONSTANT #define GL_CONSTANT 0x8576 #endif #ifndef GL_PRIMARY_COLOR #define GL_PRIMARY_COLOR 0x8577 #endif #ifndef GL_PREVIOUS #define GL_PREVIOUS 0x8578 #endif #ifndef GL_SOURCE0_RGB #define GL_SOURCE0_RGB 0x8580 #endif #ifndef GL_SOURCE1_RGB #define GL_SOURCE1_RGB 0x8581 #endif #ifndef GL_SOURCE2_RGB #define GL_SOURCE2_RGB 0x8582 #endif #ifndef GL_SOURCE0_ALPHA #define GL_SOURCE0_ALPHA 0x8588 #endif #ifndef GL_SOURCE1_ALPHA #define GL_SOURCE1_ALPHA 0x8589 #endif #ifndef GL_SOURCE2_ALPHA #define GL_SOURCE2_ALPHA 0x858A #endif #ifndef GL_OPERAND0_RGB #define GL_OPERAND0_RGB 0x8590 #endif #ifndef GL_OPERAND1_RGB #define GL_OPERAND1_RGB 0x8591 #endif #ifndef GL_OPERAND2_RGB #define GL_OPERAND2_RGB 0x8592 #endif #ifndef GL_OPERAND0_ALPHA #define GL_OPERAND0_ALPHA 0x8598 #endif #ifndef GL_OPERAND1_ALPHA #define GL_OPERAND1_ALPHA 0x8599 #endif #ifndef GL_OPERAND2_ALPHA #define GL_OPERAND2_ALPHA 0x859A #endif #ifndef GL_SUBTRACT #define GL_SUBTRACT 0x84E7 #endif #ifndef GL_TRANSPOSE_MODELVIEW_MATRIX #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #endif #ifndef GL_TRANSPOSE_PROJECTION_MATRIX #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #endif #ifndef GL_TRANSPOSE_TEXTURE_MATRIX #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #endif #ifndef GL_TRANSPOSE_COLOR_MATRIX #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #endif #ifndef GL_COMPRESSED_ALPHA #define GL_COMPRESSED_ALPHA 0x84E9 #endif #ifndef GL_COMPRESSED_LUMINANCE #define GL_COMPRESSED_LUMINANCE 0x84EA #endif #ifndef GL_COMPRESSED_LUMINANCE_ALPHA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #endif #ifndef GL_COMPRESSED_INTENSITY #define GL_COMPRESSED_INTENSITY 0x84EC #endif #ifndef GL_COMPRESSED_RGB #define GL_COMPRESSED_RGB 0x84ED #endif #ifndef GL_COMPRESSED_RGBA #define GL_COMPRESSED_RGBA 0x84EE #endif #ifndef GL_TEXTURE_COMPRESSION_HINT #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #endif #ifndef GL_TEXTURE_COMPRESSED_IMAGE_SIZE #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #endif #ifndef GL_TEXTURE_COMPRESSED #define GL_TEXTURE_COMPRESSED 0x86A1 #endif #ifndef GL_NUM_COMPRESSED_TEXTURE_FORMATS #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #endif #ifndef GL_COMPRESSED_TEXTURE_FORMATS #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #endif #ifndef GL_DOT3_RGB #define GL_DOT3_RGB 0x86AE #endif #ifndef GL_DOT3_RGBA #define GL_DOT3_RGBA 0x86AF #endif #ifndef GL_CLAMP_TO_BORDER #define GL_CLAMP_TO_BORDER 0x812D #endif #ifndef GL_MULTISAMPLE #define GL_MULTISAMPLE 0x809D #endif #ifndef GL_SAMPLE_ALPHA_TO_COVERAGE #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #endif #ifndef GL_SAMPLE_ALPHA_TO_ONE #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #endif #ifndef GL_SAMPLE_COVERAGE #define GL_SAMPLE_COVERAGE 0x80A0 #endif #ifndef GL_SAMPLE_BUFFERS #define GL_SAMPLE_BUFFERS 0x80A8 #endif #ifndef GL_SAMPLES #define GL_SAMPLES 0x80A9 #endif #ifndef GL_SAMPLE_COVERAGE_VALUE #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #endif #ifndef GL_SAMPLE_COVERAGE_INVERT #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #endif #ifndef GL_MULTISAMPLE_BIT #define GL_MULTISAMPLE_BIT 0x20000000 #endif #ifndef GL_VERTEX_ARRAY_EXT #define GL_VERTEX_ARRAY_EXT 0x8074 #endif #ifndef GL_NORMAL_ARRAY_EXT #define GL_NORMAL_ARRAY_EXT 0x8075 #endif #ifndef GL_COLOR_ARRAY_EXT #define GL_COLOR_ARRAY_EXT 0x8076 #endif #ifndef GL_INDEX_ARRAY_EXT #define GL_INDEX_ARRAY_EXT 0x8077 #endif #ifndef GL_TEXTURE_COORD_ARRAY_EXT #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #endif #ifndef GL_EDGE_FLAG_ARRAY_EXT #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #endif #ifndef GL_VERTEX_ARRAY_SIZE_EXT #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #endif #ifndef GL_VERTEX_ARRAY_TYPE_EXT #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #endif #ifndef GL_VERTEX_ARRAY_STRIDE_EXT #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #endif #ifndef GL_VERTEX_ARRAY_COUNT_EXT #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #endif #ifndef GL_NORMAL_ARRAY_TYPE_EXT #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #endif #ifndef GL_NORMAL_ARRAY_STRIDE_EXT #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #endif #ifndef GL_NORMAL_ARRAY_COUNT_EXT #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #endif #ifndef GL_COLOR_ARRAY_SIZE_EXT #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #endif #ifndef GL_COLOR_ARRAY_TYPE_EXT #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #endif #ifndef GL_COLOR_ARRAY_STRIDE_EXT #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #endif #ifndef GL_COLOR_ARRAY_COUNT_EXT #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #endif #ifndef GL_INDEX_ARRAY_TYPE_EXT #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #endif #ifndef GL_INDEX_ARRAY_STRIDE_EXT #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #endif #ifndef GL_INDEX_ARRAY_COUNT_EXT #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #endif #ifndef GL_TEXTURE_COORD_ARRAY_SIZE_EXT #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #endif #ifndef GL_TEXTURE_COORD_ARRAY_TYPE_EXT #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #endif #ifndef GL_TEXTURE_COORD_ARRAY_STRIDE_EXT #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #endif #ifndef GL_TEXTURE_COORD_ARRAY_COUNT_EXT #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #endif #ifndef GL_EDGE_FLAG_ARRAY_STRIDE_EXT #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #endif #ifndef GL_EDGE_FLAG_ARRAY_COUNT_EXT #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #endif #ifndef GL_VERTEX_ARRAY_POINTER_EXT #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #endif #ifndef GL_NORMAL_ARRAY_POINTER_EXT #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #endif #ifndef GL_COLOR_ARRAY_POINTER_EXT #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #endif #ifndef GL_INDEX_ARRAY_POINTER_EXT #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #endif #ifndef GL_TEXTURE_COORD_ARRAY_POINTER_EXT #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #endif #ifndef GL_EDGE_FLAG_ARRAY_POINTER_EXT #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 #endif #ifndef GL_PACK_SKIP_IMAGES #define GL_PACK_SKIP_IMAGES 0x806B #endif #ifndef GL_PACK_SKIP_IMAGES_EXT #define GL_PACK_SKIP_IMAGES_EXT 0x806B #endif #ifndef GL_PACK_IMAGE_HEIGHT #define GL_PACK_IMAGE_HEIGHT 0x806C #endif #ifndef GL_PACK_IMAGE_HEIGHT_EXT #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C #endif #ifndef GL_UNPACK_SKIP_IMAGES #define GL_UNPACK_SKIP_IMAGES 0x806D #endif #ifndef GL_UNPACK_SKIP_IMAGES_EXT #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D #endif #ifndef GL_UNPACK_IMAGE_HEIGHT #define GL_UNPACK_IMAGE_HEIGHT 0x806E #endif #ifndef GL_UNPACK_IMAGE_HEIGHT_EXT #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #endif #ifndef GL_TEXTURE_3D #define GL_TEXTURE_3D 0x806F #endif #ifndef GL_TEXTURE_3D_EXT #define GL_TEXTURE_3D_EXT 0x806F #endif #ifndef GL_PROXY_TEXTURE_3D #define GL_PROXY_TEXTURE_3D 0x8070 #endif #ifndef GL_PROXY_TEXTURE_3D_EXT #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #endif #ifndef GL_TEXTURE_DEPTH #define GL_TEXTURE_DEPTH 0x8071 #endif #ifndef GL_TEXTURE_DEPTH_EXT #define GL_TEXTURE_DEPTH_EXT 0x8071 #endif #ifndef GL_TEXTURE_WRAP_R #define GL_TEXTURE_WRAP_R 0x8072 #endif #ifndef GL_TEXTURE_WRAP_R_EXT #define GL_TEXTURE_WRAP_R_EXT 0x8072 #endif #ifndef GL_MAX_3D_TEXTURE_SIZE #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #endif #ifndef GL_MAX_3D_TEXTURE_SIZE_EXT #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 #endif #ifndef GL_TABLE_TOO_LARGE_EXT #define GL_TABLE_TOO_LARGE_EXT 0x8031 #endif #ifndef GL_COLOR_TABLE_FORMAT_EXT #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 #endif #ifndef GL_COLOR_TABLE_WIDTH_EXT #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 #endif #ifndef GL_COLOR_TABLE_RED_SIZE_EXT #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA #endif #ifndef GL_COLOR_TABLE_GREEN_SIZE_EXT #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB #endif #ifndef GL_COLOR_TABLE_BLUE_SIZE_EXT #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC #endif #ifndef GL_COLOR_TABLE_ALPHA_SIZE_EXT #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD #endif #ifndef GL_COLOR_TABLE_LUMINANCE_SIZE_EXT #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE #endif #ifndef GL_COLOR_TABLE_INTENSITY_SIZE_EXT #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF #endif #ifndef GL_BGR_EXT #define GL_BGR_EXT 0x80E0 #endif #ifndef GL_BGRA_EXT #define GL_BGRA_EXT 0x80E1 #endif #ifndef GL_TEXTURE_MIN_LOD_SGIS #define GL_TEXTURE_MIN_LOD_SGIS 0x813A #endif #ifndef GL_TEXTURE_MAX_LOD_SGIS #define GL_TEXTURE_MAX_LOD_SGIS 0x813B #endif #ifndef GL_TEXTURE_BASE_LEVEL_SGIS #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C #endif #ifndef GL_TEXTURE_MAX_LEVEL_SGIS #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D #endif #ifndef GL_COLOR_INDEX1_EXT #define GL_COLOR_INDEX1_EXT 0x80E2 #endif #ifndef GL_COLOR_INDEX2_EXT #define GL_COLOR_INDEX2_EXT 0x80E3 #endif #ifndef GL_COLOR_INDEX4_EXT #define GL_COLOR_INDEX4_EXT 0x80E4 #endif #ifndef GL_COLOR_INDEX8_EXT #define GL_COLOR_INDEX8_EXT 0x80E5 #endif #ifndef GL_COLOR_INDEX12_EXT #define GL_COLOR_INDEX12_EXT 0x80E6 #endif #ifndef GL_COLOR_INDEX16_EXT #define GL_COLOR_INDEX16_EXT 0x80E7 #endif #ifndef GL_TEXTURE_INDEX_SIZE_EXT #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED #endif #ifndef GL_CLIP_VOLUME_CLIPPING_HINT_EXT #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 #endif #ifndef GL_POINT_SIZE_MIN_EXT #define GL_POINT_SIZE_MIN_EXT 0x8126 #endif #ifndef GL_POINT_SIZE_MAX_EXT #define GL_POINT_SIZE_MAX_EXT 0x8127 #endif #ifndef GL_POINT_FADE_THRESHOLD_SIZE_EXT #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #endif #ifndef GL_DISTANCE_ATTENUATION_EXT #define GL_DISTANCE_ATTENUATION_EXT 0x8129 #endif #ifndef GL_ARRAY_ELEMENT_LOCK_FIRST_EXT #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 #endif #ifndef GL_ARRAY_ELEMENT_LOCK_COUNT_EXT #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 #endif #ifndef GL_SHARED_TEXTURE_PALETTE_EXT #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB #endif #ifndef GL_SELECTED_TEXTURE_SGIS #define GL_SELECTED_TEXTURE_SGIS 0x835C #endif #ifndef GL_MAX_TEXTURES_SGIS #define GL_MAX_TEXTURES_SGIS 0x835D #endif #ifndef GL_TEXTURE0_SGIS #define GL_TEXTURE0_SGIS 0x835E #endif #ifndef GL_TEXTURE1_SGIS #define GL_TEXTURE1_SGIS 0x835F #endif #ifndef GL_TEXTURE2_SGIS #define GL_TEXTURE2_SGIS 0x8360 #endif #ifndef GL_TEXTURE3_SGIS #define GL_TEXTURE3_SGIS 0x8361 #endif #ifndef GL_ACTIVE_TEXTURE_ARB #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #endif #ifndef GL_CLIENT_ACTIVE_TEXTURE_ARB #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #endif #ifndef GL_MAX_TEXTURE_UNITS_ARB #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 #endif #ifndef GL_TEXTURE0_ARB #define GL_TEXTURE0_ARB 0x84C0 #endif #ifndef GL_TEXTURE1_ARB #define GL_TEXTURE1_ARB 0x84C1 #endif #ifndef GL_TEXTURE2_ARB #define GL_TEXTURE2_ARB 0x84C2 #endif #ifndef GL_TEXTURE3_ARB #define GL_TEXTURE3_ARB 0x84C3 #endif #ifndef GL_TEXTURE4_ARB #define GL_TEXTURE4_ARB 0x84C4 #endif #ifndef GL_TEXTURE5_ARB #define GL_TEXTURE5_ARB 0x84C5 #endif #ifndef GL_TEXTURE6_ARB #define GL_TEXTURE6_ARB 0x84C6 #endif #ifndef GL_TEXTURE7_ARB #define GL_TEXTURE7_ARB 0x84C7 #endif #ifndef GL_TEXTURE8_ARB #define GL_TEXTURE8_ARB 0x84C8 #endif #ifndef GL_TEXTURE9_ARB #define GL_TEXTURE9_ARB 0x84C9 #endif #ifndef GL_TEXTURE10_ARB #define GL_TEXTURE10_ARB 0x84CA #endif #ifndef GL_TEXTURE11_ARB #define GL_TEXTURE11_ARB 0x84CB #endif #ifndef GL_TEXTURE12_ARB #define GL_TEXTURE12_ARB 0x84CC #endif #ifndef GL_TEXTURE13_ARB #define GL_TEXTURE13_ARB 0x84CD #endif #ifndef GL_TEXTURE14_ARB #define GL_TEXTURE14_ARB 0x84CE #endif #ifndef GL_TEXTURE15_ARB #define GL_TEXTURE15_ARB 0x84CF #endif #ifndef GL_TEXTURE16_ARB #define GL_TEXTURE16_ARB 0x84D0 #endif #ifndef GL_TEXTURE17_ARB #define GL_TEXTURE17_ARB 0x84D1 #endif #ifndef GL_TEXTURE18_ARB #define GL_TEXTURE18_ARB 0x84D2 #endif #ifndef GL_TEXTURE19_ARB #define GL_TEXTURE19_ARB 0x84D3 #endif #ifndef GL_TEXTURE20_ARB #define GL_TEXTURE20_ARB 0x84D4 #endif #ifndef GL_TEXTURE21_ARB #define GL_TEXTURE21_ARB 0x84D5 #endif #ifndef GL_TEXTURE22_ARB #define GL_TEXTURE22_ARB 0x84D6 #endif #ifndef GL_TEXTURE23_ARB #define