/[gzz]/gzz/gfx/libcoords/Coords.hxx
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revision 1.24 by humppake, Mon Nov 18 15:27:55 2002 UTC revision 1.25 by tjl, Sat Dec 14 08:11:34 2002 UTC
# Line 108  namespace Coords { Line 108  namespace Coords {
108          virtual bool canPerformGL() { return false; }          virtual bool canPerformGL() { return false; }
109    
110          /** Try to perform the GL operations to set this          /** Try to perform the GL operations to set this
111           * coordinate system in the modelview matrix.           * coordinate system in the current matrix.
112           * Only the topmost modelview matrix may be altered by           * Only the topmost matrix on the matrix stack may be altered by
113           * this routine, no other GL state.           * this routine, no other GL state. The matrix
114             * used is determined by the GL current matrix state.
115             * <p>
116             * This method will NOT set up vertex programs or change
117             * any other OpenGL state.
118           * @return True if successful, but if false is           * @return True if successful, but if false is
119           *      returned, then the modelview matrix           *      returned, then the matrix
120           *      is in an undefined state. If this is           *      is in an undefined state. If this is
121           *      not acecptable, try canPerformGL() first.           *      not acecptable, try canPerformGL() first.
122           */           */

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