166 |
getTokenf(v[3])); |
getTokenf(v[3])); |
167 |
} else if (checkfunc(v, "BindTexture", 2)) { |
} else if (checkfunc(v, "BindTexture", 2)) { |
168 |
glBindTexture(getToken(v[1]), (GLuint)getToken(v[2])); |
glBindTexture(getToken(v[1]), (GLuint)getToken(v[2])); |
169 |
|
} else if (checkfunc(v, "DeleteTextures", 0, true)) { |
170 |
|
vector<GLuint> textures = getiv<GLuint>(v, 1); |
171 |
|
glDeleteTextures(v.size(), &(textures[0])); |
172 |
} else if (checkfunc(v, "DepthMask", 1)) { |
} else if (checkfunc(v, "DepthMask", 1)) { |
173 |
glDepthMask(getToken(v[1])); |
glDepthMask(getToken(v[1])); |
174 |
} else if (checkfunc(v, "ColorMask", 4)) { |
} else if (checkfunc(v, "ColorMask", 4)) { |