GL_TEXTURE23_ARB 0x84D7 #endif #ifndef GL_TEXTURE24_ARB #define GL_TEXTURE24_ARB 0x84D8 #endif #ifndef GL_TEXTURE25_ARB #define GL_TEXTURE25_ARB 0x84D9 #endif #ifndef GL_TEXTURE26_ARB #define GL_TEXTURE26_ARB 0x84DA #endif #ifndef GL_TEXTURE27_ARB #define GL_TEXTURE27_ARB 0x84DB #endif #ifndef GL_TEXTURE28_ARB #define GL_TEXTURE28_ARB 0x84DC #endif #ifndef GL_TEXTURE29_ARB #define GL_TEXTURE29_ARB 0x84DD #endif #ifndef GL_TEXTURE30_ARB #define GL_TEXTURE30_ARB 0x84DE #endif #ifndef GL_TEXTURE31_ARB #define GL_TEXTURE31_ARB 0x84DF #endif #ifndef GL_FOG_COORDINATE_SOURCE_EXT #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #endif #ifndef GL_FOG_COORDINATE_EXT #define GL_FOG_COORDINATE_EXT 0x8451 #endif #ifndef GL_FRAGMENT_DEPTH_EXT #define GL_FRAGMENT_DEPTH_EXT 0x8452 #endif #ifndef GL_CURRENT_FOG_COORDINATE_EXT #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #endif #ifndef GL_FOG_COORDINATE_ARRAY_TYPE_EXT #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #endif #ifndef GL_FOG_COORDINATE_ARRAY_STRIDE_EXT #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #endif #ifndef GL_FOG_COORDINATE_ARRAY_POINTER_EXT #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #endif #ifndef GL_FOG_COORDINATE_ARRAY_EXT #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 #endif #ifndef GL_COLOR_SUM_EXT #define GL_COLOR_SUM_EXT 0x8458 #endif #ifndef GL_CURRENT_SECONDARY_COLOR_EXT #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #endif #ifndef GL_SECONDARY_COLOR_ARRAY_SIZE_EXT #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #endif #ifndef GL_SECONDARY_COLOR_ARRAY_TYPE_EXT #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #endif #ifndef GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #endif #ifndef GL_SECONDARY_COLOR_ARRAY_POINTER_EXT #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #endif #ifndef GL_SECONDARY_COLOR_ARRAY_EXT #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E #endif #ifndef GL_SINGLE_COLOR_EXT #define GL_SINGLE_COLOR_EXT 0x81F9 #endif #ifndef GL_SEPARATE_SPECULAR_COLOR_EXT #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #endif #ifndef GL_LIGHT_MODEL_COLOR_CONTROL_EXT #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #endif #ifndef GL_RESCALE_NORMAL_EXT #define GL_RESCALE_NORMAL_EXT 0x803A #endif #ifndef GL_INCR_WRAP_EXT #define GL_INCR_WRAP_EXT 0x8507 #endif #ifndef GL_DECR_WRAP_EXT #define GL_DECR_WRAP_EXT 0x8508 #endif #ifndef GL_MODELVIEW0_MATRIX_EXT #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX #endif #ifndef GL_MODELVIEW1_MATRIX_EXT #define GL_MODELVIEW1_MATRIX_EXT 0x8506 #endif #ifndef GL_MODELVIEW0_STACK_DEPTH_EXT #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH #endif #ifndef GL_MODELVIEW1_STACK_DEPTH_EXT #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 #endif #ifndef GL_VERTEX_WEIGHTING_EXT #define GL_VERTEX_WEIGHTING_EXT 0x8509 #endif #ifndef GL_MODELVIEW0_EXT #define GL_MODELVIEW0_EXT GL_MODELVIEW #endif #ifndef GL_MODELVIEW1_EXT #define GL_MODELVIEW1_EXT 0x850A #endif #ifndef GL_CURRENT_VERTEX_WEIGHT_EXT #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B #endif #ifndef GL_VERTEX_WEIGHT_ARRAY_EXT #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C #endif #ifndef GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D #endif #ifndef GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E #endif #ifndef GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F #endif #ifndef GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 #endif #ifndef GL_NORMAL_MAP_NV #define GL_NORMAL_MAP_NV 0x8511 #endif #ifndef GL_REFLECTION_MAP_NV #define GL_REFLECTION_MAP_NV 0x8512 #endif #ifndef GL_NORMAL_MAP_EXT #define GL_NORMAL_MAP_EXT 0x8511 #endif #ifndef GL_REFLECTION_MAP_EXT #define GL_REFLECTION_MAP_EXT 0x8512 #endif #ifndef GL_TEXTURE_CUBE_MAP_EXT #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 #endif #ifndef GL_TEXTURE_BINDING_CUBE_MAP_EXT #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 #endif #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 #endif #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 #endif #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 #endif #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 #endif #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 #endif #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A #endif #ifndef GL_PROXY_TEXTURE_CUBE_MAP_EXT #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B #endif #ifndef GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C #endif #ifndef GL_NORMAL_MAP_ARB #define GL_NORMAL_MAP_ARB 0x8511 #endif #ifndef GL_REFLECTION_MAP_ARB #define GL_REFLECTION_MAP_ARB 0x8512 #endif #ifndef GL_TEXTURE_CUBE_MAP_ARB #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #endif #ifndef GL_TEXTURE_BINDING_CUBE_MAP_ARB #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #endif #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #endif #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #endif #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #endif #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #endif #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #endif #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #endif #ifndef GL_PROXY_TEXTURE_CUBE_MAP_ARB #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #endif #ifndef GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #endif #ifndef GL_VERTEX_ARRAY_RANGE_NV #define GL_VERTEX_ARRAY_RANGE_NV 0x851D #endif #ifndef GL_VERTEX_ARRAY_RANGE_LENGTH_NV #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #endif #ifndef GL_VERTEX_ARRAY_RANGE_VALID_NV #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #endif #ifndef GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #endif #ifndef GL_VERTEX_ARRAY_RANGE_POINTER_NV #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 #endif #ifndef GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 #endif #ifndef GL_REGISTER_COMBINERS_NV #define GL_REGISTER_COMBINERS_NV 0x8522 #endif #ifndef GL_COMBINER0_NV #define GL_COMBINER0_NV 0x8550 #endif #ifndef GL_COMBINER1_NV #define GL_COMBINER1_NV 0x8551 #endif #ifndef GL_COMBINER2_NV #define GL_COMBINER2_NV 0x8552 #endif #ifndef GL_COMBINER3_NV #define GL_COMBINER3_NV 0x8553 #endif #ifndef GL_COMBINER4_NV #define GL_COMBINER4_NV 0x8554 #endif #ifndef GL_COMBINER5_NV #define GL_COMBINER5_NV 0x8555 #endif #ifndef GL_COMBINER6_NV #define GL_COMBINER6_NV 0x8556 #endif #ifndef GL_COMBINER7_NV #define GL_COMBINER7_NV 0x8557 #endif #ifndef GL_VARIABLE_A_NV #define GL_VARIABLE_A_NV 0x8523 #endif #ifndef GL_VARIABLE_B_NV #define GL_VARIABLE_B_NV 0x8524 #endif #ifndef GL_VARIABLE_C_NV #define GL_VARIABLE_C_NV 0x8525 #endif #ifndef GL_VARIABLE_D_NV #define GL_VARIABLE_D_NV 0x8526 #endif #ifndef GL_VARIABLE_E_NV #define GL_VARIABLE_E_NV 0x8527 #endif #ifndef GL_VARIABLE_F_NV #define GL_VARIABLE_F_NV 0x8528 #endif #ifndef GL_VARIABLE_G_NV #define GL_VARIABLE_G_NV 0x8529 #endif #ifndef GL_CONSTANT_COLOR0_NV #define GL_CONSTANT_COLOR0_NV 0x852A #endif #ifndef GL_CONSTANT_COLOR1_NV #define GL_CONSTANT_COLOR1_NV 0x852B #endif #ifndef GL_PRIMARY_COLOR_NV #define GL_PRIMARY_COLOR_NV 0x852C #endif #ifndef GL_SECONDARY_COLOR_NV #define GL_SECONDARY_COLOR_NV 0x852D #endif #ifndef GL_SPARE0_NV #define GL_SPARE0_NV 0x852E #endif #ifndef GL_SPARE1_NV #define GL_SPARE1_NV 0x852F #endif #ifndef GL_UNSIGNED_IDENTITY_NV #define GL_UNSIGNED_IDENTITY_NV 0x8536 #endif #ifndef GL_UNSIGNED_INVERT_NV #define GL_UNSIGNED_INVERT_NV 0x8537 #endif #ifndef GL_EXPAND_NORMAL_NV #define GL_EXPAND_NORMAL_NV 0x8538 #endif #ifndef GL_EXPAND_NEGATE_NV #define GL_EXPAND_NEGATE_NV 0x8539 #endif #ifndef GL_HALF_BIAS_NORMAL_NV #define GL_HALF_BIAS_NORMAL_NV 0x853A #endif #ifndef GL_HALF_BIAS_NEGATE_NV #define GL_HALF_BIAS_NEGATE_NV 0x853B #endif #ifndef GL_SIGNED_IDENTITY_NV #define GL_SIGNED_IDENTITY_NV 0x853C #endif #ifndef GL_SIGNED_NEGATE_NV #define GL_SIGNED_NEGATE_NV 0x853D #endif #ifndef GL_E_TIMES_F_NV #define GL_E_TIMES_F_NV 0x8531 #endif #ifndef GL_SPARE0_PLUS_SECONDARY_COLOR_NV #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #endif #ifndef GL_SCALE_BY_TWO_NV #define GL_SCALE_BY_TWO_NV 0x853E #endif #ifndef GL_SCALE_BY_FOUR_NV #define GL_SCALE_BY_FOUR_NV 0x853F #endif #ifndef GL_SCALE_BY_ONE_HALF_NV #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #endif #ifndef GL_BIAS_BY_NEGATIVE_ONE_HALF_NV #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #endif #ifndef GL_DISCARD_NV #define GL_DISCARD_NV 0x8530 #endif #ifndef GL_COMBINER_INPUT_NV #define GL_COMBINER_INPUT_NV 0x8542 #endif #ifndef GL_COMBINER_MAPPING_NV #define GL_COMBINER_MAPPING_NV 0x8543 #endif #ifndef GL_COMBINER_COMPONENT_USAGE_NV #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #endif #ifndef GL_COMBINER_AB_DOT_PRODUCT_NV #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #endif #ifndef GL_COMBINER_CD_DOT_PRODUCT_NV #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #endif #ifndef GL_COMBINER_MUX_SUM_NV #define GL_COMBINER_MUX_SUM_NV 0x8547 #endif #ifndef GL_COMBINER_SCALE_NV #define GL_COMBINER_SCALE_NV 0x8548 #endif #ifndef GL_COMBINER_BIAS_NV #define GL_COMBINER_BIAS_NV 0x8549 #endif #ifndef GL_COMBINER_AB_OUTPUT_NV #define GL_COMBINER_AB_OUTPUT_NV 0x854A #endif #ifndef GL_COMBINER_CD_OUTPUT_NV #define GL_COMBINER_CD_OUTPUT_NV 0x854B #endif #ifndef GL_COMBINER_SUM_OUTPUT_NV #define GL_COMBINER_SUM_OUTPUT_NV 0x854C #endif #ifndef GL_MAX_GENERAL_COMBINERS_NV #define GL_MAX_GENERAL_COMBINERS_NV 0x854D #endif #ifndef GL_NUM_GENERAL_COMBINERS_NV #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #endif #ifndef GL_COLOR_SUM_CLAMP_NV #define GL_COLOR_SUM_CLAMP_NV 0x854F #endif #ifndef GL_FOG_DISTANCE_MODE_NV #define GL_FOG_DISTANCE_MODE_NV 0x855A #endif #ifndef GL_EYE_RADIAL_NV #define GL_EYE_RADIAL_NV 0x855B #endif #ifndef GL_EYE_PLANE_ABSOLUTE_NV #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C #endif #ifndef GL_FRAGMENT_PROGRAM_NV #define GL_FRAGMENT_PROGRAM_NV 0x8870 #endif #ifndef GL_MAX_TEXTURE_COORDS_NV #define GL_MAX_TEXTURE_COORDS_NV 0x8871 #endif #ifndef GL_MAX_TEXTURE_IMAGE_UNITS_NV #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 #endif #ifndef GL_EMBOSS_LIGHT_NV #define GL_EMBOSS_LIGHT_NV 0x855D #endif #ifndef GL_EMBOSS_CONSTANT_NV #define GL_EMBOSS_CONSTANT_NV 0x855E #endif #ifndef GL_EMBOSS_MAP_NV #define GL_EMBOSS_MAP_NV 0x855F #endif #ifndef GL_MAX_SHININESS_NV #define GL_MAX_SHININESS_NV 0x8504 #endif #ifndef GL_MAX_SPOT_EXPONENT_NV #define GL_MAX_SPOT_EXPONENT_NV 0x8505 #endif #ifndef GL_COMBINE_ARB #define GL_COMBINE_ARB 0x8570 #endif #ifndef GL_COMBINE_RGB_ARB #define GL_COMBINE_RGB_ARB 0x8571 #endif #ifndef GL_COMBINE_ALPHA_ARB #define GL_COMBINE_ALPHA_ARB 0x8572 #endif #ifndef GL_RGB_SCALE_ARB #define GL_RGB_SCALE_ARB 0x8573 #endif #ifndef GL_ADD_SIGNED_ARB #define GL_ADD_SIGNED_ARB 0x8574 #endif #ifndef GL_INTERPOLATE_ARB #define GL_INTERPOLATE_ARB 0x8575 #endif #ifndef GL_CONSTANT_ARB #define GL_CONSTANT_ARB 0x8576 #endif #ifndef GL_PRIMARY_COLOR_ARB #define GL_PRIMARY_COLOR_ARB 0x8577 #endif #ifndef GL_PREVIOUS_ARB #define GL_PREVIOUS_ARB 0x8578 #endif #ifndef GL_SOURCE0_RGB_ARB #define GL_SOURCE0_RGB_ARB 0x8580 #endif #ifndef GL_SOURCE1_RGB_ARB #define GL_SOURCE1_RGB_ARB 0x8581 #endif #ifndef GL_SOURCE2_RGB_ARB #define GL_SOURCE2_RGB_ARB 0x8582 #endif #ifndef GL_SOURCE0_ALPHA_ARB #define GL_SOURCE0_ALPHA_ARB 0x8588 #endif #ifndef GL_SOURCE1_ALPHA_ARB #define GL_SOURCE1_ALPHA_ARB 0x8589 #endif #ifndef GL_SOURCE2_ALPHA_ARB #define GL_SOURCE2_ALPHA_ARB 0x858A #endif #ifndef GL_OPERAND0_RGB_ARB #define GL_OPERAND0_RGB_ARB 0x8590 #endif #ifndef GL_OPERAND1_RGB_ARB #define GL_OPERAND1_RGB_ARB 0x8591 #endif #ifndef GL_OPERAND2_RGB_ARB #define GL_OPERAND2_RGB_ARB 0x8592 #endif #ifndef GL_OPERAND0_ALPHA_ARB #define GL_OPERAND0_ALPHA_ARB 0x8598 #endif #ifndef GL_OPERAND1_ALPHA_ARB #define GL_OPERAND1_ALPHA_ARB 0x8599 #endif #ifndef GL_OPERAND2_ALPHA_ARB #define GL_OPERAND2_ALPHA_ARB 0x859A #endif #ifndef GL_SUBTRACT_ARB #define GL_SUBTRACT_ARB 0x84E7 #endif #ifndef GL_COMBINE_EXT #define GL_COMBINE_EXT 0x8570 #endif #ifndef GL_COMBINE_RGB_EXT #define GL_COMBINE_RGB_EXT 0x8571 #endif #ifndef GL_COMBINE_ALPHA_EXT #define GL_COMBINE_ALPHA_EXT 0x8572 #endif #ifndef GL_RGB_SCALE_EXT #define GL_RGB_SCALE_EXT 0x8573 #endif #ifndef GL_ADD_SIGNED_EXT #define GL_ADD_SIGNED_EXT 0x8574 #endif #ifndef GL_INTERPOLATE_EXT #define GL_INTERPOLATE_EXT 0x8575 #endif #ifndef GL_CONSTANT_EXT #define GL_CONSTANT_EXT 0x8576 #endif #ifndef GL_PRIMARY_COLOR_EXT #define GL_PRIMARY_COLOR_EXT 0x8577 #endif #ifndef GL_PREVIOUS_EXT #define GL_PREVIOUS_EXT 0x8578 #endif #ifndef GL_SOURCE0_RGB_EXT #define GL_SOURCE0_RGB_EXT 0x8580 #endif #ifndef GL_SOURCE1_RGB_EXT #define GL_SOURCE1_RGB_EXT 0x8581 #endif #ifndef GL_SOURCE2_RGB_EXT #define GL_SOURCE2_RGB_EXT 0x8582 #endif #ifndef GL_SOURCE0_ALPHA_EXT #define GL_SOURCE0_ALPHA_EXT 0x8588 #endif #ifndef GL_SOURCE1_ALPHA_EXT #define GL_SOURCE1_ALPHA_EXT 0x8589 #endif #ifndef GL_SOURCE2_ALPHA_EXT #define GL_SOURCE2_ALPHA_EXT 0x858A #endif #ifndef GL_OPERAND0_RGB_EXT #define GL_OPERAND0_RGB_EXT 0x8590 #endif #ifndef GL_OPERAND1_RGB_EXT #define GL_OPERAND1_RGB_EXT 0x8591 #endif #ifndef GL_OPERAND2_RGB_EXT #define GL_OPERAND2_RGB_EXT 0x8592 #endif #ifndef GL_OPERAND0_ALPHA_EXT #define GL_OPERAND0_ALPHA_EXT 0x8598 #endif #ifndef GL_OPERAND1_ALPHA_EXT #define GL_OPERAND1_ALPHA_EXT 0x8599 #endif #ifndef GL_OPERAND2_ALPHA_EXT #define GL_OPERAND2_ALPHA_EXT 0x859A #endif #ifndef GL_COMBINE4_NV #define GL_COMBINE4_NV 0x8503 #endif #ifndef GL_SOURCE3_RGB_NV #define GL_SOURCE3_RGB_NV 0x8583 #endif #ifndef GL_SOURCE3_ALPHA_NV #define GL_SOURCE3_ALPHA_NV 0x858B #endif #ifndef GL_OPERAND3_RGB_NV #define GL_OPERAND3_RGB_NV 0x8593 #endif #ifndef GL_OPERAND3_ALPHA_NV #define GL_OPERAND3_ALPHA_NV 0x859B #endif #ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #endif #ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #endif #ifndef GL_MAX_TEXTURE_LOD_BIAS_EXT #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #endif #ifndef GL_TEXTURE_FILTER_CONTROL_EXT #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #endif #ifndef GL_TEXTURE_LOD_BIAS_EXT #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #endif #ifndef GL_CLAMP_TO_EDGE_EXT #define GL_CLAMP_TO_EDGE_EXT 0x812F #endif #ifndef GL_RGB_S3TC #define GL_RGB_S3TC 0x83A0 #endif #ifndef GL_RGB4_S3TC #define GL_RGB4_S3TC 0x83A1 #endif #ifndef GL_RGBA_S3TC #define GL_RGBA_S3TC 0x83A2 #endif #ifndef GL_RGBA4_S3TC #define GL_RGBA4_S3TC 0x83A3 #endif #ifndef GL_TRANSPOSE_MODELVIEW_MATRIX_ARB #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #endif #ifndef GL_TRANSPOSE_PROJECTION_MATRIX_ARB #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #endif #ifndef GL_TRANSPOSE_TEXTURE_MATRIX_ARB #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #endif #ifndef GL_TRANSPOSE_COLOR_MATRIX_ARB #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 #endif #ifndef GL_COMPRESSED_ALPHA_ARB #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #endif #ifndef GL_COMPRESSED_LUMINANCE_ARB #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #endif #ifndef GL_COMPRESSED_LUMINANCE_ALPHA_ARB #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #endif #ifndef GL_COMPRESSED_INTENSITY_ARB #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #endif #ifndef GL_COMPRESSED_RGB_ARB #define GL_COMPRESSED_RGB_ARB 0x84ED #endif #ifndef GL_COMPRESSED_RGBA_ARB #define GL_COMPRESSED_RGBA_ARB 0x84EE #endif #ifndef GL_TEXTURE_COMPRESSION_HINT_ARB #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #endif #ifndef GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #endif #ifndef GL_TEXTURE_COMPRESSED_ARB #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #endif #ifndef GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #endif #ifndef GL_COMPRESSED_TEXTURE_FORMATS_ARB #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 #endif #ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #endif #ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #endif #ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #endif #ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif #ifndef GL_ALL_COMPLETED_NV #define GL_ALL_COMPLETED_NV 0x84F2 #endif #ifndef GL_FENCE_STATUS_NV #define GL_FENCE_STATUS_NV 0x84F3 #endif #ifndef GL_FENCE_CONDITION_NV #define GL_FENCE_CONDITION_NV 0x84F4 #endif #ifndef GL_ALL_EXTENSIONS_NV #define GL_ALL_EXTENSIONS_NV 0x84FB #endif #ifndef GL_MAC_GET_PROC_ADDRESS_NV #define GL_MAC_GET_PROC_ADDRESS_NV 0x84FC #endif #ifndef GL_VERTEX_PROGRAM_NV #define GL_VERTEX_PROGRAM_NV 0x8620 #endif #ifndef GL_VERTEX_STATE_PROGRAM_NV #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #endif #ifndef GL_ATTRIB_ARRAY_SIZE_NV #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #endif #ifndef GL_ATTRIB_ARRAY_STRIDE_NV #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #endif #ifndef GL_ATTRIB_ARRAY_TYPE_NV #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #endif #ifndef GL_CURRENT_ATTRIB_NV #define GL_CURRENT_ATTRIB_NV 0x8626 #endif #ifndef GL_PROGRAM_LENGTH_NV #define GL_PROGRAM_LENGTH_NV 0x8627 #endif #ifndef GL_PROGRAM_STRING_NV #define GL_PROGRAM_STRING_NV 0x8628 #endif #ifndef GL_MODELVIEW_PROJECTION_NV #define GL_MODELVIEW_PROJECTION_NV 0x8629 #endif #ifndef GL_IDENTITY_NV #define GL_IDENTITY_NV 0x862A #endif #ifndef GL_INVERSE_NV #define GL_INVERSE_NV 0x862B #endif #ifndef GL_TRANSPOSE_NV #define GL_TRANSPOSE_NV 0x862C #endif #ifndef GL_INVERSE_TRANSPOSE_NV #define GL_INVERSE_TRANSPOSE_NV 0x862D #endif #ifndef GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #endif #ifndef GL_MAX_TRACK_MATRICES_NV #define GL_MAX_TRACK_MATRICES_NV 0x862F #endif #ifndef GL_MATRIX0_NV #define GL_MATRIX0_NV 0x8630 #endif #ifndef GL_MATRIX1_NV #define GL_MATRIX1_NV 0x8631 #endif #ifndef GL_MATRIX2_NV #define GL_MATRIX2_NV 0x8632 #endif #ifndef GL_MATRIX3_NV #define GL_MATRIX3_NV 0x8633 #endif #ifndef GL_MATRIX4_NV #define GL_MATRIX4_NV 0x8634 #endif #ifndef GL_MATRIX5_NV #define GL_MATRIX5_NV 0x8635 #endif #ifndef GL_MATRIX6_NV #define GL_MATRIX6_NV 0x8636 #endif #ifndef GL_MATRIX7_NV #define GL_MATRIX7_NV 0x8637 #endif #ifndef GL_CURRENT_MATRIX_STACK_DEPTH_NV #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #endif #ifndef GL_CURRENT_MATRIX_NV #define GL_CURRENT_MATRIX_NV 0x8641 #endif #ifndef GL_VERTEX_PROGRAM_POINT_SIZE_NV #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #endif #ifndef GL_VERTEX_PROGRAM_TWO_SIDE_NV #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #endif #ifndef GL_PROGRAM_PARAMETER_NV #define GL_PROGRAM_PARAMETER_NV 0x8644 #endif #ifndef GL_ATTRIB_ARRAY_POINTER_NV #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 #endif #ifndef GL_PROGRAM_TARGET_NV #define GL_PROGRAM_TARGET_NV 0x8646 #endif #ifndef GL_PROGRAM_RESIDENT_NV #define GL_PROGRAM_RESIDENT_NV 0x8647 #endif #ifndef GL_TRACK_MATRIX_NV #define GL_TRACK_MATRIX_NV 0x8648 #endif #ifndef GL_TRACK_MATRIX_TRANSFORM_NV #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #endif #ifndef GL_VERTEX_PROGRAM_BINDING_NV #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #endif #ifndef GL_PROGRAM_ERROR_POSITION_NV #define GL_PROGRAM_ERROR_POSITION_NV 0x864B #endif #ifndef GL_VERTEX_ATTRIB_ARRAY0_NV #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY1_NV #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY2_NV #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY3_NV #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY4_NV #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY5_NV #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY6_NV #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY7_NV #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY8_NV #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY9_NV #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #endif #ifndef GL_VERTEX_ATTRIB_ARRAY10_NV #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #endif #ifndef GL_VERTEX_ATTRIB_ARRAY11_NV #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #endif #ifndef GL_VERTEX_ATTRIB_ARRAY12_NV #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #endif #ifndef GL_VERTEX_ATTRIB_ARRAY13_NV #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #endif #ifndef GL_VERTEX_ATTRIB_ARRAY14_NV #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #endif #ifndef GL_VERTEX_ATTRIB_ARRAY15_NV #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #endif #ifndef GL_MAP1_VERTEX_ATTRIB0_4_NV #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #endif #ifndef GL_MAP1_VERTEX_ATTRIB1_4_NV #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #endif #ifndef GL_MAP1_VERTEX_ATTRIB2_4_NV #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #endif #ifndef GL_MAP1_VERTEX_ATTRIB3_4_NV #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #endif #ifndef GL_MAP1_VERTEX_ATTRIB4_4_NV #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #endif #ifndef GL_MAP1_VERTEX_ATTRIB5_4_NV #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #endif #ifndef GL_MAP1_VERTEX_ATTRIB6_4_NV #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #endif #ifndef GL_MAP1_VERTEX_ATTRIB7_4_NV #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #endif #ifndef GL_MAP1_VERTEX_ATTRIB8_4_NV #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #endif #ifndef GL_MAP1_VERTEX_ATTRIB9_4_NV #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #endif #ifndef GL_MAP1_VERTEX_ATTRIB10_4_NV #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #endif #ifndef GL_MAP1_VERTEX_ATTRIB11_4_NV #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #endif #ifndef GL_MAP1_VERTEX_ATTRIB12_4_NV #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #endif #ifndef GL_MAP1_VERTEX_ATTRIB13_4_NV #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #endif #ifndef GL_MAP1_VERTEX_ATTRIB14_4_NV #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #endif #ifndef GL_MAP1_VERTEX_ATTRIB15_4_NV #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #endif #ifndef GL_MAP2_VERTEX_ATTRIB0_4_NV #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #endif #ifndef GL_MAP2_VERTEX_ATTRIB1_4_NV #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #endif #ifndef GL_MAP2_VERTEX_ATTRIB2_4_NV #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #endif #ifndef GL_MAP2_VERTEX_ATTRIB3_4_NV #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #endif #ifndef GL_MAP2_VERTEX_ATTRIB4_4_NV #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #endif #ifndef GL_MAP2_VERTEX_ATTRIB5_4_NV #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #endif #ifndef GL_MAP2_VERTEX_ATTRIB6_4_NV #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #endif #ifndef GL_MAP2_VERTEX_ATTRIB7_4_NV #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #endif #ifndef GL_MAP2_VERTEX_ATTRIB8_4_NV #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #endif #ifndef GL_MAP2_VERTEX_ATTRIB9_4_NV #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #endif #ifndef GL_MAP2_VERTEX_ATTRIB10_4_NV #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #endif #ifndef GL_MAP2_VERTEX_ATTRIB11_4_NV #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #endif #ifndef GL_MAP2_VERTEX_ATTRIB12_4_NV #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #endif #ifndef GL_MAP2_VERTEX_ATTRIB13_4_NV #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #endif #ifndef GL_MAP2_VERTEX_ATTRIB14_4_NV #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #endif #ifndef GL_MAP2_VERTEX_ATTRIB15_4_NV #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F #endif #ifndef GL_EVAL_2D_NV #define GL_EVAL_2D_NV 0x86C0 #endif #ifndef GL_EVAL_TRIANGULAR_2D_NV #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 #endif #ifndef GL_MAP_TESSELLATION_NV #define GL_MAP_TESSELLATION_NV 0x86C2 #endif #ifndef GL_MAP_ATTRIB_U_ORDER_NV #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 #endif #ifndef GL_MAP_ATTRIB_V_ORDER_NV #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 #endif #ifndef GL_EVAL_FRACTIONAL_TESSELLATION_NV #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 #endif #ifndef GL_EVAL_VERTEX_ATTRIB0_NV #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 #endif #ifndef GL_EVAL_VERTEX_ATTRIB1_NV #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 #endif #ifndef GL_EVAL_VERTEX_ATTRIB2_NV #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 #endif #ifndef GL_EVAL_VERTEX_ATTRIB3_NV #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 #endif #ifndef GL_EVAL_VERTEX_ATTRIB4_NV #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA #endif #ifndef GL_EVAL_VERTEX_ATTRIB5_NV #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB #endif #ifndef GL_EVAL_VERTEX_ATTRIB6_NV #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC #endif #ifndef