308 |
#define GL_NV_texture_shader2 1 |
#define GL_NV_texture_shader2 1 |
309 |
#endif |
#endif |
310 |
|
|
311 |
|
#ifndef GL_NV_texture_shader3 |
312 |
|
#define GL_NV_texture_shader3 1 |
313 |
|
#endif |
314 |
|
|
315 |
#ifndef GL_NV_vertex_array_range |
#ifndef GL_NV_vertex_array_range |
316 |
#define GL_NV_vertex_array_range 1 |
#define GL_NV_vertex_array_range 1 |
317 |
#endif |
#endif |
5432 |
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF |
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF |
5433 |
#endif |
#endif |
5434 |
|
|
5435 |
|
#ifndef GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV |
5436 |
|
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 |
5437 |
|
#endif |
5438 |
|
|
5439 |
|
#ifndef GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV |
5440 |
|
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 |
5441 |
|
#endif |
5442 |
|
|
5443 |
|
#ifndef GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV |
5444 |
|
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 |
5445 |
|
#endif |
5446 |
|
|
5447 |
|
#ifndef GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV |
5448 |
|
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 |
5449 |
|
#endif |
5450 |
|
|
5451 |
|
#ifndef GL_OFFSET_HILO_TEXTURE_2D_NV |
5452 |
|
#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 |
5453 |
|
#endif |
5454 |
|
|
5455 |
|
#ifndef GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV |
5456 |
|
#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 |
5457 |
|
#endif |
5458 |
|
|
5459 |
|
#ifndef GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV |
5460 |
|
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 |
5461 |
|
#endif |
5462 |
|
|
5463 |
|
#ifndef GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV |
5464 |
|
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 |
5465 |
|
#endif |
5466 |
|
|
5467 |
|
#ifndef GL_DEPENDENT_HILO_TEXTURE_2D_NV |
5468 |
|
#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 |
5469 |
|
#endif |
5470 |
|
|
5471 |
|
#ifndef GL_DEPENDENT_RGB_TEXTURE_3D_NV |
5472 |
|
#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 |
5473 |
|
#endif |
5474 |
|
|
5475 |
|
#ifndef GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV |
5476 |
|
#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A |
5477 |
|
#endif |
5478 |
|
|
5479 |
|
#ifndef GL_DOT_PRODUCT_PASS_THROUGH_NV |
5480 |
|
#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B |
5481 |
|
#endif |
5482 |
|
|
5483 |
|
#ifndef GL_DOT_PRODUCT_TEXTURE_1D_NV |
5484 |
|
#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C |
5485 |
|
#endif |
5486 |
|
|
5487 |
|
#ifndef GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV |
5488 |
|
#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D |
5489 |
|
#endif |
5490 |
|
|
5491 |
|
#ifndef GL_HILO8_NV |
5492 |
|
#define GL_HILO8_NV 0x885E |
5493 |
|
#endif |
5494 |
|
|
5495 |
|
#ifndef GL_SIGNED_HILO8_NV |
5496 |
|
#define GL_SIGNED_HILO8_NV 0x885F |
5497 |
|
#endif |
5498 |
|
|
5499 |
|
#ifndef GL_FORCE_BLUE_TO_ONE_NV |
5500 |
|
#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 |
5501 |
|
#endif |
5502 |
|
|
5503 |
#ifndef GL_PER_STAGE_CONSTANTS_NV |
#ifndef GL_PER_STAGE_CONSTANTS_NV |
5504 |
#define GL_PER_STAGE_CONSTANTS_NV 0x8535 |
#define GL_PER_STAGE_CONSTANTS_NV 0x8535 |
5505 |
#endif |
#endif |