GL_EVAL_VERTEX_ATTRIB7_NV #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD #endif #ifndef GL_EVAL_VERTEX_ATTRIB8_NV #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE #endif #ifndef GL_EVAL_VERTEX_ATTRIB9_NV #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF #endif #ifndef GL_EVAL_VERTEX_ATTRIB10_NV #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 #endif #ifndef GL_EVAL_VERTEX_ATTRIB11_NV #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 #endif #ifndef GL_EVAL_VERTEX_ATTRIB12_NV #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 #endif #ifndef GL_EVAL_VERTEX_ATTRIB13_NV #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 #endif #ifndef GL_EVAL_VERTEX_ATTRIB14_NV #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 #endif #ifndef GL_EVAL_VERTEX_ATTRIB15_NV #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 #endif #ifndef GL_MAX_MAP_TESSELLATION_NV #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 #endif #ifndef GL_MAX_RATIONAL_EVAL_ORDER_NV #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 #endif #ifndef GL_OFFSET_TEXTURE_RECTANGLE_NV #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C #endif #ifndef GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D #endif #ifndef GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E #endif #ifndef GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #endif #ifndef GL_UNSIGNED_INT_S8_S8_8_8_NV #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #endif #ifndef GL_UNSIGNED_INT_8_8_S8_S8_REV_NV #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #endif #ifndef GL_DSDT_MAG_INTENSITY_NV #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #endif #ifndef GL_SHADER_CONSISTENT_NV #define GL_SHADER_CONSISTENT_NV 0x86DD #endif #ifndef GL_TEXTURE_SHADER_NV #define GL_TEXTURE_SHADER_NV 0x86DE #endif #ifndef GL_SHADER_OPERATION_NV #define GL_SHADER_OPERATION_NV 0x86DF #endif #ifndef GL_CULL_MODES_NV #define GL_CULL_MODES_NV 0x86E0 #endif #ifndef GL_OFFSET_TEXTURE_MATRIX_NV #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 #endif #ifndef GL_OFFSET_TEXTURE_SCALE_NV #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 #endif #ifndef GL_OFFSET_TEXTURE_BIAS_NV #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 #endif #ifndef GL_OFFSET_TEXTURE_2D_MATRIX_NV #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV #endif #ifndef GL_OFFSET_TEXTURE_2D_SCALE_NV #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV #endif #ifndef GL_OFFSET_TEXTURE_2D_BIAS_NV #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV #endif #ifndef GL_PREVIOUS_TEXTURE_INPUT_NV #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #endif #ifndef GL_CONST_EYE_NV #define GL_CONST_EYE_NV 0x86E5 #endif #ifndef GL_PASS_THROUGH_NV #define GL_PASS_THROUGH_NV 0x86E6 #endif #ifndef GL_CULL_FRAGMENT_NV #define GL_CULL_FRAGMENT_NV 0x86E7 #endif #ifndef GL_OFFSET_TEXTURE_2D_NV #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 #endif #ifndef GL_DEPENDENT_AR_TEXTURE_2D_NV #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #endif #ifndef GL_DEPENDENT_GB_TEXTURE_2D_NV #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #endif #ifndef GL_DOT_PRODUCT_NV #define GL_DOT_PRODUCT_NV 0x86EC #endif #ifndef GL_DOT_PRODUCT_DEPTH_REPLACE_NV #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #endif #ifndef GL_DOT_PRODUCT_TEXTURE_2D_NV #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #endif #ifndef GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #endif #ifndef GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #endif #ifndef GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #endif #ifndef GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #endif #ifndef GL_HILO_NV #define GL_HILO_NV 0x86F4 #endif #ifndef GL_DSDT_NV #define GL_DSDT_NV 0x86F5 #endif #ifndef GL_DSDT_MAG_NV #define GL_DSDT_MAG_NV 0x86F6 #endif #ifndef GL_DSDT_MAG_VIB_NV #define GL_DSDT_MAG_VIB_NV 0x86F7 #endif #ifndef GL_HILO16_NV #define GL_HILO16_NV 0x86F8 #endif #ifndef GL_SIGNED_HILO_NV #define GL_SIGNED_HILO_NV 0x86F9 #endif #ifndef GL_SIGNED_HILO16_NV #define GL_SIGNED_HILO16_NV 0x86FA #endif #ifndef GL_SIGNED_RGBA_NV #define GL_SIGNED_RGBA_NV 0x86FB #endif #ifndef GL_SIGNED_RGBA8_NV #define GL_SIGNED_RGBA8_NV 0x86FC #endif #ifndef GL_SIGNED_RGB_NV #define GL_SIGNED_RGB_NV 0x86FE #endif #ifndef GL_SIGNED_RGB8_NV #define GL_SIGNED_RGB8_NV 0x86FF #endif #ifndef GL_SIGNED_LUMINANCE_NV #define GL_SIGNED_LUMINANCE_NV 0x8701 #endif #ifndef GL_SIGNED_LUMINANCE8_NV #define GL_SIGNED_LUMINANCE8_NV 0x8702 #endif #ifndef GL_SIGNED_LUMINANCE_ALPHA_NV #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #endif #ifndef GL_SIGNED_LUMINANCE8_ALPHA8_NV #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #endif #ifndef GL_SIGNED_ALPHA_NV #define GL_SIGNED_ALPHA_NV 0x8705 #endif #ifndef GL_SIGNED_ALPHA8_NV #define GL_SIGNED_ALPHA8_NV 0x8706 #endif #ifndef GL_SIGNED_INTENSITY_NV #define GL_SIGNED_INTENSITY_NV 0x8707 #endif #ifndef GL_SIGNED_INTENSITY8_NV #define GL_SIGNED_INTENSITY8_NV 0x8708 #endif #ifndef GL_DSDT8_NV #define GL_DSDT8_NV 0x8709 #endif #ifndef GL_DSDT8_MAG8_NV #define GL_DSDT8_MAG8_NV 0x870A #endif #ifndef GL_DSDT8_MAG8_INTENSITY8_NV #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #endif #ifndef GL_SIGNED_RGB_UNSIGNED_ALPHA_NV #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #endif #ifndef GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #endif #ifndef GL_HI_SCALE_NV #define GL_HI_SCALE_NV 0x870E #endif #ifndef GL_LO_SCALE_NV #define GL_LO_SCALE_NV 0x870F #endif #ifndef GL_DS_SCALE_NV #define GL_DS_SCALE_NV 0x8710 #endif #ifndef GL_DT_SCALE_NV #define GL_DT_SCALE_NV 0x8711 #endif #ifndef GL_MAGNITUDE_SCALE_NV #define GL_MAGNITUDE_SCALE_NV 0x8712 #endif #ifndef GL_VIBRANCE_SCALE_NV #define GL_VIBRANCE_SCALE_NV 0x8713 #endif #ifndef GL_HI_BIAS_NV #define GL_HI_BIAS_NV 0x8714 #endif #ifndef GL_LO_BIAS_NV #define GL_LO_BIAS_NV 0x8715 #endif #ifndef GL_DS_BIAS_NV #define GL_DS_BIAS_NV 0x8716 #endif #ifndef GL_DT_BIAS_NV #define GL_DT_BIAS_NV 0x8717 #endif #ifndef GL_MAGNITUDE_BIAS_NV #define GL_MAGNITUDE_BIAS_NV 0x8718 #endif #ifndef GL_VIBRANCE_BIAS_NV #define GL_VIBRANCE_BIAS_NV 0x8719 #endif #ifndef GL_TEXTURE_BORDER_VALUES_NV #define GL_TEXTURE_BORDER_VALUES_NV 0x871A #endif #ifndef GL_TEXTURE_HI_SIZE_NV #define GL_TEXTURE_HI_SIZE_NV 0x871B #endif #ifndef GL_TEXTURE_LO_SIZE_NV #define GL_TEXTURE_LO_SIZE_NV 0x871C #endif #ifndef GL_TEXTURE_DS_SIZE_NV #define GL_TEXTURE_DS_SIZE_NV 0x871D #endif #ifndef GL_TEXTURE_DT_SIZE_NV #define GL_TEXTURE_DT_SIZE_NV 0x871E #endif #ifndef GL_TEXTURE_MAG_SIZE_NV #define GL_TEXTURE_MAG_SIZE_NV 0x871F #endif #ifndef GL_DOT_PRODUCT_TEXTURE_3D_NV #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #endif #ifndef GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 #endif #ifndef GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 #endif #ifndef GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 #endif #ifndef GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 #endif #ifndef GL_OFFSET_HILO_TEXTURE_2D_NV #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 #endif #ifndef GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 #endif #ifndef GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 #endif #ifndef GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 #endif #ifndef GL_DEPENDENT_HILO_TEXTURE_2D_NV #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 #endif #ifndef GL_DEPENDENT_RGB_TEXTURE_3D_NV #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 #endif #ifndef GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A #endif #ifndef GL_DOT_PRODUCT_PASS_THROUGH_NV #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B #endif #ifndef GL_DOT_PRODUCT_TEXTURE_1D_NV #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C #endif #ifndef GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D #endif #ifndef GL_HILO8_NV #define GL_HILO8_NV 0x885E #endif #ifndef GL_SIGNED_HILO8_NV #define GL_SIGNED_HILO8_NV 0x885F #endif #ifndef GL_FORCE_BLUE_TO_ONE_NV #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 #endif #ifndef GL_PER_STAGE_CONSTANTS_NV #define GL_PER_STAGE_CONSTANTS_NV 0x8535 #endif #ifndef GL_MIRRORED_REPEAT_IBM #define GL_MIRRORED_REPEAT_IBM 0x8370 #endif #ifndef GL_DOT3_RGB_ARB #define GL_DOT3_RGB_ARB 0x86AE #endif #ifndef GL_DOT3_RGBA_ARB #define GL_DOT3_RGBA_ARB 0x86AF #endif #ifndef GL_DOT3_RGB_EXT #define GL_DOT3_RGB_EXT 0x8740 #endif #ifndef GL_DOT3_RGBA_EXT #define GL_DOT3_RGBA_EXT 0x8741 #endif #ifndef GL_TRANSFORM_HINT_APPLE #define GL_TRANSFORM_HINT_APPLE 0x85B1 #endif #ifndef GL_CLAMP_TO_BORDER_ARB #define GL_CLAMP_TO_BORDER_ARB 0x812D #endif #ifndef GL_TEXTURE_RECTANGLE_NV #define GL_TEXTURE_RECTANGLE_NV 0x84F5 #endif #ifndef GL_TEXTURE_BINDING_RECTANGLE_NV #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 #endif #ifndef GL_PROXY_TEXTURE_RECTANGLE_NV #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 #endif #ifndef GL_MAX_RECTANGLE_TEXTURE_SIZE_NV #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 #endif #ifndef GL_TEXTURE_COMPARE_SGIX #define GL_TEXTURE_COMPARE_SGIX 0x819A #endif #ifndef GL_TEXTURE_COMPARE_OPERATOR_SGIX #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B #endif #ifndef GL_TEXTURE_LEQUAL_R_SGIX #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C #endif #ifndef GL_TEXTURE_GEQUAL_R_SGIX #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D #endif #ifndef GL_DEPTH_COMPONENT16_SGIX #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 #endif #ifndef GL_DEPTH_COMPONENT24_SGIX #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 #endif #ifndef GL_DEPTH_COMPONENT32_SGIX #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 #endif #ifndef GL_MULTISAMPLE_ARB #define GL_MULTISAMPLE_ARB 0x809D #endif #ifndef GL_SAMPLE_ALPHA_TO_COVERAGE_ARB #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #endif #ifndef GL_SAMPLE_ALPHA_TO_ONE_ARB #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #endif #ifndef GL_SAMPLE_COVERAGE_ARB #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #endif #ifndef GL_SAMPLE_BUFFERS_ARB #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #endif #ifndef GL_SAMPLES_ARB #define GL_SAMPLES_ARB 0x80A9 #endif #ifndef GL_SAMPLE_COVERAGE_VALUE_ARB #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #endif #ifndef GL_SAMPLE_COVERAGE_INVERT_ARB #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #endif #ifndef GL_MULTISAMPLE_BIT_ARB #define GL_MULTISAMPLE_BIT_ARB 0x20000000 #endif #ifndef GL_MULTISAMPLE_FILTER_HINT_NV #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 #endif #ifndef GL_DEPTH_STENCIL_NV #define GL_DEPTH_STENCIL_NV 0x84F9 #endif #ifndef GL_UNSIGNED_INT_24_8_NV #define GL_UNSIGNED_INT_24_8_NV 0x84FA #endif #ifndef GL_MAX_ELEMENTS_VERTICES_EXT #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 #endif #ifndef GL_MAX_ELEMENTS_INDICES_EXT #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 #endif #ifndef GL_GENERATE_MIPMAP_SGIS #define GL_GENERATE_MIPMAP_SGIS 0x8191 #endif #ifndef GL_GENERATE_MIPMAP_HINT_SGIS #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #endif #ifndef GL_WRITE_PIXEL_DATA_RANGE_NV #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x6001 #endif #ifndef GL_READ_PIXEL_DATA_RANGE_NV #define GL_READ_PIXEL_DATA_RANGE_NV 0x6002 #endif #ifndef GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x6003 #endif #ifndef GL_READ_PIXEL_DATA_RANGE_LENGTH_NV #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x6004 #endif #ifndef GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x6005 #endif #ifndef GL_READ_PIXEL_DATA_RANGE_POINTER_NV #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x6006 #endif #ifndef GL_UNSIGNED_INT_S10_S11_S11_REV_NV #define GL_UNSIGNED_INT_S10_S11_S11_REV_NV 0x886B #endif #ifndef GL_HALF_FLOAT_NV #define GL_HALF_FLOAT_NV 0x886C #endif #ifndef GL_DEPTH_STENCIL_TO_RGBA_NV #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E #endif #ifndef GL_DEPTH_STENCIL_TO_BGRA_NV #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F #endif #ifndef GL_OCCLUSION_TEST_HP #define GL_OCCLUSION_TEST_HP 0x8165 #endif #ifndef GL_OCCLUSION_TEST_RESULT_HP #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 #endif #ifndef GL_PIXEL_COUNTER_BITS_NV #define GL_PIXEL_COUNTER_BITS_NV 0x8864 #endif #ifndef GL_CURRENT_OCCLUSION_QUERY_ID_NV #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 #endif #ifndef GL_PIXEL_COUNT_NV #define GL_PIXEL_COUNT_NV 0x8866 #endif #ifndef GL_PIXEL_COUNT_AVAILABLE_NV #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 #endif #ifndef GL_POINT_SPRITE_NV #define GL_POINT_SPRITE_NV 0x8861 #endif #ifndef GL_COORD_REPLACE_NV #define GL_COORD_REPLACE_NV 0x8862 #endif #ifndef GL_POINT_SPRITE_R_MODE_NV #define GL_POINT_SPRITE_R_MODE_NV 0x8863 #endif #ifndef GL_TBUFFER_WRITE_MASK_3DFX #define GL_TBUFFER_WRITE_MASK_3DFX 0x86D8 #endif #ifndef GL_DEPTH_CLAMP_NV #define GL_DEPTH_CLAMP_NV 0x864F #endif extern void (* _glActiveTexture )(GLenum texture); #define glActiveTexture _glActiveTexture extern void (* _glActiveTextureARB )(GLenum texture); #define glActiveTextureARB _glActiveTextureARB extern void (* _glAddSwapHintRectWIN )(GLint x, GLint y, GLsizei width, GLsizei height); #define glAddSwapHintRectWIN _glAddSwapHintRectWIN extern GLboolean (* _glAreProgramsResidentNV )(GLsizei n, const GLuint *programs, GLboolean *residences); #define glAreProgramsResidentNV _glAreProgramsResidentNV extern GLboolean (* _glAreTexturesResidentEXT )(GLsizei n, const GLuint *textures, GLboolean *residences); #define glAreTexturesResidentEXT _glAreTexturesResidentEXT extern void (* _glArrayElementEXT )(GLint i); #define glArrayElementEXT _glArrayElementEXT extern void (* _glBeginOcclusionQueryNV )(GLuint id); #define glBeginOcclusionQueryNV _glBeginOcclusionQueryNV extern void (* _glBindProgramNV )(GLenum target, GLuint id); #define glBindProgramNV _glBindProgramNV extern void (* _glBindTextureEXT )(GLenum target, GLuint texture); #define glBindTextureEXT _glBindTextureEXT extern void (* _glBlendColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); #define glBlendColor _glBlendColor extern void (* _glBlendColorEXT )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); #define glBlendColorEXT _glBlendColorEXT extern void (* _glBlendEquation )(GLenum mode); #define glBlendEquation _glBlendEquation extern void (* _glBlendEquationEXT )(GLenum mode); #define glBlendEquationEXT _glBlendEquationEXT extern void (* _glClientActiveTexture )(GLenum texture); #define glClientActiveTexture _glClientActiveTexture extern void (* _glClientActiveTextureARB )(GLenum texture); #define glClientActiveTextureARB _glClientActiveTextureARB extern void (* _glColorPointerEXT )(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); #define glColorPointerEXT _glColorPointerEXT extern void (* _glColorSubTable )(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); #define glColorSubTable _glColorSubTable extern void (* _glColorSubTableEXT )(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table); #define glColorSubTableEXT _glColorSubTableEXT extern void (* _glColorTable )(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); #define glColorTable _glColorTable extern void (* _glColorTableEXT )(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); #define glColorTableEXT _glColorTableEXT extern void (* _glColorTableParameterfv )(GLenum target, GLenum pname, const GLfloat *params); #define glColorTableParameterfv _glColorTableParameterfv extern void (* _glColorTableParameteriv )(GLenum target, GLenum pname, const GLint *params); #define glColorTableParameteriv _glColorTableParameteriv extern void (* _glCombinerInputNV )(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); #define glCombinerInputNV _glCombinerInputNV extern void (* _glCombinerOutputNV )(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); #define glCombinerOutputNV _glCombinerOutputNV extern void (* _glCombinerParameterfNV )(GLenum pname, GLfloat param); #define glCombinerParameterfNV _glCombinerParameterfNV extern void (* _glCombinerParameterfvNV )(GLenum pname, const GLfloat *params); #define glCombinerParameterfvNV _glCombinerParameterfvNV extern void (* _glCombinerParameteriNV )(GLenum pname, GLint param); #define glCombinerParameteriNV _glCombinerParameteriNV extern void (* _glCombinerParameterivNV )(GLenum pname, const GLint *params); #define glCombinerParameterivNV _glCombinerParameterivNV extern void (* _glCombinerStageParameterfvNV )(GLenum stage, GLenum pname, const GLfloat *params); #define glCombinerStageParameterfvNV _glCombinerStageParameterfvNV extern void (* _glCompressedTexImage1D )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); #define glCompressedTexImage1D _glCompressedTexImage1D extern void (* _glCompressedTexImage1DARB )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); #define glCompressedTexImage1DARB _glCompressedTexImage1DARB extern void (* _glCompressedTexImage2D )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); #define glCompressedTexImage2D _glCompressedTexImage2D extern void (* _glCompressedTexImage2DARB )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); #define glCompressedTexImage2DARB _glCompressedTexImage2DARB extern void (* _glCompressedTexImage3D )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); #define glCompressedTexImage3D _glCompressedTexImage3D extern void (* _glCompressedTexImage3DARB )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); #define glCompressedTexImage3DARB _glCompressedTexImage3DARB extern void (* _glCompressedTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); #define glCompressedTexSubImage1D _glCompressedTexSubImage1D extern void (* _glCompressedTexSubImage1DARB )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); #define glCompressedTexSubImage1DARB _glCompressedTexSubImage1DARB extern void (* _glCompressedTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); #define glCompressedTexSubImage2D _glCompressedTexSubImage2D extern void (* _glCompressedTexSubImage2DARB )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); #define glCompressedTexSubImage2DARB _glCompressedTexSubImage2DARB extern void (* _glCompressedTexSubImage3D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); #define glCompressedTexSubImage3D _glCompressedTexSubImage3D extern void (* _glCompressedTexSubImage3DARB )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); #define glCompressedTexSubImage3DARB _glCompressedTexSubImage3DARB extern void (* _glConvolutionFilter1D )(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); #define glConvolutionFilter1D _glConvolutionFilter1D extern void (* _glConvolutionFilter2D )(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); #define glConvolutionFilter2D _glConvolutionFilter2D extern void (* _glConvolutionParameterf )(GLenum target, GLenum pname, GLfloat params); #define glConvolutionParameterf _glConvolutionParameterf extern void (* _glConvolutionParameterfv )(GLenum target, GLenum pname, const GLfloat *params); #define glConvolutionParameterfv _glConvolutionParameterfv extern void (* _glConvolutionParameteri )(GLenum target, GLenum pname, GLint params); #define glConvolutionParameteri _glConvolutionParameteri extern void (* _glConvolutionParameteriv )(GLenum target, GLenum pname, const GLint *params); #define glConvolutionParameteriv _glConvolutionParameteriv extern void (* _glCopyColorSubTable )(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); #define glCopyColorSubTable _glCopyColorSubTable extern void (* _glCopyColorTable )(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); #define glCopyColorTable _glCopyColorTable extern void (* _glCopyConvolutionFilter1D )(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); #define glCopyConvolutionFilter1D _glCopyConvolutionFilter1D extern void (* _glCopyConvolutionFilter2D )(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); #define glCopyConvolutionFilter2D _glCopyConvolutionFilter2D extern void (* _glCopyTexSubImage3D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #define glCopyTexSubImage3D _glCopyTexSubImage3D extern void (* _glCopyTexSubImage3DEXT )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #define glCopyTexSubImage3DEXT _glCopyTexSubImage3DEXT extern void (* _glDeleteFencesNV )(GLsizei n, const GLuint *fences); #define glDeleteFencesNV _glDeleteFencesNV extern void (* _glDeleteOcclusionQueriesNV )(GLsizei n, const GLuint *ids); #define glDeleteOcclusionQueriesNV _glDeleteOcclusionQueriesNV extern void (* _glDeleteProgramsNV )(GLsizei n, const GLuint *programs); #define glDeleteProgramsNV _glDeleteProgramsNV extern void (* _glDeleteTexturesEXT )(GLsizei n, const GLuint *textures); #define glDeleteTexturesEXT _glDeleteTexturesEXT extern void (* _glDrawArraysEXT )(GLenum mode, GLint first, GLsizei count); #define glDrawArraysEXT _glDrawArraysEXT extern void (* _glDrawMeshNV )(GLenum mode, GLsizei count, GLenum type, GLsizei stride, const GLvoid *indicesTexCoord, const GLvoid *indicesNormal, const GLvoid *indicesVertex); #define glDrawMeshNV _glDrawMeshNV extern void (* _glDrawRangeElements )(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); #define glDrawRangeElements _glDrawRangeElements extern void (* _glDrawRangeElementsEXT )(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); #define glDrawRangeElementsEXT _glDrawRangeElementsEXT extern void (* _glEdgeFlagPointerEXT )(GLsizei stride, GLsizei count, const GLboolean *pointer); #define glEdgeFlagPointerEXT _glEdgeFlagPointerEXT extern void (* _glEndOcclusionQueryNV )(void); #define glEndOcclusionQueryNV _glEndOcclusionQueryNV extern void (* _glEvalMapsNV )(GLenum target, GLenum mode); #define glEvalMapsNV _glEvalMapsNV extern void (* _glExecuteProgramNV )(GLenum target, GLuint id, const GLfloat *params); #define glExecuteProgramNV _glExecuteProgramNV extern void (* _glFinalCombinerInputNV )(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); #define glFinalCombinerInputNV _glFinalCombinerInputNV extern void (* _glFinishFenceNV )(GLuint fence); #define glFinishFenceNV _glFinishFenceNV extern GLvoid* (* _glFlushHold )(void); #define glFlushHold _glFlushHold extern void (* _glFlushPixelDataRangeNV )(GLenum target); #define glFlushPixelDataRangeNV _glFlushPixelDataRangeNV extern void (* _glFlushVertexArrayRangeNV )(void); #define glFlushVertexArrayRangeNV _glFlushVertexArrayRangeNV extern void (* _glFogCoordPointerEXT )(GLenum type, GLsizei stride, const GLvoid *pointer); #define glFogCoordPointerEXT _glFogCoordPointerEXT extern void (* _glFogCoorddEXT )(GLdouble fog); #define glFogCoorddEXT _glFogCoorddEXT extern void (* _glFogCoorddvEXT )(const GLdouble *fog); #define glFogCoorddvEXT _glFogCoorddvEXT extern void (* _glFogCoordfEXT )(GLfloat fog); #define glFogCoordfEXT _glFogCoordfEXT extern void (* _glFogCoordfvEXT )(const GLfloat *fog); #define glFogCoordfvEXT _glFogCoordfvEXT extern void (* _glGenFencesNV )(GLsizei n, GLuint *fences); #define glGenFencesNV _glGenFencesNV extern void (* _glGenOcclusionQueriesNV )(GLsizei n, GLuint *ids); #define glGenOcclusionQueriesNV _glGenOcclusionQueriesNV extern void (* _glGenProgramsNV )(GLsizei n, GLuint *programs); #define glGenProgramsNV _glGenProgramsNV extern void (* _glGenTexturesEXT )(GLsizei n, GLuint *textures); #define glGenTexturesEXT _glGenTexturesEXT extern void (* _glGetColorTable )(GLenum target, GLenum format, GLenum type, GLvoid *table); #define glGetColorTable _glGetColorTable extern void (* _glGetColorTableEXT )(GLenum target, GLenum format, GLenum type, GLvoid *table); #define glGetColorTableEXT _glGetColorTableEXT extern void (* _glGetColorTableParameterfv )(GLenum target, GLenum pname, GLfloat *params); #define glGetColorTableParameterfv _glGetColorTableParameterfv extern void (* _glGetColorTableParameterfvEXT )(GLenum target, GLenum pname, GLfloat *params); #define glGetColorTableParameterfvEXT _glGetColorTableParameterfvEXT extern void (* _glGetColorTableParameteriv )(GLenum target, GLenum pname, GLint *params); #define glGetColorTableParameteriv _glGetColorTableParameteriv extern void (* _glGetColorTableParameterivEXT )(GLenum target, GLenum pname, GLint *params); #define glGetColorTableParameterivEXT _glGetColorTableParameterivEXT extern void (* _glGetCombinerInputParameterfvNV )(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); #define glGetCombinerInputParameterfvNV _glGetCombinerInputParameterfvNV extern void (* _glGetCombinerInputParameterivNV )(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); #define glGetCombinerInputParameterivNV _glGetCombinerInputParameterivNV extern void (* _glGetCombinerOutputParameterfvNV )(GLenum stage, GLenum portion, GLenum pname, GLfloat *params); #define glGetCombinerOutputParameterfvNV _glGetCombinerOutputParameterfvNV extern void (* _glGetCombinerOutputParameterivNV )(GLenum stage, GLenum portion, GLenum pname, GLint *params); #define glGetCombinerOutputParameterivNV _glGetCombinerOutputParameterivNV extern void (* _glGetCombinerStageParameterfvNV )(GLenum stage, GLenum pname, GLfloat *params); #define glGetCombinerStageParameterfvNV _glGetCombinerStageParameterfvNV extern void (* _glGetCompressedTexImage )(GLenum target, GLint lod, GLvoid *img); #define glGetCompressedTexImage _glGetCompressedTexImage extern void (* _glGetCompressedTexImageARB )(GLenum target, GLint lod, GLvoid *img); #define glGetCompressedTexImageARB _glGetCompressedTexImageARB extern void (* _glGetConvolutionFilter )(GLenum target, GLenum format, GLenum type, GLvoid *image); #define glGetConvolutionFilter _glGetConvolutionFilter extern void (* _glGetConvolutionParameterfv )(GLenum target, GLenum pname, GLfloat *params); #define glGetConvolutionParameterfv _glGetConvolutionParameterfv extern void (* _glGetConvolutionParameteriv )(GLenum target, GLenum pname, GLint *params); #define glGetConvolutionParameteriv _glGetConvolutionParameteriv extern void (* _glGetFenceivNV )(GLuint fence, GLenum pname, GLint *params); #define glGetFenceivNV _glGetFenceivNV extern void (* _glGetFinalCombinerInputParameterfvNV )(GLenum variable, GLenum pname, GLfloat *params); #define glGetFinalCombinerInputParameterfvNV _glGetFinalCombinerInputParameterfvNV extern void (* _glGetFinalCombinerInputParameterivNV )(GLenum variable, GLenum pname, GLint *params); #define glGetFinalCombinerInputParameterivNV _glGetFinalCombinerInputParameterivNV extern void (* _glGetHistogram )(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); #define glGetHistogram _glGetHistogram extern void (* _glGetHistogramParameterfv )(GLenum target, GLenum pname, GLfloat *params); #define glGetHistogramParameterfv _glGetHistogramParameterfv extern void (* _glGetHistogramParameteriv )(GLenum target, GLenum pname, GLint *params); #define glGetHistogramParameteriv _glGetHistogramParameteriv extern void (* _glGetMapAttribParameterfvNV )(GLenum target, GLuint index, GLenum pname, GLfloat *params); #define glGetMapAttribParameterfvNV _glGetMapAttribParameterfvNV extern void (* _glGetMapAttribParameterivNV )(GLenum target, GLuint index, GLenum pname, GLint *params); #define glGetMapAttribParameterivNV _glGetMapAttribParameterivNV extern void (* _glGetMapControlPointsNV )(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); #define glGetMapControlPointsNV _glGetMapControlPointsNV extern void (* _glGetMapParameterfvNV )(GLenum target, GLenum pname, GLfloat *params); #define glGetMapParameterfvNV _glGetMapParameterfvNV extern void (* _glGetMapParameterivNV )(GLenum target, GLenum pname, GLint *params); #define glGetMapParameterivNV _glGetMapParameterivNV extern void (* _glGetMinmax )(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); #define glGetMinmax _glGetMinmax extern void (* _glGetMinmaxParameterfv )(GLenum target, GLenum pname, GLfloat *params); #define glGetMinmaxParameterfv _glGetMinmaxParameterfv extern void (* _glGetMinmaxParameteriv )(GLenum target, GLenum pname, GLint *params); #define glGetMinmaxParameteriv _glGetMinmaxParameteriv extern void (* _glGetOcclusionQueryivNV )(GLuint id, GLenum pname, GLint *params); #define glGetOcclusionQueryivNV _glGetOcclusionQueryivNV extern void (* _glGetOcclusionQueryuivNV )(GLuint id, GLenum pname, GLuint *params); #define glGetOcclusionQueryuivNV _glGetOcclusionQueryuivNV extern void (* _glGetPointervEXT )(GLenum pname, GLvoid* *params); #define glGetPointervEXT _glGetPointervEXT extern void (* _glGetProgramLocalParameterdvNV )(GLenum target, GLsizei len, const GLubyte *name, GLdouble *params); #define glGetProgramLocalParameterdvNV _glGetProgramLocalParameterdvNV extern void (* _glGetProgramLocalParameterfvNV )(GLenum target, GLsizei len, const GLubyte *name, GLfloat *params); #define glGetProgramLocalParameterfvNV _glGetProgramLocalParameterfvNV extern void (* _glGetProgramParameterSigneddvNV )(GLenum target, GLint index, GLenum pname, GLdouble *params); #define glGetProgramParameterSigneddvNV _glGetProgramParameterSigneddvNV extern void (* _glGetProgramParameterSignedfvNV )(GLenum target, GLint index, GLenum pname, GLfloat *params); #define glGetProgramParameterSignedfvNV _glGetProgramParameterSignedfvNV extern void (* _glGetProgramParameterdvNV )(GLenum target, GLuint index, GLenum pname, GLdouble *params); #define glGetProgramParameterdvNV _glGetProgramParameterdvNV extern void (* _glGetProgramParameterfvNV )(GLenum target, GLuint index, GLenum pname, GLfloat *params); #define glGetProgramParameterfvNV _glGetProgramParameterfvNV extern void (* _glGetProgramStringNV )(GLuint id, GLenum pname, GLubyte *program); #define glGetProgramStringNV _glGetProgramStringNV extern void (* _glGetProgramivNV )(GLuint id, GLenum pname, GLint *params); #define glGetProgramivNV _glGetProgramivNV extern void (* _glGetSeparableFilter )(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); #define glGetSeparableFilter _glGetSeparableFilter extern void (* _glGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); #define glGetTexGendv _glGetTexGendv extern void (* _glGetTrackMatrixivNV )(GLenum target, GLuint address, GLenum pname, GLint *params); #define glGetTrackMatrixivNV _glGetTrackMatrixivNV extern void (* _glGetVertexAttribPointervNV )(GLuint index, GLenum pname, GLvoid* *pointer); #define glGetVertexAttribPointervNV _glGetVertexAttribPointervNV extern void (* _glGetVertexAttribdvNV )(GLuint index, GLenum pname, GLdouble *params); #define glGetVertexAttribdvNV _glGetVertexAttribdvNV extern void (* _glGetVertexAttribfvNV )(GLuint index, GLenum pname, GLfloat *params); #define glGetVertexAttribfvNV _glGetVertexAttribfvNV extern void (* _glGetVertexAttribivNV )(GLuint index, GLenum pname, GLint *params); #define glGetVertexAttribivNV _glGetVertexAttribivNV extern void (* _glHistogram )(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); #define glHistogram _glHistogram extern void (* _glIndexPointerEXT )(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); #define glIndexPointerEXT _glIndexPointerEXT extern GLboolean (* _glIsFenceNV )(GLuint fence); #define glIsFenceNV _glIsFenceNV extern GLboolean (* _glIsOcclusionQueryNV )(GLuint id); #define glIsOcclusionQueryNV _glIsOcclusionQueryNV extern GLboolean (* _glIsProgramNV )(GLuint id); #define glIsProgramNV _glIsProgramNV extern GLboolean (* _glIsTextureEXT )(GLuint texture); #define glIsTextureEXT _glIsTextureEXT extern void (* _glLoadProgramNV )(GLenum target, GLuint id, GLsizei len, const GLubyte *program); #define glLoadProgramNV _glLoadProgramNV extern void (* _glLoadTransposeMatrixd )(const GLdouble *m); #define glLoadTransposeMatrixd _glLoadTransposeMatrixd extern void (* _glLoadTransposeMatrixdARB )(const GLdouble *m); #define glLoadTransposeMatrixdARB _glLoadTransposeMatrixdARB extern void (* _glLoadTransposeMatrixf )(const GLfloat *m); #define glLoadTransposeMatrixf _glLoadTransposeMatrixf extern void (* _glLoadTransposeMatrixfARB )(const GLfloat *m); #define glLoadTransposeMatrixfARB _glLoadTransposeMatrixfARB extern void (* _glLockArraysEXT )(GLint first, GLsizei count); #define glLockArraysEXT _glLockArraysEXT extern void (* _glMapControlPointsNV )(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); #define glMapControlPointsNV _glMapControlPointsNV extern void (* _glMapParameterfvNV )(GLenum target, GLenum pname, const GLfloat *params); #define glMapParameterfvNV _glMapParameterfvNV extern void (* _glMapParameterivNV )(GLenum target, GLenum pname, const GLint *params); #define glMapParameterivNV _glMapParameterivNV extern void (* _glMinmax )(GLenum target, GLenum internalformat, GLboolean sink); #define glMinmax _glMinmax extern void (* _glMultTransposeMatrixd )(const GLdouble *m); #define glMultTransposeMatrixd _glMultTransposeMatrixd extern void (* _glMultTransposeMatrixdARB )(const GLdouble *m); #define glMultTransposeMatrixdARB _glMultTransposeMatrixdARB extern void (* _glMultTransposeMatrixf )(const GLfloat *m); #define glMultTransposeMatrixf _glMultTransposeMatrixf extern void (* _glMultTransposeMatrixfARB )(const GLfloat *m); #define glMultTransposeMatrixfARB _glMultTransposeMatrixfARB extern void (* _glMultiDrawArraysEXT )(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); #define glMultiDrawArraysEXT _glMultiDrawArraysEXT extern void (* _glMultiDrawElementsEXT )(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); #define glMultiDrawElementsEXT _glMultiDrawElementsEXT extern void (* _glMultiTexCoord1d )(GLenum target, GLdouble s); #define glMultiTexCoord1d _glMultiTexCoord1d extern void (* _glMultiTexCoord1dARB )(GLenum target, GLdouble s); #define glMultiTexCoord1dARB _glMultiTexCoord1dARB extern void (* _glMultiTexCoord1dSGIS )(GLenum target, GLdouble s); #define glMultiTexCoord1dSGIS _glMultiTexCoord1dSGIS extern void (* _glMultiTexCoord1dv )(GLenum target, const GLdouble *v); #define glMultiTexCoord1dv _glMultiTexCoord1dv extern void (* _glMultiTexCoord1dvARB )(GLenum target, const GLdouble *v); #define glMultiTexCoord1dvARB _glMultiTexCoord1dvARB extern void (* _glMultiTexCoord1dvSGIS )(GLenum target, const GLdouble *v); #define glMultiTexCoord1dvSGIS _glMultiTexCoord1dvSGIS extern void (* _glMultiTexCoord1f )(GLenum target, GLfloat s); #define glMultiTexCoord1f _glMultiTexCoord1f extern void (* _glMultiTexCoord1fARB )(GLenum target, GLfloat s); #define glMultiTexCoord1fARB _glMultiTexCoord1fARB extern void (* _glMultiTexCoord1fSGIS )(GLenum target, GLfloat s); #define glMultiTexCoord1fSGIS _glMultiTexCoord1fSGIS extern void (* _glMultiTexCoord1fv )(GLenum target, const GLfloat *v); #define glMultiTexCoord1fv _glMultiTexCoord1fv extern void (* _glMultiTexCoord1fvARB )(GLenum target, const GLfloat *v); #define glMultiTexCoord1fvARB _glMultiTexCoord1fvARB extern void (* _glMultiTexCoord1fvSGIS )(GLenum target, const GLfloat *v); #define glMultiTexCoord1fvSGIS _glMultiTexCoord1fvSGIS extern void (* _glMultiTexCoord1i )(GLenum target, GLint s); #define glMultiTexCoord1i _glMultiTexCoord1i extern void (* _glMultiTexCoord1iARB )(GLenum target, GLint s); #define glMultiTexCoord1iARB _glMultiTexCoord1iARB extern void (* _glMultiTexCoord1iSGIS )(GLenum target, GLint s); #define glMultiTexCoord1iSGIS _glMultiTexCoord1iSGIS extern void (* _glMultiTexCoord1iv )(GLenum target, const GLint *v); #define glMultiTexCoord1iv _glMultiTexCoord1iv extern void (* _glMultiTexCoord1ivARB )(GLenum target, const GLint *v); #define glMultiTexCoord1ivARB _glMultiTexCoord1ivARB extern void (* _glMultiTexCoord1ivSGIS )(GLenum target, const GLint *v); #define glMultiTexCoord1ivSGIS _glMultiTexCoord1ivSGIS extern void (* _glMultiTexCoord1s )(GLenum target, GLshort s); #define glMultiTexCoord1s _glMultiTexCoord1s extern void (* _glMultiTexCoord1sARB )(GLenum target, GLshort s); #define glMultiTexCoord1sARB _glMultiTexCoord1sARB extern void (* _glMultiTexCoord1sSGIS )(GLenum target, GLshort s); #define glMultiTexCoord1sSGIS _glMultiTexCoord1sSGIS extern void (* _glMultiTexCoord1sv )(GLenum target, const GLshort *v); #define glMultiTexCoord1sv _glMultiTexCoord1sv extern void (* _glMultiTexCoord1svARB )(GLenum target, const GLshort *v); #define glMultiTexCoord1svARB _glMultiTexCoord1svARB extern void (* _glMultiTexCoord1svSGIS )(GLenum target, const GLshort *v); #define glMultiTexCoord1svSGIS _glMultiTexCoord1svSGIS extern void (* _glMultiTexCoord2d )(GLenum target, GLdouble s, GLdouble t); #define glMultiTexCoord2d _glMultiTexCoord2d extern void (* _glMultiTexCoord2dARB )(GLenum target, GLdouble s, GLdouble t); #define glMultiTexCoord2dARB _glMultiTexCoord2dARB extern void (* _glMultiTexCoord2dSGIS )(GLenum target, GLdouble s, GLdouble t); #define glMultiTexCoord2dSGIS _glMultiTexCoord2dSGIS extern void (* _glMultiTexCoord2dv )(GLenum target, const GLdouble *v); #define glMultiTexCoord2dv _glMultiTexCoord2dv extern void (* _glMultiTexCoord2dvARB )(GLenum target, const GLdouble *v); #define glMultiTexCoord2dvARB _glMultiTexCoord2dvARB extern void (* _glMultiTexCoord2dvSGIS )(GLenum target, const GLdouble *v); #define glMultiTexCoord2dvSGIS _glMultiTexCoord2dvSGIS extern void (* _glMultiTexCoord2f )(GLenum target, GLfloat s, GLfloat t); #define glMultiTexCoord2f _glMultiTexCoord2f extern void (* _glMultiTexCoord2fARB )(GLenum target, GLfloat s, GLfloat t); #define glMultiTexCoord2fARB _glMultiTexCoord2fARB extern void (* _glMultiTexCoord2fSGIS )(GLenum target, GLfloat s, GLfloat t); #define glMultiTexCoord2fSGIS _glMultiTexCoord2fSGIS extern void (* _glMultiTexCoord2fv )(GLenum target, const GLfloat *v); #define glMultiTexCoord2fv _glMultiTexCoord2fv extern void (* _glMultiTexCoord2fvARB )(GLenum target, const GLfloat *v); #define glMultiTexCoord2fvARB _glMultiTexCoord2fvARB extern void (* _glMultiTexCoord2fvSGIS )(GLenum target, const GLfloat *v); #define glMultiTexCoord2fvSGIS _glMultiTexCoord2fvSGIS extern void (* _glMultiTexCoord2i )(GLenum target, GLint s, GLint t); #define glMultiTexCoord2i _glMultiTexCoord2i extern void (* _glMultiTexCoord2iARB )(GLenum target, GLint s, GLint t); #define glMultiTexCoord2iARB _glMultiTexCoord2iARB extern void (* _glMultiTexCoord2iSGIS )(GLenum target, GLint s, GLint t); #define glMultiTexCoord2iSGIS _glMultiTexCoord2iSGIS extern void (* _glMultiTexCoord2iv )(GLenum target, const GLint *v); #define glMultiTexCoord2iv _glMultiTexCoord2iv extern void (* _glMultiTexCoord2ivARB )(GLenum target, const GLint *v); #define glMultiTexCoord2ivARB _glMultiTexCoord2ivARB extern void (* _glMultiTexCoord2ivSGIS )(GLenum target, const GLint *v); #define glMultiTexCoord2ivSGIS _glMultiTexCoord2ivSGIS extern void (* _glMultiTexCoord2s )(GLenum target, GLshort s, GLshort t); #define glMultiTexCoord2s _glMultiTexCoord2s extern void (* _glMultiTexCoord2sARB )(GLenum target, GLshort s, GLshort t); #define glMultiTexCoord2sARB _glMultiTexCoord2sARB extern void (* _glMultiTexCoord2sSGIS )(GLenum target, GLshort s, GLshort t); #define glMultiTexCoord2sSGIS _glMultiTexCoord2sSGIS extern void (* _glMultiTexCoord2sv )(GLenum target, const GLshort *v); #define glMultiTexCoord2sv _glMultiTexCoord2sv extern void (* _glMultiTexCoord2svARB )(GLenum target, const GLshort *v); #define glMultiTexCoord2svARB _glMultiTexCoord2svARB extern void (* _glMultiTexCoord2svSGIS )(GLenum target, const GLshort *v); #define glMultiTexCoord2svSGIS _glMultiTexCoord2svSGIS extern void (* _glMultiTexCoord3d )(GLenum target, GLdouble s, GLdouble t, GLdouble r); #define glMultiTexCoord3d _glMultiTexCoord3d extern void (* _glMultiTexCoord3dARB )(GLenum target, GLdouble s, GLdouble t, GLdouble r); #define glMultiTexCoord3dARB _glMultiTexCoord3dARB extern void (* _glMultiTexCoord3dSGIS )(GLenum target, GLdouble s, GLdouble t, GLdouble r); #define glMultiTexCoord3dSGIS _glMultiTexCoord3dSGIS extern void (* _glMultiTexCoord3dv )(GLenum target, const GLdouble *v); #define glMultiTexCoord3dv _glMultiTexCoord3dv extern void (* _glMultiTexCoord3dvARB )(GLenum target, const GLdouble *v); #define glMultiTexCoord3dvARB _glMultiTexCoord3dvARB extern void (* _glMultiTexCoord3dvSGIS )(GLenum target, const GLdouble *v); #define glMultiTexCoord3dvSGIS _glMultiTexCoord3dvSGIS extern void (* _glMultiTexCoord3f )(GLenum target, GLfloat s, GLfloat t, GLfloat r); #define glMultiTexCoord3f _glMultiTexCoord3f extern void (* _glMultiTexCoord3fARB )(GLenum target, GLfloat s, GLfloat t, GLfloat r); #define glMultiTexCoord3fARB _glMultiTexCoord3fARB extern void (* _glMultiTexCoord3fSGIS )(GLenum target, GLfloat s, GLfloat t, GLfloat r); #define glMultiTexCoord3fSGIS _glMultiTexCoord3fSGIS extern void (* _glMultiTexCoord3fv )(GLenum target, const GLfloat *v); #define glMultiTexCoord3fv _glMultiTexCoord3fv extern void (* _glMultiTexCoord3fvARB )(GLenum target, const GLfloat *v); #define glMultiTexCoord3fvARB _glMultiTexCoord3fvARB extern void (* _glMultiTexCoord3fvSGIS )(GLenum target, const GLfloat *v); #define glMultiTexCoord3fvSGIS _glMultiTexCoord3fvSGIS extern void (* _glMultiTexCoord3i )(GLenum target, GLint s, GLint t, GLint r); #define glMultiTexCoord3i _glMultiTexCoord3i extern void (* _glMultiTexCoord3iARB )(GLenum target, GLint s, GLint t, GLint r); #define glMultiTexCoord3iARB _glMultiTexCoord3iARB extern void (* _glMultiTexCoord3iSGIS )(GLenum target, GLint s, GLint t, GLint r); #define glMultiTexCoord3iSGIS _glMultiTexCoord3iSGIS extern void (* _glMultiTexCoord3iv )(GLenum target, const GLint *v); #define glMultiTexCoord3iv _glMultiTexCoord3iv extern void (* _glMultiTexCoord3ivARB )(GLenum target, const GLint *v); #define glMultiTexCoord3ivARB _glMultiTexCoord3ivARB extern void (* _glMultiTexCoord3ivSGIS )(GLenum target, const GLint *v); #define glMultiTexCoord3ivSGIS _glMultiTexCoord3ivSGIS extern void (* _glMultiTexCoord3s )(GLenum target, GLshort s, GLshort t, GLshort r); #define glMultiTexCoord3s _glMultiTexCoord3s extern void (* _glMultiTexCoord3sARB )(GLenum target, GLshort s, GLshort t, GLshort r); #define glMultiTexCoord3sARB _glMultiTexCoord3sARB extern void (* _glMultiTexCoord3sSGIS )(GLenum target, GLshort s, GLshort t, GLshort r); #define glMultiTexCoord3sSGIS _glMultiTexCoord3sSGIS extern void (* _glMultiTexCoord3sv )(GLenum target, const GLshort *v); #define glMultiTexCoord3sv _glMultiTexCoord3sv extern void (* _glMultiTexCoord3svARB )(GLenum target, const GLshort *v); #define glMultiTexCoord3svARB _glMultiTexCoord3svARB extern void (* _glMultiTexCoord3svSGIS )(GLenum target, const GLshort *v); #define glMultiTexCoord3svSGIS _glMultiTexCoord3svSGIS extern void (* _glMultiTexCoord4d )(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); #define glMultiTexCoord4d _glMultiTexCoord4d extern void (* _glMultiTexCoord4dARB )(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); #define glMultiTexCoord4dARB _glMultiTexCoord4dARB extern void (* _glMultiTexCoord4dSGIS )(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); #define glMultiTexCoord4dSGIS _glMultiTexCoord4dSGIS extern void (* _glMultiTexCoord4dv )(GLenum target, const GLdouble *v); #define glMultiTexCoord4dv _glMultiTexCoord4dv extern void (* _glMultiTexCoord4dvARB )(GLenum target, const GLdouble *v); #define glMultiTexCoord4dvARB _glMultiTexCoord4dvARB extern void (* _glMultiTexCoord4dvSGIS )(GLenum target, const GLdouble *v); #define glMultiTexCoord4dvSGIS _glMultiTexCoord4dvSGIS extern void (* _glMultiTexCoord4f )(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); #define glMultiTexCoord4f _glMultiTexCoord4f extern void (* _glMultiTexCoord4fARB )(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); #define glMultiTexCoord4fARB _glMultiTexCoord4fARB extern void (* _glMultiTexCoord4fSGIS )(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); #define glMultiTexCoord4fSGIS _glMultiTexCoord4fSGIS extern void (* _glMultiTexCoord4fv )(GLenum target, const GLfloat *v); #define glMultiTexCoord4fv _glMultiTexCoord4fv extern void (* _glMultiTexCoord4fvARB )(GLenum target, const GLfloat *v); #define glMultiTexCoord4fvARB _glMultiTexCoord4fvARB extern void (* _glMultiTexCoord4fvSGIS )(GLenum target, const GLfloat *v); #define glMultiTexCoord4fvSGIS _glMultiTexCoord4fvSGIS extern void (* _glMultiTexCoord4i )(GLenum target, GLint s, GLint t, GLint r, GLint q); #define glMultiTexCoord4i _glMultiTexCoord4i extern void (* _glMultiTexCoord4iARB )(GLenum target, GLint s, GLint t, GLint r, GLint q); #define glMultiTexCoord4iARB _glMultiTexCoord4iARB extern void (* _glMultiTexCoord4iSGIS )(GLenum target, GLint s, GLint t, GLint r, GLint q); #define glMultiTexCoord4iSGIS _glMultiTexCoord4iSGIS extern void (* _glMultiTexCoord4iv )(GLenum target, const GLint *v); #define glMultiTexCoord4iv _glMultiTexCoord4iv extern void (* _glMultiTexCoord4ivARB )(GLenum target, const GLint *v); #define glMultiTexCoord4ivARB _glMultiTexCoord4ivARB extern void (* _glMultiTexCoord4ivSGIS )(GLenum target, const GLint *v); #define glMultiTexCoord4ivSGIS _glMultiTexCoord4ivSGIS extern void (* _glMultiTexCoord4s )(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); #define glMultiTexCoord4s _glMultiTexCoord4s extern void (* _glMultiTexCoord4sARB )(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); #define glMultiTexCoord4sARB _glMultiTexCoord4sARB extern void (* _glMultiTexCoord4sSGIS )(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); #define glMultiTexCoord4sSGIS _glMultiTexCoord4sSGIS extern void (* _glMultiTexCoord4sv )(GLenum target, const GLshort *v); #define glMultiTexCoord4sv _glMultiTexCoord4sv extern void (* _glMultiTexCoord4svARB )(GLenum target, const GLshort *v); #define glMultiTexCoord4svARB _glMultiTexCoord4svARB extern void (* _glMultiTexCoord4svSGIS )(GLenum target, const GLshort *v); #define glMultiTexCoord4svSGIS _glMultiTexCoord4svSGIS extern void (* _glMultiTexCoordPointerSGIS )(GLenum target, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); #define glMultiTexCoordPointerSGIS _glMultiTexCoordPointerSGIS extern void (* _glNormalPointerEXT )(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); #define glNormalPointerEXT _glNormalPointerEXT extern void (* _glPixelDataRangeNV )(GLenum target, GLsizei size, const GLvoid *pointer); #define glPixelDataRangeNV _glPixelDataRangeNV extern void (* _glPointParameterfEXT )(GLenum pname, GLfloat param); #define glPointParameterfEXT _glPointParameterfEXT extern void (* _glPointParameterfvEXT )(GLenum pname, const GLfloat *params); #define glPointParameterfvEXT _glPointParameterfvEXT extern void (* _glPointParameteriNV )(GLenum pname, GLint param); #define glPointParameteriNV _glPointParameteriNV extern void (* _glPointParameterivNV )(GLenum pname, const GLint *params); #define glPointParameterivNV _glPointParameterivNV extern void (* _glPrioritizeTexturesEXT )(GLsizei n, const GLuint *textures, const GLclampf *priorities); #define glPrioritizeTexturesEXT _glPrioritizeTexturesEXT extern void (* _glProgramLocalParameter4dNV )(GLenum target, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); #define glProgramLocalParameter4dNV _glProgramLocalParameter4dNV extern void (* _glProgramLocalParameter4dvNV )(GLenum target, GLsizei len, const GLubyte *name, const GLdouble *v); #define glProgramLocalParameter4dvNV _glProgramLocalParameter4dvNV extern void (* _glProgramLocalParameter4fNV )(GLenum target, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); #define glProgramLocalParameter4fNV _glProgramLocalParameter4fNV extern void (* _glProgramLocalParameter4fvNV )(GLenum target, GLsizei len, const GLubyte *name, const GLfloat *v); #define glProgramLocalParameter4fvNV _glProgramLocalParameter4fvNV extern void (* _glProgramParameter4dNV )(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); #define glProgramParameter4dNV _glProgramParameter4dNV extern void (* _glProgramParameter4dvNV )(GLenum target, GLuint index, const GLdouble *v); #define glProgramParameter4dvNV _glProgramParameter4dvNV extern void (* _glProgramParameter4fNV )(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); #define glProgramParameter4fNV _glProgramParameter4fNV extern void (* _glProgramParameter4fvNV )(GLenum target, GLuint index, const GLfloat *v); #define glProgramParameter4fvNV _glProgramParameter4fvNV extern void (* _glProgramParameterSigned4dNV )(GLenum target, GLint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); #define glProgramParameterSigned4dNV _glProgramParameterSigned4dNV extern void (* _glProgramParameterSigned4dvNV )(GLenum target, GLint index, const GLdouble *v); #define glProgramParameterSigned4dvNV _glProgramParameterSigned4dvNV extern void (* _glProgramParameterSigned4fNV )(GLenum target, GLint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); #define glProgramParameterSigned4fNV _glProgramParameterSigned4fNV extern void (* _glProgramParameterSigned4fvNV )(GLenum target, GLint index, const GLfloat *v); #define glProgramParameterSigned4fvNV _glProgramParameterSigned4fvNV extern void (* _glProgramParameters4dvNV )(GLenum target, GLuint index, GLsizei count, const GLdouble *v); #define glProgramParameters4dvNV _glProgramParameters4dvNV extern void (* _glProgramParameters4fvNV )(GLenum target, GLuint index, GLsizei count, const GLfloat *v); #define glProgramParameters4fvNV _glProgramParameters4fvNV extern void (* _glProgramParametersSigned4dvNV )(GLenum target, GLint index, GLsizei count, const GLdouble *v); #define glProgramParametersSigned4dvNV _glProgramParametersSigned4dvNV extern void (* _glProgramParametersSigned4fvNV )(GLenum target, GLint index, GLsizei count, const GLfloat *v); #define glProgramParametersSigned4fvNV _glProgramParametersSigned4fvNV extern GLenum (* _glReleaseFlushHold )(const GLvoid *id); #define glReleaseFlushHold _glReleaseFlushHold extern void (* _glRequestResidentProgramsNV )(GLsizei n, const GLuint *programs); #define glRequestResidentProgramsNV _glRequestResidentProgramsNV extern void (* _glResetHistogram )(GLenum target); #define glResetHistogram _glResetHistogram extern void (* _glResetMinmax )(GLenum target); #define glResetMinmax _glResetMinmax extern void (* _glSampleCoverage )(GLclampf value, GLboolean invert); #define glSampleCoverage _glSampleCoverage extern void (* _glSampleCoverageARB )(GLclampf value, GLboolean invert); #define glSampleCoverageARB _glSampleCoverageARB extern void (* _glSecondaryColor3bEXT )(GLbyte red, GLbyte green, GLbyte blue); #define glSecondaryColor3bEXT _glSecondaryColor3bEXT extern void (* _glSecondaryColor3bvEXT )(const GLbyte *v); #define glSecondaryColor3bvEXT _glSecondaryColor3bvEXT extern void (* _glSecondaryColor3dEXT )(GLdouble red, GLdouble green, GLdouble blue); #define glSecondaryColor3dEXT _glSecondaryColor3dEXT extern void (* _glSecondaryColor3dvEXT )(const GLdouble *v); #define glSecondaryColor3dvEXT _glSecondaryColor3dvEXT extern void (* _glSecondaryColor3fEXT )(GLfloat red, GLfloat green, GLfloat blue); #define glSecondaryColor3fEXT _glSecondaryColor3fEXT extern void (* _glSecondaryColor3fvEXT )(const GLfloat *v); #define glSecondaryColor3fvEXT _glSecondaryColor3fvEXT extern void (* _glSecondaryColor3iEXT )(GLint red, GLint green, GLint blue); #define glSecondaryColor3iEXT _glSecondaryColor3iEXT extern void (* _glSecondaryColor3ivEXT )(const GLint *v); #define glSecondaryColor3ivEXT _glSecondaryColor3ivEXT extern void (* _glSecondaryColor3sEXT )(GLshort red, GLshort green, GLshort blue); #define glSecondaryColor3sEXT _glSecondaryColor3sEXT extern void (* _glSecondaryColor3svEXT )(const GLshort *v); #define glSecondaryColor3svEXT _glSecondaryColor3svEXT extern void (* _glSecondaryColor3ubEXT )(GLubyte red, GLubyte green, GLubyte blue); #define glSecondaryColor3ubEXT _glSecondaryColor3ubEXT extern void (* _glSecondaryColor3ubvEXT )(const GLubyte *v); #define glSecondaryColor3ubvEXT _glSecondaryColor3ubvEXT extern void (* _glSecondaryColor3uiEXT )(GLuint red, GLuint green, GLuint blue); #define glSecondaryColor3uiEXT _glSecondaryColor3uiEXT extern void (* _glSecondaryColor3uivEXT )(const GLuint *v); #define glSecondaryColor3uivEXT _glSecondaryColor3uivEXT extern void (* _glSecondaryColor3usEXT )(GLushort red, GLushort green, GLushort blue); #define glSecondaryColor3usEXT _glSecondaryColor3usEXT extern void (* _glSecondaryColor3usvEXT )(const GLushort *v); #define glSecondaryColor3usvEXT _glSecondaryColor3usvEXT extern void (* _glSecondaryColorPointerEXT )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); #define glSecondaryColorPointerEXT _glSecondaryColorPointerEXT extern void (* _glSelectTextureCoordSetSGIS )(GLenum target); #define glSelectTextureCoordSetSGIS _glSelectTextureCoordSetSGIS extern void (* _glSelectTextureSGIS )(GLenum target); #define glSelectTextureSGIS _glSelectTextureSGIS extern void (* _glSeparableFilter2D )(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); #define glSeparableFilter2D _glSeparableFilter2D extern void (* _glSetFenceNV )(GLuint fence, GLenum condition); #define glSetFenceNV _glSetFenceNV extern void (* _glSetWindowStereoModeNV )(GLboolean displayMode); #define glSetWindowStereoModeNV _glSetWindowStereoModeNV extern void (* _glTbufferMask3DFX )(GLuint mask); #define glTbufferMask3DFX _glTbufferMask3DFX extern GLboolean (* _glTestFenceNV )(GLuint fence); #define glTestFenceNV _glTestFenceNV extern void (* _glTexCoordPointerEXT )(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); #define glTexCoordPointerEXT _glTexCoordPointerEXT extern void (* _glTexImage3D )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); #define glTexImage3D _glTexImage3D extern void (* _glTexImage3DEXT )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); #define glTexImage3DEXT _glTexImage3DEXT extern void (* _glTexSubImage3D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); #define glTexSubImage3D _glTexSubImage3D extern void (* _glTexSubImage3DEXT )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); #define glTexSubImage3DEXT _glTexSubImage3DEXT extern void (* _glTrackMatrixNV )(GLenum target, GLuint address, GLenum matrix, GLenum transform); #define glTrackMatrixNV _glTrackMatrixNV extern void (* _glUnlockArraysEXT )(void); #define glUnlockArraysEXT _glUnlockArraysEXT extern GLboolean (* _glValidBackBufferHintAutodesk )(GLint x, GLint y, GLsizei width, GLsizei height); #define glValidBackBufferHintAutodesk _glValidBackBufferHintAutodesk extern void (* _glVertexArrayRangeNV )(GLsizei size, const GLvoid *pointer); #define glVertexArrayRangeNV _glVertexArrayRangeNV extern void (* _glVertexAttrib1dNV )(GLuint index, GLdouble x); #define glVertexAttrib1dNV _glVertexAttrib1dNV extern void (* _glVertexAttrib1dvNV )(GLuint index, const GLdouble *v); #define glVertexAttrib1dvNV _glVertexAttrib1dvNV extern void (* _glVertexAttrib1fNV )(GLuint index, GLfloat x); #define glVertexAttrib1fNV _glVertexAttrib1fNV extern void (* _glVertexAttrib1fvNV )(GLuint index, const GLfloat *v); #define glVertexAttrib1fvNV _glVertexAttrib1fvNV extern void (* _glVertexAttrib1sNV )(GLuint index, GLshort x); #define glVertexAttrib1sNV _glVertexAttrib1sNV extern void (* _glVertexAttrib1svNV )(GLuint index, const GLshort *v); #define glVertexAttrib1svNV _glVertexAttrib1svNV extern void (* _glVertexAttrib2dNV )(GLuint index, GLdouble x, GLdouble y); #define glVertexAttrib2dNV _glVertexAttrib2dNV extern void (* _glVertexAttrib2dvNV )(GLuint index, const GLdouble *v); #define glVertexAttrib2dvNV _glVertexAttrib2dvNV extern void (* _glVertexAttrib2fNV )(GLuint index, GLfloat x, GLfloat y); #define glVertexAttrib2fNV _glVertexAttrib2fNV extern void (* _glVertexAttrib2fvNV )(GLuint index, const GLfloat *v); #define glVertexAttrib2fvNV _glVertexAttrib2fvNV extern void (* _glVertexAttrib2sNV )(GLuint index, GLshort x, GLshort y); #define glVertexAttrib2sNV _glVertexAttrib2sNV extern void (* _glVertexAttrib2svNV )(GLuint index, const GLshort *v); #define glVertexAttrib2svNV _glVertexAttrib2svNV extern void (* _glVertexAttrib3dNV )(GLuint index, GLdouble x, GLdouble y, GLdouble z); #define glVertexAttrib3dNV _glVertexAttrib3dNV extern void (* _glVertexAttrib3dvNV )(GLuint index, const GLdouble *v); #define glVertexAttrib3dvNV _glVertexAttrib3dvNV extern void (* _glVertexAttrib3fNV )(GLuint index, GLfloat x, GLfloat y, GLfloat z); #define glVertexAttrib3fNV _glVertexAttrib3fNV extern void (* _glVertexAttrib3fvNV )(GLuint index, const GLfloat *v); #define glVertexAttrib3fvNV _glVertexAttrib3fvNV extern void (* _glVertexAttrib3sNV )(GLuint index, GLshort x, GLshort y, GLshort z); #define glVertexAttrib3sNV _glVertexAttrib3sNV extern void (* _glVertexAttrib3svNV )(GLuint index, const GLshort *v); #define glVertexAttrib3svNV _glVertexAttrib3svNV extern void (* _glVertexAttrib4dNV )(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); #define glVertexAttrib4dNV _glVertexAttrib4dNV extern void (* _glVertexAttrib4dvNV )(GLuint index, const GLdouble *v); #define glVertexAttrib4dvNV _glVertexAttrib4dvNV extern void (* _glVertexAttrib4fNV )(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); #define glVertexAttrib4fNV _glVertexAttrib4fNV extern void (* _glVertexAttrib4fvNV )(GLuint index, const GLfloat *v); #define glVertexAttrib4fvNV _glVertexAttrib4fvNV extern void (* _glVertexAttrib4sNV )(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); #define glVertexAttrib4sNV _glVertexAttrib4sNV extern void (* _glVertexAttrib4svNV )(GLuint index, const GLshort *v); #define glVertexAttrib4svNV _glVertexAttrib4svNV extern void (* _glVertexAttrib4ubNV )(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); #define glVertexAttrib4ubNV _glVertexAttrib4ubNV extern void (* _glVertexAttrib4ubvNV )(GLuint index, const GLubyte *v); #define glVertexAttrib4ubvNV _glVertexAttrib4ubvNV extern void (* _glVertexAttribPointerNV )(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); #define glVertexAttribPointerNV _glVertexAttribPointerNV extern void (* _glVertexAttribs1dvNV )(GLuint index, GLsizei count, const GLdouble *v); #define glVertexAttribs1dvNV _glVertexAttribs1dvNV extern void (* _glVertexAttribs1fvNV )(GLuint index, GLsizei count, const GLfloat *v); #define glVertexAttribs1fvNV _glVertexAttribs1fvNV extern void (* _glVertexAttribs1svNV )(GLuint index, GLsizei count, const GLshort *v); #define glVertexAttribs1svNV _glVertexAttribs1svNV extern void (* _glVertexAttribs2dvNV )(GLuint index, GLsizei count, const GLdouble *v); #define glVertexAttribs2dvNV _glVertexAttribs2dvNV extern void (* _glVertexAttribs2fvNV )(GLuint index, GLsizei count, const GLfloat *v); #define glVertexAttribs2fvNV _glVertexAttribs2fvNV extern void (* _glVertexAttribs2svNV )(GLuint index, GLsizei count, const GLshort *v); #define glVertexAttribs2svNV _glVertexAttribs2svNV extern void (* _glVertexAttribs3dvNV )(GLuint index, GLsizei count, const GLdouble *v); #define glVertexAttribs3dvNV _glVertexAttribs3dvNV extern void (* _glVertexAttribs3fvNV )(GLuint index, GLsizei count, const GLfloat *v); #define glVertexAttribs3fvNV _glVertexAttribs3fvNV extern void (* _glVertexAttribs3svNV )(GLuint index, GLsizei count, const GLshort *v); #define glVertexAttribs3svNV _glVertexAttribs3svNV extern void (* _glVertexAttribs4dvNV )(GLuint index, GLsizei count, const GLdouble *v); #define glVertexAttribs4dvNV _glVertexAttribs4dvNV extern void (* _glVertexAttribs4fvNV )(GLuint index, GLsizei count, const GLfloat *v); #define glVertexAttribs4fvNV _glVertexAttribs4fvNV extern void (* _glVertexAttribs4svNV )(GLuint index, GLsizei count, const GLshort *v); #define glVertexAttribs4svNV _glVertexAttribs4svNV extern void (* _glVertexAttribs4ubvNV )(GLuint index, GLsizei count, const GLubyte *v); #define glVertexAttribs4ubvNV _glVertexAttribs4ubvNV extern void (* _glVertexPointerEXT )(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); #define glVertexPointerEXT _glVertexPointerEXT extern void (* _glVertexWeightPointerEXT )(GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); #define glVertexWeightPointerEXT _glVertexWeightPointerEXT extern void (* _glVertexWeightfEXT )(GLfloat weight); #define glVertexWeightfEXT _glVertexWeightfEXT extern void (* _glVertexWeightfvEXT )(const GLfloat *weight); #define glVertexWeightfvEXT _glVertexWeightfvEXT extern void (* _glWindowBackBufferHintAutodesk )(void); #define glWindowBackBufferHintAutodesk _glWindowBackBufferHintAutodesk extern void (* _glWindowPos2dARB )(GLdouble x, GLdouble y); #define glWindowPos2dARB _glWindowPos2dARB extern void (* _glWindowPos2dvARB )(const GLdouble *p); #define glWindowPos2dvARB _glWindowPos2dvARB extern void (* _glWindowPos2fARB )(GLfloat x, GLfloat y); #define glWindowPos2fARB _glWindowPos2fARB extern void (* _glWindowPos2fvARB )(const GLfloat *p); #define glWindowPos2fvARB _glWindowPos2fvARB extern void (* _glWindowPos2iARB )(GLint x, GLint y); #define glWindowPos2iARB _glWindowPos2iARB extern void (* _glWindowPos2ivARB )(const GLint *p); #define glWindowPos2ivARB _glWindowPos2ivARB extern void (* _glWindowPos2sARB )(GLshort x, GLshort y); #define glWindowPos2sARB _glWindowPos2sARB extern void (* _glWindowPos2svARB )(const GLshort *p); #define glWindowPos2svARB _glWindowPos2svARB extern void (* _glWindowPos3dARB )(GLdouble x, GLdouble y, GLdouble z); #define glWindowPos3dARB _glWindowPos3dARB extern void (* _glWindowPos3dvARB )(const GLdouble *p); #define glWindowPos3dvARB _glWindowPos3dvARB extern void (* _glWindowPos3fARB )(GLfloat x, GLfloat y, GLfloat z); #define glWindowPos3fARB _glWindowPos3fARB extern void (* _glWindowPos3fvARB )(const GLfloat *p); #define glWindowPos3fvARB _glWindowPos3fvARB extern void (* _glWindowPos3iARB )(GLint x, GLint y, GLint z); #define glWindowPos3iARB _glWindowPos3iARB extern void (* _glWindowPos3ivARB )(const GLint *p); #define glWindowPos3ivARB _glWindowPos3ivARB extern void (* _glWindowPos3sARB )(GLshort x, GLshort y, GLshort z); #define glWindowPos3sARB _glWindowPos3sARB extern void (* _glWindowPos3svARB )(const GLshort *p); #define glWindowPos3svARB _glWindowPos3svARB #endif